This class provides with operations for Matrix Objects + some changes
Diff: MatrixMath.cpp
- Revision:
- 6:aa5e94cddb3f
- Parent:
- 5:93948a9bbde2
- Child:
- 7:1c6ba87fa6a3
--- a/MatrixMath.cpp Sun Oct 30 19:21:30 2011 +0000 +++ b/MatrixMath.cpp Thu Sep 17 17:51:22 2020 +0700 @@ -13,132 +13,137 @@ #include "MatrixMath.h" ///Transpose matrix -Matrix MatrixMath::Transpose(const Matrix& Mat) +Matrix MatrixMath::Transpose(const Matrix &Mat) { - Matrix result( Mat._nCols, Mat._nRows ); //Transpose Matrix + Matrix result(Mat._nCols, Mat._nRows); //Transpose Matrix - for( int i = 0; i < result._nRows; i++ ) - for( int j = 0; j < result._nCols; j++ ) + for (int i = 0; i < result._nRows; i++) + for (int j = 0; j < result._nCols; j++) result._matrix[i][j] = Mat._matrix[j][i]; return result; } -Matrix MatrixMath::Inv(const Matrix& Mat) +Matrix MatrixMath::Inv(const Matrix &Mat) { - if( Mat._nRows == Mat._nCols ) + if (Mat._nRows == Mat._nCols) { - if( Mat._nRows == 2 ) // 2x2 Matrices + if (Mat._nRows == 2) // 2x2 Matrices { - float det = MatrixMath::det( Mat ); - if( det != 0 ) + float det = MatrixMath::det(Mat); + if (det != 0) { - Matrix Inv(2,2); - Inv._matrix[0][0] = Mat._matrix[1][1]; + Matrix Inv(2, 2); + Inv._matrix[0][0] = Mat._matrix[1][1]; Inv._matrix[1][0] = -Mat._matrix[1][0]; Inv._matrix[0][1] = -Mat._matrix[0][1]; - Inv._matrix[1][1] = Mat._matrix[0][0] ; + Inv._matrix[1][1] = Mat._matrix[0][0]; - Inv *= 1/det; + Inv *= 1 / det; return Inv; - - }else{ - printf( "\n\nWANRING: same matrix returned"); - printf( "\nSingular Matrix, cannot perform Invert @matrix\n " ); + } + else + { + printf("\n\nWANRING: same matrix returned"); + printf("\nSingular Matrix, cannot perform Invert @matrix\n "); Mat.print(); - printf( "\n _____________\n" ); + printf("\n _____________\n"); return Mat; } - - }else{ // nxn Matrices + } + else + { // nxn Matrices - float det = MatrixMath::det( Mat ); - if( det!= 0 ) + float det = MatrixMath::det(Mat); + if (det != 0) { - Matrix Inv( Mat ); // + Matrix Inv(Mat); // Matrix SubMat; // Matrix of Co-factors - for( int i = 0; i < Mat._nRows; i++ ) - for( int j = 0; j < Mat._nCols; j++ ) + for (int i = 0; i < Mat._nRows; i++) + for (int j = 0; j < Mat._nCols; j++) { - SubMat = Mat ; + SubMat = Mat; - Matrix::DeleteRow( SubMat, i+1 ); - Matrix::DeleteCol( SubMat, j+1 ); + Matrix::DeleteRow(SubMat, i + 1); + Matrix::DeleteCol(SubMat, j + 1); - if( (i+j)%2 == 0 ) - Inv._matrix[i][j] = MatrixMath::det( SubMat ); + if ((i + j) % 2 == 0) + Inv._matrix[i][j] = MatrixMath::det(SubMat); else - Inv._matrix[i][j] = -MatrixMath::det( SubMat ); + Inv._matrix[i][j] = -MatrixMath::det(SubMat); } // Adjugate Matrix - Inv = MatrixMath::Transpose( Inv ); + Inv = MatrixMath::Transpose(Inv); // Inverse Matrix - Inv = 1/det * Inv; + Inv = 1 / det * Inv; return Inv; - - }else{ - printf( "\n\nWANRING: same matrix returned"); - printf( "\nSingular Matrix, cannot perform Invert @matrix\n" ); + } + else + { + printf("\n\nWANRING: same matrix returned"); + printf("\nSingular Matrix, cannot perform Invert @matrix\n"); Mat.print(); - printf( "\n _____________\n" ); + printf("\n _____________\n"); return Mat; } - } - - }else{ - printf( "\n\nERROR:\nMust be square Matrix @ MatrixMath::Determinant\n" ); + } + else + { + printf("\n\nERROR:\nMust be square Matrix @ MatrixMath::Determinant\n"); } } -Matrix MatrixMath::Eye( int Rows ) +Matrix MatrixMath::Eye(int Rows) { - Matrix Identity( Rows, Rows ); //Square Matrix + Matrix Identity(Rows, Rows); //Square Matrix - for( int i = 0; i < Rows; i++ ) + for (int i = 0; i < Rows; i++) Identity._matrix[i][i] = 1; return Identity; } // Very Versitle Function. Accepts two Vector Matrices of any type: -// Vector types may be: [n,1] dot [n,1] +// Vector types may be: [n,1] dot [n,1] // [n,1] dot [1,n] always same // [1,n] dot [n,1] 'depth' // [1,n] dot [1,n] -float MatrixMath::dot(const Matrix& leftM, const Matrix& rightM) +float MatrixMath::dot(const Matrix &leftM, const Matrix &rightM) { - if( leftM.isVector() && rightM.isVector() ) + if (leftM.isVector() && rightM.isVector()) { - if( leftM._nRows == 1 ) + if (leftM._nRows == 1) { - if( rightM._nRows == 1 ) + if (rightM._nRows == 1) { - if( leftM._nCols == rightM._nCols ) + if (leftM._nCols == rightM._nCols) { // Calculate ( 1,n )( 1,n ) float dotP; Matrix Cross; - Cross = leftM * MatrixMath::Transpose( rightM ); + Cross = leftM * MatrixMath::Transpose(rightM); dotP = Cross.sum(); return dotP; - - }else{ - printf( "\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n" ); + } + else + { + printf("\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n"); } - - }else{ - if( leftM._nCols == rightM._nRows ) + } + else + { + if (leftM._nCols == rightM._nRows) { // Calculate (1, n)( n, 1 ) float dotP; @@ -148,105 +153,132 @@ dotP = Cross.sum(); return dotP; - - }else{ - printf( "\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n" ); + } + else + { + printf("\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n"); } } - - }else{ - if( rightM._nRows == 1 ) + } + else + { + if (rightM._nRows == 1) { - if( leftM._nRows == rightM._nCols ) + if (leftM._nRows == rightM._nCols) { // Calculate ( n,1 )( 1,n ) float dotP; Matrix Cross; - Cross = MatrixMath::Transpose(leftM) * MatrixMath::Transpose(rightM); + Cross = MatrixMath::Transpose(leftM) * MatrixMath::Transpose(rightM); dotP = Cross.sum(); return dotP; - - }else{ - printf( "\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n" ); + } + else + { + printf("\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n"); } - - }else{ - if( leftM._nRows == rightM._nRows ) + } + else + { + if (leftM._nRows == rightM._nRows) { // Calculate (n, 1)( n, 1 ) float dotP; Matrix Cross; - Cross = MatrixMath::Transpose(leftM) * rightM ; + Cross = MatrixMath::Transpose(leftM) * rightM; dotP = Cross.sum(); return dotP; - - }else{ - printf( "\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n" ); + } + else + { + printf("\n\nERROR:\n Matrices have diferent depths @ MatrixMath::dot()\n"); } } } - - }else{ - printf( "\n\nERROR:\n Matrix is not a Vector @ MatrixMath::dot()\n" ); + } + else + { + printf("\n\nERROR:\n Matrix is not a Vector @ MatrixMath::dot()\n"); } } - -float MatrixMath::det(const Matrix& Mat) +float MatrixMath::det(const Matrix &Mat) { - if( Mat._nRows == Mat._nCols ) + if (Mat._nRows == Mat._nCols) { - if( Mat._nRows == 2 ) // 2x2 Matrix + if (Mat._nRows == 2) // 2x2 Matrix { float det; det = Mat._matrix[0][0] * Mat._matrix[1][1] - - Mat._matrix[1][0] * Mat._matrix[0][1]; + Mat._matrix[1][0] * Mat._matrix[0][1]; return det; } - else if( Mat._nRows == 3 ) // 3x3 Matrix + else if (Mat._nRows == 3) // 3x3 Matrix { float det; MatrixMath dummy; //For Private Method. - det = dummy.Det3x3( Mat ); + det = dummy.Det3x3(Mat); return det; + } + else + { - } else { - - float part1= 0; - float part2= 0; + float part1 = 0; + float part2 = 0; //Find +/- on First Row - for( int i = 0; i < Mat._nCols; i++) + for (int i = 0; i < Mat._nCols; i++) { - Matrix reduced( Mat ); // Copy Original Matrix - Matrix::DeleteRow( reduced, 1); // Delete First Row + Matrix reduced(Mat); // Copy Original Matrix + Matrix::DeleteRow(reduced, 1); // Delete First Row - if( i%2 == 0 ) //Even Rows + if (i % 2 == 0) //Even Rows { - Matrix::DeleteCol( reduced, i+1); + Matrix::DeleteCol(reduced, i + 1); part1 += Mat._matrix[0][i] * MatrixMath::det(reduced); } - else // Odd Rows + else // Odd Rows { - Matrix::DeleteCol( reduced, i+1); + Matrix::DeleteCol(reduced, i + 1); part2 += Mat._matrix[0][i] * MatrixMath::det(reduced); } } - return part1 - part2; + return part1 - part2; } - - }else{ + } + else + { printf("\n\nERROR:\nMatrix must be square Matrix @ MatrixMath::det"); } } +Matrix MatrixMath::kron(const Matrix &Mat_A, const Matrix &Mat_B) +{ + Matrix result(Mat_A._nRows * Mat_B._nRows, Mat_A._nCols * Mat_B._nCols); + for (unsigned int row_a = 0; row_a < Mat_A._nRows; row_a++) + { + for (unsigned int col_a = 0; col_a < Mat_A._nCols; col_a++) + { + Matrix block = Mat_A._matrix[row_a][col_a]*Mat_B; + + for (unsigned int row_b = 0; row_b < Mat_B._nRows; row_b++) + { + for (unsigned int col_b = 0; col_b < Mat_B._nCols; col_b++) + { + result._matrix[row_b + (row_a * Mat_B._nRows)][col_b + (col_a * Mat_B._nCols)] = block._matrix[row_b][col_b]; + } + } + } + } + return result; +} /************************************/ @@ -258,17 +290,16 @@ * @param Mat * @return Determinant */ -float MatrixMath::Det3x3(const Matrix& Mat) +float MatrixMath::Det3x3(const Matrix &Mat) { - Matrix D( Mat ); //Copy Initial matrix + Matrix D(Mat); //Copy Initial matrix Matrix::AddCol(D, Matrix::ExportCol(Mat, 1), 4); //Repeat First Column Matrix::AddCol(D, Matrix::ExportCol(Mat, 2), 5); //Repeat Second Column float det = 0; - for( int i = 0; i < 3; i++ ) - det += D._matrix[0][i] * D._matrix[1][1+i] * D._matrix[2][2+i] - - D._matrix[0][2+i] * D._matrix[1][1+i] * D._matrix[2][i]; + for (int i = 0; i < 3; i++) + det += D._matrix[0][i] * D._matrix[1][1 + i] * D._matrix[2][2 + i] - D._matrix[0][2 + i] * D._matrix[1][1 + i] * D._matrix[2][i]; return det; } \ No newline at end of file