My Version of the Crealab MotorLib.
Fork of MotorLib by
motor.cpp
- Committer:
- garphil
- Date:
- 2016-08-23
- Revision:
- 4:c009bcd5518c
- Parent:
- 3:01b4c058454d
- Child:
- 6:aec892eb1b49
File content as of revision 4:c009bcd5518c:
#include "motor.h" Motor::Motor(PinName _MPh0, PinName _MPh1, PinName _MPh2, PinName _MPh3, uint32_t tickTime) { MPh0 = new DigitalOut(_MPh0); MPh1 = new DigitalOut(_MPh1); MPh2 = new DigitalOut(_MPh2); MPh3 = new DigitalOut(_MPh3); init = true; MotorIndex = 0; // // Connect Interrupt routine in which the motor and all the state machine is performed // direction = CLOCKWISE; // Default direction is clockwise state = Motor_IDLE; // Default state is IDLE command = MOTOR_nop; // Default command is NOP MotorStepTime = tickTime; // value in micro second for one step MotorFullTurn = 2140; // Initial Calibration NumSteps = 2000; // Default } void Motor::Start() { SetCommand(MOTOR_start); }; void Motor::Stop() { SetCommand(MOTOR_stop); } void Motor::Pause() { SetCommand(MOTOR_pause); } void Motor::Restart() { SetCommand(MOTOR_restart); } void Motor::SetZero() { SetCommand(MOTOR_zero); } void Motor::RunSteps(MotorDir dir, uint32_t steps) { SetDirection( dir); NumSteps = steps; SetCommand(MOTOR_start); } void Motor::RunDegrees(MotorDir dir, float degree) { SetDirection( dir); NumSteps = (int)(degree * MotorFullTurn / 360.0); SetCommand(MOTOR_start); } void Motor::SetDirection(MotorDir dir) { direction=dir; } void Motor::SetCommand(MotorCommand cmd) { if(init) MotorSystemTick.attach_us(this, &Motor::ProcessMotorStateMachine, MotorStepTime); init = false; command=cmd; } void Motor::StopMotor() // --- Stop Motor { *MPh0 = 0; *MPh1 = 0; *MPh2 = 0; *MPh3 = 0; MotorIndex = 0; } void Motor::StartMotor() { MotorIndex = 0; *MPh0 = 1; *MPh1 = 0; *MPh2 = 0; *MPh3 = 0; } void Motor::RightMotor() // Move the Motor one step Right { static const int RPh0[8] = {1, 1, 0, 0, 0, 0, 0, 1}; static const int RPh1[8] = {0, 1, 1, 1, 0, 0, 0, 0}; static const int RPh2[8] = {0, 0, 0, 1, 1, 1, 0, 0}; static const int RPh3[8] = {0, 0, 0, 0, 0, 1, 1, 1}; *MPh0 = RPh0[MotorIndex]; *MPh1 = RPh1[MotorIndex]; *MPh2 = RPh2[MotorIndex]; *MPh3 = RPh3[MotorIndex]; if (MotorIndex<7) MotorIndex++; else MotorIndex = 0; } void Motor::LeftMotor() // Move the Motor one step Right { static const int LPh0[8] = { 1, 0, 0, 0, 0, 0, 1, 1}; static const int LPh1[8] = { 0, 0, 0, 0, 1, 1, 1, 0}; static const int LPh2[8] = { 0, 0, 1, 1, 1, 0, 0, 0}; static const int LPh3[8] = { 1, 1, 1, 0, 0, 0, 0, 0}; *MPh0 = LPh0[MotorIndex]; *MPh1 = LPh1[MotorIndex]; *MPh2 = LPh2[MotorIndex]; *MPh3 = LPh3[MotorIndex]; if (MotorIndex<7) MotorIndex++; else MotorIndex = 0; } void Motor::RunMotor() // Move the Motor in the user direction { if (direction==CLOCKWISE) RightMotor(); else LeftMotor(); } void Motor::ProcessMotorStateMachine() { if (state==Motor_IDLE) { if (command == MOTOR_start) { // Start the Motor StartMotor(); state = Motor_RUN; } else if (command == MOTOR_zero) { // Start zeroing the Motor StartMotor(); state = Motor_ZERO; } command = MOTOR_nop; } else if (state==Motor_RUN) { // Action always performed in that state if (NumSteps>0) { RunMotor(); NumSteps--; } // Check next state if (command == MOTOR_pause) { state = Motor_PAUSE; } else if ((command == MOTOR_stop)||(NumSteps<=0)) { StopMotor(); state = Motor_IDLE; } command = MOTOR_nop; } else if (state==Motor_PAUSE) { if (command == MOTOR_stop) { StopMotor(); NumSteps=0; state = Motor_IDLE; } else if (command == MOTOR_restart) { state = Motor_RUN; } command = MOTOR_nop; } else if (state==Motor_ZERO) { command = MOTOR_nop; } } void Motor::TestMotor() // Just to check that it make a full taurn back and forth { int i; StartMotor(); for (i=0; i<MotorFullTurn; i++) { wait(0.005); RightMotor(); } wait(0.5); for (i=0; i<MotorFullTurn; i++) { wait(0.005); LeftMotor(); } StopMotor(); }