Tetris game on mikroTFT touchscreen and LPC1768
Piece.cpp
- Committer:
- sergun2311
- Date:
- 2017-03-18
- Revision:
- 4:107d1d5a642e
- Parent:
- 2:6b6986c3d2bd
File content as of revision 4:107d1d5a642e:
#include "Piece.h" #include "Define.h" // Defining of Pieces (Blocks/Shapes) // Here is 7 types of PIECES, eack with 4 different angles // and consists of matixes of colors, sized 5x5 const int Piece [ 7 ][ 4 ][ 5 ][ 5 ] = { { { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, Blue, Blue, 0}, {0, 0, Blue, Blue, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, Blue, Blue, 0}, {0, 0, Blue, Blue, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, Blue, Blue, 0}, {0, 0, Blue, Blue, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, Blue, Blue, 0}, {0, 0, Blue, Blue, 0}, {0, 0, 0, 0, 0} } }, // I { { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {Green, Green, Green, Green, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, Green, 0, 0}, {0, 0, Green, 0, 0}, {0, 0, Green, 0, 0}, {0, 0, Green, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {Green, Green, Green, Green, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, Green, 0, 0}, {0, 0, Green, 0, 0}, {0, 0, Green, 0, 0}, {0, 0, Green, 0, 0}, {0, 0, 0, 0, 0} } } , // L { { {0, 0, 0, 0, 0}, {0, 0, Red, 0, 0}, {0, 0, Red, 0, 0}, {0, 0, Red, Red, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, Red, Red, Red, 0}, {0, Red, 0, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, Red, Red, 0, 0}, {0, 0, Red, 0, 0}, {0, 0, Red, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, Red, 0}, {0, Red, Red, Red, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } }, // L mirrored { { {0, 0, 0, 0, 0}, {0, 0, Yellow, 0, 0}, {0, 0, Yellow, 0, 0}, {0, Yellow, Yellow, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, Yellow, 0, 0, 0}, {0, Yellow, Yellow, Yellow, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, Yellow, Yellow, 0}, {0, 0, Yellow, 0, 0}, {0, 0, Yellow, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, Yellow, Yellow, Yellow, 0}, {0, 0, 0, Yellow, 0}, {0, 0, 0, 0, 0} } }, // N { { {0, 0, 0, 0, 0}, {0, 0, 0, Orange, 0}, {0, 0, Orange, Orange, 0}, {0, 0, Orange, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, Orange, Orange, 0, 0}, {0, 0, Orange, Orange, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, Orange, 0, 0}, {0, Orange, Orange, 0, 0}, {0, Orange, 0, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, Orange, Orange, 0, 0}, {0, 0, Orange, Orange, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } }, // N mirrored { { {0, 0, 0, 0, 0}, {0, 0, GreenYellow, 0, 0}, {0, 0, GreenYellow, GreenYellow, 0}, {0, 0, 0, GreenYellow, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, GreenYellow, GreenYellow, 0}, {0, GreenYellow, GreenYellow, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, GreenYellow, 0, 0, 0}, {0, GreenYellow, GreenYellow, 0, 0}, {0, 0, GreenYellow, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, GreenYellow, GreenYellow, 0}, {0, GreenYellow, GreenYellow, 0, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } }, // T { { {0, 0, 0, 0, 0}, {0, 0, Magenta, 0, 0}, {0, 0, Magenta, Magenta, 0}, {0, 0, Magenta, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0}, {0, Magenta, Magenta, Magenta, 0}, {0, 0, Magenta, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, Magenta, 0, 0}, {0, Magenta, Magenta, 0, 0}, {0, 0, Magenta, 0, 0}, {0, 0, 0, 0, 0} }, { {0, 0, 0, 0, 0}, {0, 0, Magenta, 0, 0}, {0, Magenta, Magenta, Magenta, 0}, {0, 0, 0, 0, 0}, {0, 0, 0, 0, 0} } } };