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Fork of LinkedList by
LinkedList.cpp
- Committer:
- sam_grove
- Date:
- 2013-04-10
- Revision:
- 4:59b2aa82b517
- Parent:
- 3:c14e7a918e21
- Child:
- 5:28e11c75b433
File content as of revision 4:59b2aa82b517:
/**
* @file LinkedList.cpp
* @brief Core Utility - Templated Linked List class
* @author sam grove
* @version 1.0
* @see
*
* Copyright (c) 2013
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "LinkedList.h" // api wrapper
#include "LogUtil.h"
template<class retT>
LinkedList<retT>::LinkedList()
{
// clear the member
_head = 0;
// _head->next = 0;
return;
}
template<class retT>
LinkedList<retT>::~LinkedList()
{
// free any memory that is on the heap
while(0 != length())
{
LinkedList::remove(1);
}
return;
}
template<class retT>
retT *LinkedList<retT>::push(void *data)
{
retT *new_node = new retT [1];
// make sure the new object was allocated
if (0 == new_node)
{
ERROR("Memory allocation failed\n");
}
// update the next item in the list to the current head
new_node->next = _head;
// store the address to the linked datatype
new_node->data = data;
_head = new_node;
return _head;
}
//template<class retT>
//retT *LinkedList<retT>::insert(void *data, uint32_t loc)
//{
// retT *new_node = new retT [1];
// // make sure the new object was allocated
// if (0 == new_node)
// {
// ERROR("Memory allocation failed\n");
// }
// retT *current = _head->next;
// retT *prev = _head;
// // move to the item we want to insert
// for (uint32_t i=1; i!=(loc-1); i++)
// {
// prev = current;
// current = current->next;
// }
// // store the address to the linked datatype
// new_node->data = data;
// // clear the next pointer
// new_node->next = 0;
// // update the list and store the new stuff
// prev->next = new_node;
// new_node->next = current;
// // store the address to the linked datatype
// _head->data = data;
//
// return prev->next;
//}
template<class retT>
retT *LinkedList<retT>::append(void *data)
{
retT *current = _head;
retT *new_node = new retT [1];
// make sure the new object was allocated
if (0 == new_node)
{
ERROR("Memory allocation failed\n");
}
// store the address to the linked datatype
new_node->data = data;
// clear the next pointer
new_node->next = 0;
// check for an empty list
if (0 == current)
{
_head = new_node;
return _head;
}
else
{
// look for the end of the list
while (current->next != 0)
{
current = current->next;
}
// and then add the new item to the list
current->next = new_node;
}
return current->next;
}
template<class retT>
retT *LinkedList<retT>::remove(uint32_t loc)
{
retT *current = _head;
retT *prev = 0;
// make sure we have an item to remove
if ((loc < length()) && (loc > 0))
{
// move to the item we want to delete
if (1 == loc)
{
_head = current->next;
delete [] current;
}
else
{
for (uint32_t i=2; i<=loc; ++i)
{
prev = current;
current = current->next;
}
// store the item + 1 to replace what we are deleting
prev->next = current->next;
delete [] current;
}
}
return _head;
}
template<class retT>
retT *LinkedList<retT>::pop(uint32_t loc)
{
retT *current = _head;
// make sure we have something in the location
if ((loc > length()) || (loc == 0))
{
return 0;
}
// and if so jump down the list
for (uint32_t i=2; i<=loc; ++i)
{
current = current->next;
}
return current;
}
template<class retT>
uint32_t LinkedList<retT>::length(void)
{
int32_t count = 0;
retT *current = _head;
//loop until the end of the list is found
while (current != 0)
{
++count;
current = current->next;
}
return count;
}
// pre-define the type for the linker
template class LinkedList<node>;
