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Fork of MotorLib by
motor.h
- Committer:
- sepp_nepp
- Date:
- 2018-12-30
- Revision:
- 19:2ac158fe414e
- Parent:
- 18:00e3d8c71a9c
- Child:
- 20:492140a08f05
File content as of revision 19:2ac158fe414e:
/**
* @file motor.h
* @brief File contains Crealab Motor Library.
* motor.h contains the class Motor, and related enums and structs.
* Includes only "mbed.h".
* Rotation directions are now consistently called Clockwise, and Counterclockwise (CCW),
* instead of mix them with Left and Right.
* Doxygens Tags are preceeded by either a backslash @\ or by an at symbol @@.
* @author Tarek Lule, Francois Druilhe, et al.
* @date 01. Nov. 2018.
* @see https://os.mbed.com/users/sepp_nepp/code/MotorLib/ */
// -------------------- Motor ---------------------------
#ifndef MOTOR_H
#define MOTOR_H
#include "mbed.h"
#define MOTOR_STEP_TIME_MIN_US 700 /**< Shortest Time between two motor steps = 0.7ms, was MOTOR_STEP_TIME_MIN*/
#define MOTOR_STEP_TIME_DEFAULT_US 5000 /**< Default Time between two motor steps = 5ms, was MOTOR_STEP_TIME_DEFAULT*/
#define MOTOR_STEPS_FOR_A_TURN 4096 /**< Default number of motor steps to complete a turn = 4096 steps */
/** \enum motorStates
* \brief Possible States of Motor state machine
*
* Motor_CALIB is deprecated, was removed from the enum structure */
typedef enum {
Motor_OFF = 0, /**< All phase currents is off, replaces Motor_STOP. */
Motor_ZERO, /**< Motor at phase position 0 and ON, only reached by call of Zero() procedure. */
Motor_ON, /**< Phases are engaged, but Motor state machine stopped, replaces Motor_PAUSE. */
Motor_RUN /**< Phases are engaged, and Motor state machine runs*/
} motorStates;
/** \enum motorCommands
* \brief Commands that are handled by the Motor state machine
* These Commands are issued asynchonously by call Motor class methods.
* They are executed in the state machine called by the ticker handler.
* OFF and STOP commands do not go through the state machine.
* MOTOR_restart is equivalent to and replaced by MOTOR_run.
*/
typedef enum {
MOTOR_nop = 0, /**< No active command to execute. */
MOTOR_run, /**< Run Motor until Nsteps are achieved. */
MOTOR_stop, /**< Stop immediately all activity, turn off Motor. */
MOTOR_pause /**< Motor is temporarily paused from the state run. */
} motorCommands;
/** \enum motorDir
* \brief Gives Motor direction to be Clockwise or Anticlockwise
*/
typedef enum motorDir {
CLOCKWISE = 0, /**< Turn Motor in clockwise direction. */
COUNTERCLOCKWISE /**< Turn Motor in anti-clockwise direction. */
};
/** \struct MotStatus
* \brief Structure of Motor Status registers.
* Used by Motor Class to hold all Status 'Registers'.
* The structure can be requested to get by Motor.getStatus(). */
typedef struct {
motorStates state; /**< General state that the moter state machine is in.*/
motorCommands cmd; /**< Command asked to be executed currently by the state machine.*/
motorDir dir; /**< Direction that the Motor is asked to run.*/
int32_t NSteps;/**< Number of steps remain for the Motor to run.
NSteps=0: all steps finished; NSteps<0: indicates to run "forever" */
bool TickIsAttached; /**< Indicates if Ticker is attached.
Ticker is automatically attached while Motor runs, or paused;
detaches when finished a run, or stopped. */
void set(motorCommands aCmd, motorDir aDir, int32_t aNSteps); /**< Helper; set Command, Direction and NSteps in one call. */
} MotStatus;
/** ATTENTION UNDER CONSTRUCTION, DO NOT YET USE.
*
*Class of a Four Phase Stepper Motor.
*
*Perform Runs for number of steps, or given amount angle, but also Low-Level steps.
*
*High-Level Run functions have 'Run' in their name.
*They rely on tickers and return immediately after ticker is set up.
*A state-machine evaluates commands versus the Motor state at every tick.
*When End of Run is detected tickers stop, and Motor turns off.
*
*Callbacks can be attached to react to 'end of run' events.
*Attention: the attached Callback is called within a Ticker Callback.
* Your code you execute in the Callback should be short, must not use waits, or any long routines.
* Do not call any Motor run commands in the callback, as it creates conflict situations.
* Long Callback code may impair this and any other Ticker functions that run in your application.
*
*Low-Level functions directly talk to the hardware without ticker.
*Use of Low-Level functions while tickers still run may lead to unexpected behavior.
*/
class Motor
{
public:
/** Motor Class Creator
*
* Creates the class, initiallizes all fields, creates Phase Pins.
* Time between two steps defaults here to MOTOR_STEP_TIME_DEFAULT_US=5000usec.
*
@code
PinName MotPhases[] = {PB_1, PB_15, PB_14, PB_13};
Motor MotorName(MotPhases); // Call this creator for example like this:
@endcode
*
* @param _MPh Array of Names of the 4 Digital Pins of type PinNames
*/
Motor(PinName _MPh[4] );
/** Motor Class Creator
*
* Creates the class, initiallizes all fields, creates Phase Pins.
* Time between two steps defaults here to MOTOR_STEP_TIME_DEFAULT_US=5000usec.
*
@code
// Call this creator for example like this:
Motor MotorName(PB_1, PB_15, PB_14, PB_13);
@endcode
*
* @param <_MPh0, _MPh1, _MPh2, _MPh3> List of Names of the 4 Digital Pins of type PinNames
*/
Motor(PinName _MPh0, PinName _MPh1, PinName _MPh2, PinName _MPh3);
/** Motor Class Creator
*
* Creates the class, initiallizes all fields, creates Phase Pins.
* Time between two steps is passed as parameter.
*
@code
// Call this creator for example like this:
Motor MotorName(PB_1, PB_15, PB_14, PB_13);
@endcode
*
* @param <_MPh0, _MPh1, _MPh2, _MPh3> List of Names of the 4 Digital Pins of type PinNames
* @param <aStepTime_us> Lthe time in usec between two steps, thats used initially.
*/
Motor(PinName _MPh0, PinName _MPh1, PinName _MPh2, PinName _MPh3, uint32_t aStepTime_us);
private:
// deprecated: void initialization(PinName _MPh0, PinName _MPh1, PinName _MPh2, PinName _MPh3, uint32_t aStepTime_us);
void initialization(PinName _MPh[4], uint32_t aStepTime_us);
public:
/** Attach a basic Callback function.
*
* Only called when a Run Command reaches it's requested end.
* Not called when the Motor is stopped by a call of Stop Function, or any other events.
* For use see precautions at Class description above.
* Formerly called setMotorCallback()
*
@code
// Simple callback function, state variable endMove can be polled elsewhere
void CallBackFunction()
{ endMove=true; }
// main routine
void main()
{ ...
// Attach callback function:
MotorInstance->callbackSet(CallBackFunction);
...
while (true) {
....
if (endMove) // poll the endMove flag
{ ... } // react to Movement End
....
}
}
@endcode
* @param <*CBfunction> Callback function, must not be member of a class.
*/
void callbackSet(void (*CBfunction)(void));
/** Attach a Callback function, member of a class.
* Only called when a Run Command reaches it's requested end.
* Not called when the Motor is stopped by a call of Stop Function, or any other events.
* For use see precautions at Class description above.
* @param <*object> Class pointer which possesses callback member.
* @param <*CBmember> Pointer to callback function, member of Class.
*
@code
// Class Creator:
AClass::AClass(Class Creation Parameters)
{ ...
// Attach callback function:
MotorInstance->setMotorCallback(this, &AClass::CallBackMemberFunction);
...
}
// Simple callback function, state variable endMove can be polled by main thread
void AClass::CallBackMemberFunction()
{ endMove=true; }
@endcode
*/
template<typename T>;
void callbackSet(T *object, void (T::*CBmember)(void)) {
_callback = callback(object,CBmember);
}
/** Remove the Callback function that may have been attached previously. */
void callbackRemove();
/** High Level: Run Motor for a number of Steps.
*
* During Run: Uses ticker; State: first Motor_ON then Motor_RUN; cmd=MOTOR_run.
* Call Pause() or Stop() to pause or end the run prematurely.
* At the end: calls the Callback, stops ticker; State: Motor_OFF.
* @param[in] <Direction> Given Direction, can be: CLOCKWISE, or COUNTERCLOCKWISE.
* @param[in] <Nsteps> Number of steps to run for; must be >0 ; Nsteps<=0 will not be executed.
*/
void RunSteps (motorDir Direction, uint32_t Nsteps);
/** High Level: Run Motor for a given angle
* Runs Motor for a given angle in given direction.
* Call Pause() or Stop() to pause or end the Motor run prematurely.
* While run: Uses ticker; State: first Motor_ON then Motor_RUN; cmd=MOTOR_run.
* At end: calls attached Callback, stops ticker; State: Motor_OFF; cmd=MOTOR_stop then MOTOR_nop.
* @param[in] <Direction> Given Direction, can be: CLOCKWISE, or COUNTERCLOCKWISE.
* @param[in] <angle_deg> Angle>0 to rotate for, in degrees, Angles<=0 are not executed.
*/
void RunDegrees (motorDir Direction, float angle_deg);
/** High Level: Run Motor "unlimited"
* Runs Motor with out limit in given direction, precisely runs 4Billion Steps.
* While run: Uses ticker; State: first Motor_ON then Motor_RUN; cmd=MOTOR_run.
* Call Pause() or Stop() to pause or end the Motor run.
* @param[in] <Direction> Given Direction, can be: CLOCKWISE, or COUNTERCLOCKWISE.
*/
void RunInfinite (motorDir Direction);
/** High Level: Pause a motor Run.
* Put Motor into Pause state, Run is suspended, but only effective if Status.cmd=MOTOR_run.
* Retains the number of steps that remain to be run if restarting run.
* While paused: still uses ticker; State: Motor_RUN; cmd=MOTOR_pause.
* Use RestartRun(); to continue. */
void PauseRun();
/** High Level: Restart a Paused Run.
* Restart the Run that was launched before calling PuaseRun.
* Only effective if Status.cmd=MOTOR_pause, otherwise no re/action.
* Status afterwards is same as afterRun commands. */
void RestartRun();
/** High Level: End any Run.
* Force stop of any ongoing run, but does not call the Callback function.
* Only effective if Status.cmd=MOTOR_run, otherwise no re/action.
* Emits first cmd=MOTOR_stop then cmd=MOTOR_nop.
* Aftewards: ticker is detached; State: Motor_OFF; */
void StopRun();
public: // All the ticker timing related parameters
/** MidLevel: Get Motor status
*
* Gets the Status of the different internal mechanisms.
* See documentation of MotStatus Structure.
* @return MotStatus The structure of Motor status registers. */
MotStatus getStatus();
/** MidLevel: Get number of Steps per Full turn
* Defaults to MOTOR_STEPS_FOR_A_TURN = 4096.
* Used by RunDegrees() to translate from angle in degrees to number of steps.
* Old Name was: getCalibration, but that was not a good explicit name.
* @return uint32_t The structure of Motor status registers. */
uint32_t getStepsFullTurn();
/** MidLevel: Set number of Steps per Full turn.
* Defaults is MOTOR_STEPS_FOR_A_TURN = 4096.
* Used by RunDegrees() to translate from degrees to number of steps.
* Old Name was: setCalibration, but not good explicit name.
* @param <StepsFullTurn> Number of steps needed to complete a full motor turn
*/
void setStepsFullTurn(uint32_t StepsFullTurn);
/** Mid Level: Get the Motor step time.
* Step time is time between two Motor steps, and is given in microseconds
* and is passed to the ticker as delay time.
* So the larger the value the slower the motor speed.
* Defaults to MOTOR_STEP_TIME_DEFAULT_US = 5000.
* @return uint32_t The structure of Motor status registers.
*/
uint32_t getStepTime_us;
/** Set the time in microseconds between two Motor steps.
* Defaults to MOTOR_STEP_TIME_DEFAULT_US = 5000usec.
* Filters values below Minimum Value = 700.
* Passed to the ticker as delay time.
* Can be called while ticker is running, and takes immediate effect.
* Was previously called setStepTime(), but was not clear which units.
* @param <aStepTime_us> the time in microseconds between two Motor steps
*/
void setStepTime_us(uint32_t aStepTime_us);
/** Set the time in seconds to get one full turn, rotation of 360°.
* was previously called setSpeed().
* @param <Seconds_Per_Turn> Period of Rotation, e.g. if =20.0 then Motor will do 360° in 20 seconds.
*/
void setRotationPeriodSec(float Seconds_Per_Turn) ;
private:
// all the Ticker and Timing procedures, used to run the Motor for a duration
void StartTick();
void ProcessMotorStateMachine();
// The call back function pointer that is called when the Processor
// State Machine reaches its end.
Callback<void()> _callback;
void StopTick();
MotStatus Status;
timestamp_t StepTime_us; // Time in µs for one Motor step
Ticker MotorSysTick; // System Timer for Motor
uint32_t Steps_FullTurn;// Number of step for a complete turn
public: // all the low level direct Motor HW access, States are immediately reached
/** Low Level: Run one full turn clockwise then anticlockwise.
* After: State: Motor_OFF.
* Blocking function, returns back only after end of full movement.
*/
void MotorTest();
/** Low Level: turn off all Motor Phases
* No more current flows, reduces holding force.
* After: State: Motor_OFF.
* StepPhases memorizes the last used phase.
* Equivalent what previously the function "void Stop();" did . */
void MotorOFF();
/** Low Level: turn on the Motor Phases in the last used phase.
* The last used phase is held in StepPhases.
* After: State: Motor_ON, or Motor_ZERO if StepPhases==0
* Equivalent to what previously the function "void Start();" did. */
void MotorON();
/** Low Level: Advance Motor one step, rotates in direction of variable direction. */
void StepOnce();
/** Low Level: Advance Motor one step, rotates CounterClockwise. */
void StepCCW();
/** Low Level: Advance Motor one step, rotates Clockwise. */
void StepClkW();
/** Low Level: turn on the Motor Phases in Zero Position.
* After: State: Motor_ZERO, StepPhases==0
*/
void MotorZero();
private:
/** Low Level: Engage Motor Phases according to MotorIndex. */
void SetPhases();
DigitalOut *MPh[4]; // Digital outputs, one per phase
int StepPhase; // Motor Phase Variable, counts up and down with every step
};
#endif
