Debug library for instrumentation a.k.a printf debugging
Dependents: pyrocommander Projektni_zadatak_Analogni_sat ProjetOctopode
A debug library for instrumentation a.k.a printf debugging.
The aims of the library are:
- Provide functions for instrumentation debugging that are simple and practical
- Avoid people reinventing the wheel. Without a standard approach to debugging, each projects invents their own DBG, xprintf, dprintf type macros
- And they are all slightly different, and possibly non-composable/compatible - consistency is good!
- Provide support for statically selective debugging, such as enabling debug in a module or class (vs. all or nothing)
- Allow debug to be included as part of library code bases, and only enabled when needed (rather than used during development, then commented out/removed)
- Eliminate at compile time the calls/message strings of disabled debug, so instrumentation can be left in at zero cost
- Allow options for dynamic debugging (can be programatically enabled)
- Use stderr as debug stream, and ensure it can be re-routed to different stream devices
Usage
Basic debug
#include "mbed.h" #include "debug.h" int main() { debug("Hello debug world"); int v = 5; debug("Hello debug world, v = %d", v); }
Conditional debug (static)
#include "mbed.h" #include "debug.h" #define DEBUG_MAIN 1 int main() { debug(DEBUG_MAIN, "Hello debug world"); int v = 5; debug(DEBUG_MAIN, "Hello debug world, v = %d", v); }
- Recommended define format: DEBUG_<module> or DEBUG_<module>_<aspect>
- e.g. DEBUG_LCD, DEBUG_LCD_REDRAW
Conditional debug (dynamic)
#include "mbed.h" #include "debug.h" int main() { bool debug_main = 0; debug(debug_main, "Hello debug world"); debug_main = 1; int v = 5; debug(debug_main, "Hello debug world, v = %d", v); for(int i=0; i<10; i++) { debug(i > 7, "Debug something"); } }
Redirecting stderr
#include "mbed.h" #include "debug.h" LocalFileSystem local("local"); int main() { freopen("/local/debug.txt", "w", stderr); debug("Hello debug file"); fclose(stderr); }