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smoothie port to mbed online compiler (smoothieware.org)
For documentation, license, ..., please check http://smoothieware.org/
This version has been tested with a 3 axis machine
Diff: modules/robot/Block.cpp
- Revision:
- 0:31e91bb0ef3c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/modules/robot/Block.cpp Tue Jul 31 21:11:18 2012 +0000 @@ -0,0 +1,221 @@ +/* + This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl). + Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. + Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>. +*/ + +#include "libs/Module.h" +#include "libs/Kernel.h" +#include "libs/nuts_bolts.h" +#include <math.h> +#include <string> +#include "Block.h" +#include "Planner.h" +#include "Player.h" +using std::string; +#include <vector> +#include "../communication/utils/Gcode.h" + +Block::Block(){ + clear_vector(this->steps); + this->times_taken = 0; // A block can be "taken" by any number of modules, and the next block is not moved to until all the modules have "released" it. This value serves as a tracker. + this->is_ready = false; + this->initial_rate = -1; + this->final_rate = -1; +} + +void Block::debug(Kernel* kernel){ + kernel->serial->printf("%p: steps:%4d|%4d|%4d(max:%4d) nominal:r%10d/s%6.1f mm:%9.6f rdelta:%8d acc:%5d dec:%5d rates:%10d>%10d taken:%d ready:%d \r\n", this, this->steps[0], this->steps[1], this->steps[2], this->steps_event_count, this->nominal_rate, this->nominal_speed, this->millimeters, this->rate_delta, this->accelerate_until, this->decelerate_after, this->initial_rate, this->final_rate, this->times_taken, this->is_ready ); +} + + +// Calculate a braking factor to reach baseline speed which is max_jerk/2, e.g. the +// speed under which you cannot exceed max_jerk no matter what you do. +double Block::compute_factor_for_safe_speed(){ + return( this->planner->max_jerk / this->nominal_speed ); +} + + +// Calculates trapezoid parameters so that the entry- and exit-speed is compensated by the provided factors. +// The factors represent a factor of braking and must be in the range 0.0-1.0. +// +--------+ <- nominal_rate +// / \ +// nominal_rate*entry_factor -> + \ +// | + <- nominal_rate*exit_factor +// +-------------+ +// time --> +void Block::calculate_trapezoid( double entryfactor, double exitfactor ){ + + this->initial_rate = ceil(this->nominal_rate * entryfactor); // (step/min) + this->final_rate = ceil(this->nominal_rate * exitfactor); // (step/min) + double acceleration_per_minute = this->rate_delta * this->planner->kernel->stepper->acceleration_ticks_per_second * 60.0; + int accelerate_steps = ceil( this->estimate_acceleration_distance( this->initial_rate, this->nominal_rate, acceleration_per_minute ) ); + int decelerate_steps = ceil( this->estimate_acceleration_distance( this->nominal_rate, this->final_rate, -acceleration_per_minute ) ); + + // Calculate the size of Plateau of Nominal Rate. + int plateau_steps = this->steps_event_count-accelerate_steps-decelerate_steps; + + // Is the Plateau of Nominal Rate smaller than nothing? That means no cruising, and we will + // have to use intersection_distance() to calculate when to abort acceleration and start braking + // in order to reach the final_rate exactly at the end of this block. + if (plateau_steps < 0) { + accelerate_steps = ceil(this->intersection_distance(this->initial_rate, this->final_rate, acceleration_per_minute, this->steps_event_count)); + accelerate_steps = max( accelerate_steps, 0 ); // Check limits due to numerical round-off + accelerate_steps = min( accelerate_steps, int(this->steps_event_count) ); + plateau_steps = 0; + } + + this->accelerate_until = accelerate_steps; + this->decelerate_after = accelerate_steps+plateau_steps; + + // TODO: FIX THIS: DIRTY HACK so that we don't end too early for blocks with 0 as final_rate. Doing the math right would be better. Probably fixed in latest grbl + if( this->final_rate < 0.01 ){ + this->decelerate_after += ( this->nominal_rate / 60 / this->planner->kernel->stepper->acceleration_ticks_per_second ) * 3; + } + +} + +// Calculates the distance (not time) it takes to accelerate from initial_rate to target_rate using the +// given acceleration: +double Block::estimate_acceleration_distance(double initialrate, double targetrate, double acceleration) { + return( (targetrate*targetrate-initialrate*initialrate)/(2L*acceleration)); +} + +// This function gives you the point at which you must start braking (at the rate of -acceleration) if +// you started at speed initial_rate and accelerated until this point and want to end at the final_rate after +// a total travel of distance. This can be used to compute the intersection point between acceleration and +// deceleration in the cases where the trapezoid has no plateau (i.e. never reaches maximum speed) +// +/* + <- some maximum rate we don't care about + /|\ + / | \ + / | + <- final_rate + / | | + initial_rate -> +----+--+ + ^ ^ + | | + intersection_distance distance */ +double Block::intersection_distance(double initialrate, double finalrate, double acceleration, double distance) { + return((2*acceleration*distance-initialrate*initialrate+finalrate*finalrate)/(4*acceleration)); +} + +// Calculates the maximum allowable speed at this point when you must be able to reach target_velocity using the +// acceleration within the allotted distance. +inline double max_allowable_speed(double acceleration, double target_velocity, double distance) { + return( + sqrt(target_velocity*target_velocity-2L*acceleration*60*60*distance) //Was acceleration*60*60*distance, in case this breaks, but here we prefer to use seconds instead of minutes + ); +} + + +// Called by Planner::recalculate() when scanning the plan from last to first entry. +void Block::reverse_pass(Block* next, Block* previous){ + + if (next) { + // If entry speed is already at the maximum entry speed, no need to recheck. Block is cruising. + // If not, block in state of acceleration or deceleration. Reset entry speed to maximum and + // check for maximum allowable speed reductions to ensure maximum possible planned speed. + if (this->entry_speed != this->max_entry_speed) { + + // If nominal length true, max junction speed is guaranteed to be reached. Only compute + // for max allowable speed if block is decelerating and nominal length is false. + if ((!this->nominal_length_flag) && (this->max_entry_speed > next->entry_speed)) { + this->entry_speed = min( this->max_entry_speed, max_allowable_speed(-this->planner->acceleration,next->entry_speed,this->millimeters)); + } else { + this->entry_speed = this->max_entry_speed; + } + this->recalculate_flag = true; + + } + } // Skip last block. Already initialized and set for recalculation. + +} + + +// Called by Planner::recalculate() when scanning the plan from first to last entry. +void Block::forward_pass(Block* previous, Block* next){ + + if(!previous) { return; } // Begin planning after buffer_tail + + // If the previous block is an acceleration block, but it is not long enough to complete the + // full speed change within the block, we need to adjust the entry speed accordingly. Entry + // speeds have already been reset, maximized, and reverse planned by reverse planner. + // If nominal length is true, max junction speed is guaranteed to be reached. No need to recheck. + if (!previous->nominal_length_flag) { + if (previous->entry_speed < this->entry_speed) { + double entry_speed = min( this->entry_speed, + max_allowable_speed(-this->planner->acceleration,previous->entry_speed,previous->millimeters) ); + + // Check for junction speed change + if (this->entry_speed != entry_speed) { + this->entry_speed = entry_speed; + this->recalculate_flag = true; + } + } + } + +} + + +// Gcodes are attached to their respective blocks so that on_gcode_execute can be called with it +void Block::append_gcode(Gcode* gcode){ + __disable_irq(); + this->gcodes.push_back(*gcode); + __enable_irq(); +} + +// The attached gcodes are then poped and the on_gcode_execute event is called with them as a parameter +void Block::pop_and_execute_gcode(Kernel* &kernel){ + Block* block = const_cast<Block*>(this); + for(unsigned short index=0; index<block->gcodes.size(); index++){ + kernel->call_event(ON_GCODE_EXECUTE, &(block->gcodes[index])); + } +} + +// Signal the player that this block is ready to be injected into the system +void Block::ready(){ + this->is_ready = true; + this->player->new_block_added(); +} + +// Mark the block as taken by one more module +void Block::take(){ + this->times_taken++; +} + +// Mark the block as no longer taken by one module, go to next block if this free's it +void Block::release(){ + this->times_taken--; + if( this->times_taken < 1 ){ + this->player->kernel->call_event(ON_BLOCK_END, this); + this->pop_and_execute_gcode(this->player->kernel); + Player* player = this->player; + + if( player->queue.size() > 0 ){ + player->queue.delete_first(); + } + + if( player->looking_for_new_block == false ){ + if( player->queue.size() > 0 ){ + Block* candidate = player->queue.get_ref(0); + if( candidate->is_ready ){ + player->current_block = candidate; + player->kernel->call_event(ON_BLOCK_BEGIN, player->current_block); + if( player->current_block->times_taken < 1 ){ + player->current_block->release(); + } + }else{ + + player->current_block = NULL; + + } + }else{ + player->current_block = NULL; + } + } + } +} + + +