smoothie port to mbed online compiler (smoothieware.org)
For documentation, license, ..., please check http://smoothieware.org/
This version has been tested with a 3 axis machine
Diff: modules/communication/SerialConsole.h
- Revision:
- 0:31e91bb0ef3c
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/modules/communication/SerialConsole.h Tue Jul 31 21:11:18 2012 +0000 @@ -0,0 +1,39 @@ +/* + This file is part of Smoothie (http://smoothieware.org/). The motion control part is heavily based on Grbl (https://github.com/simen/grbl). + Smoothie is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. + Smoothie is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. + You should have received a copy of the GNU General Public License along with Smoothie. If not, see <http://www.gnu.org/licenses/>. +*/ + +#ifndef SERIALCONSOLE_H +#define SERIALCONSOLE_H + +#include "libs/Module.h" +#include "mbed.h" +#include "libs/Kernel.h" +#include <vector> +#include <string> +using std::string; +#include "libs/RingBuffer.h" +#include "libs/StreamOutput.h" + + +#define baud_rate_setting_checksum 10922 + +class SerialConsole : public Module, public StreamOutput { + public: + SerialConsole( PinName rx_pin, PinName tx_pin, int baud_rate ); + + virtual void on_module_loaded(); + void on_serial_char_received(); + virtual void on_main_loop(void * argument); + bool has_char(char letter); + virtual int printf(const char* format, ...); + + //string receive_buffer; // Received chars are stored here until a newline character is received + //vector<std::string> received_lines; // Received lines are stored here until they are requested + RingBuffer<char,256> buffer; // Receive buffer + mbed::Serial* serial; +}; + +#endif