Sergei G / LinkedList

Dependents:   JobScheduler

Fork of LinkedList by Sam Grove

Revision:
0:3f64a15357ac
Child:
1:a032c0392ba1
diff -r 000000000000 -r 3f64a15357ac LinkedList.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/LinkedList.cpp	Thu Apr 04 20:34:38 2013 +0000
@@ -0,0 +1,200 @@
+/**
+ * @file    LinkedList.cpp
+ * @brief   Core Utility - Templated Linked List class
+ * @author  sam grove
+ * @version 1.0
+ * @see     
+ *
+ * Copyright (c) 2013
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *     http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include "LinkedList.h"    // api wrapper
+
+template<class retT>
+LinkedList<retT>::LinkedList()
+{
+    // clear the members
+    _head = 0;
+
+    return;
+}
+
+template<class retT>
+LinkedList<retT>::~LinkedList()
+{
+    // free any memory that is on the heap
+    while(0 != length())
+    {
+        LinkedList::remove(1);
+    }
+
+    return;
+}
+
+template<class retT>
+retT *LinkedList<retT>::push(void *data)
+{
+    retT *new_node = new retT [1];
+    // make sure the new object was allocated
+    if (0 == new_node)
+    {
+        // output an error message here
+        //error( DBG_MSG("Memory Allocation Failed") );
+    }
+    // update the next item in the list to the current head
+    new_node->next = _head;
+    // store the address to the linked datatype
+    new_node->data = data;
+    _head = new_node;
+
+    return _head;
+}
+
+template<class retT>
+retT *LinkedList<retT>::insert(void *data, uint32_t loc)
+{
+    retT *new_node = new retT [1];
+    // make sure the new object was allocated
+    if (0 == new_node)
+    {
+        // output an error message here
+        //error( DBG_MSG("Memory Allocation Failed") );
+    }
+    retT *current = _head->next;
+    retT *prev = _head;
+    // move to the item we want to insert
+    for (uint32_t i=1; i!=(loc-1); i++)
+    {
+        prev = current;
+        current = current->next;
+    }
+    // store the address to the linked datatype
+    new_node->data = data;
+    // clear the next pointer
+    new_node->next = 0;
+    // update the list and store the new stuff
+    prev->next = new_node;
+    new_node->next = current;
+    // store the address to the linked datatype
+    _head->data = data;
+
+    return prev->next;
+}
+
+template<class retT>
+retT *LinkedList<retT>::append(void *data)
+{
+    retT *current = _head;
+    retT *new_node = new retT [1];
+    // make sure the new object was allocated
+    if (0 == new_node)
+    {
+        // output an error message here
+        //error( DBG_MSG("Memory Allocation Failed") );
+    }
+    // store the address to the linked datatype
+    new_node->data = data;
+    // clear the next pointer
+    new_node->next = 0;
+    // check for an empty list
+    if (0 == current)
+    {
+        _head = new_node;
+        return _head;
+    }
+    else
+    {
+        // look for the end of the list
+        while (current->next != 0)
+        {
+            current = current->next;
+        }
+        // and then add the new item to the list
+        current->next = new_node;
+    }
+
+    return current->next;
+}
+
+template<class retT>
+retT *LinkedList<retT>::remove(uint32_t loc)
+{
+    retT *current = _head;
+    retT *prev;
+    // make sure we have an item to remove
+    if (loc <= length())
+    {
+        // move to the item we want to delete
+        if (1 == loc)
+        {
+            _head = current->next;
+            delete [] current;
+        }
+        else
+        {
+            for (uint32_t i=1; i!=loc; i++)
+            {
+                prev = current;
+                current = current->next;
+            }
+            // store the item + 1 to replace what we are deleting
+            prev->next = current->next;
+            delete [] current;
+        }
+    }
+
+    return _head;
+}
+
+template<class retT>
+retT *LinkedList<retT>::pop(uint32_t loc)
+{
+    retT *current = _head;
+    // make sure we have something in the location
+    if (loc > length())
+    {
+        return 0;
+    }
+    // and if so jump down the list
+    for (uint32_t i=1; i!=loc; i++)
+    {
+        current = current->next;
+    }
+
+    return current;
+}
+
+template<class retT>
+uint32_t LinkedList<retT>::length(void)
+{
+    int count = 0;
+    retT *current = _head;
+    //loop until the end of the list is found
+    while (current != 0)
+    {
+        count++;
+        current = current->next;
+    }
+
+    return count;
+}
+
+// pre-define the templated instance for the linker
+template class LinkedList<node>;
+
+
+
+
+