Matrix Library. v1.6.4 + some changes
Matrix.h
- Committer:
- saloutos
- Date:
- 2020-10-01
- Revision:
- 7:444fdf9b7d4c
- Parent:
- 5:a4014ab0a8cf
File content as of revision 7:444fdf9b7d4c:
/** * @brief API for Matrix Library * @file Matrix.h * @author Ernesto Palacios * * Created on 13 de septiembre de 2011, 03:49 PM * * Develop Under GPL v3.0 License * http://www.gnu.org/licenses/gpl-3.0.html * */ #ifndef MATRIX_H #define MATRIX_H #include <vector> class MatrixMath; /** * @brief This class provide basic manipulation for 2D matrices see Log.c for more info * version 1.6.4. * */ class Matrix{ public: /// Creates a nex Matrix of Size [ Row x Cols ] Matrix( int Rows, int Cols ); /// Creates a new Matrix identical to an input Matrix Matrix( const Matrix& base ); /// Default Constructor Matrix(); /******************************************************************************/ /**@brief This includes the Class to handle Matrix Operations. */ friend class MatrixMath; /**@brief * Subindex for Matrix elements assignation. * @param row * @param col * @return pointer to the element. */ float& operator() ( int row, int col ); /**@brief *Subindex for Matrix element. * @param row * @param col * @return the element. */ float operator() ( int row, int col ) const; /** @brief * Overwrites all data. To be used Carefully! */ Matrix& operator = ( const Matrix& rightM ); /** @brief * Overload opeartor for the compare Matrices * * @param rightM * @return Boolean 'false' if different. */ friend bool operator == ( const Matrix& leftM, const Matrix& rightM ); /** @brief * Overload opeartor for the compare Matrices * * @param rightM * @return Boolean 'true' if different */ friend bool operator != ( const Matrix& leftM, const Matrix& rightM ); /** @brief * Overload Copmpound assignment. * @param rightM * @return A new Matrix to be assigned to itself. */ friend Matrix& operator += ( Matrix& leftM, const Matrix& rightM ); /** @brief * Overload Compund decrease. * @param rightM Right hand matrix * @return A new Matrix to be assigned to itself */ friend Matrix& operator -= ( Matrix& leftM, const Matrix& rightM ); /** @brief * Overload Compound CrossProduct Matrix operation. * @param rightM * @return */ friend Matrix& operator *=( Matrix& leftM, const Matrix& rightM ); /** @brief * Overload Compund Element-by-elemnt scalar multiplication. * @param number * @return */ friend Matrix& operator *=( Matrix& leftM, float number ); /**@brief * All elements in matrix are multiplied by (-1). * @return A new Matrix object with inverted values. */ const Matrix operator -(); /**@brief * Overload Compound add with scalar. * Because the '=' operator checks for self Assign, no extra operations * are needed. * @return Same Matrix to self Assign. */ friend const Matrix operator +=( Matrix& leftM, float number ); /**@brief * Compound substract with scalar. * @return Same matrix to self Assign. */ friend const Matrix operator -=( Matrix& leftM, float number ); /** @brief * Adds two matrices of the same dimensions, element-by-element. * If diferent dimensions -> ERROR. * @return A new object Matrix with the result. */ friend const Matrix operator +( const Matrix& leftM, const Matrix& rightM); /** @brief * Adds the given nomber to each element of matrix. * Mimic MATLAB operation. * @return A new matrix object with the result. */ friend const Matrix operator +( const Matrix& leftM, float number ); /**@brief * Adds the given number to each element in Matrix. * @return A new Matrix object with the result. */ friend const Matrix operator +( float number, const Matrix& leftM ); /**@brief * Substracts two matrices of the same size, element-by-element. * If different dimensions -> ERROR. * @return A new object Matrix with the result. */ friend const Matrix operator -( const Matrix& leftM, const Matrix& rightM ); /**@brief * Substracts each element in Matrix by number. * @return A new matrix object with the result. */ friend const Matrix operator -( const Matrix& leftM, float number ); /**@brief * Substracts each element in Matrix by number * @return A new matrix object with the result. */ friend const Matrix operator -( float number, const Matrix& leftM ); /** * Preforms Crossproduct between two matrices. * @return */ friend const Matrix operator *( const Matrix& leftM, const Matrix& rightM ); /**@brief * Multiplies a scalar number with each element on Matrix. * @return A new object with the result. */ friend const Matrix operator *( const Matrix& leftM, float number ); /**@brief * Multiplies a scalar number with each element on Matrix. * @return */ friend const Matrix operator *( float number, const Matrix& leftM ); /**@brief * Inputs numbres into a Matrix, the matrix needs to be costructed as * Matrix( _nRows, _nCols ). * This does NOT work on an only declared Matrix such as: * Matrix obj; * obj << 5; //Error * @return */ friend Matrix& operator <<( Matrix& leftM, float number ); /***********************************************************************/ /** @brief * Returns TRUE if the matrix is zero, FALSE otherwhise * @param mat: Matrix to be tested */ bool isZero() const; /** @brief * Determines weather a Matrix is a Single Column or Row. */ bool isVector() const; /** @brief * Shatters the matrix into a single Row Vector. * Important: Returns NEW matrix, does no modify existing one. */ static const Matrix ToPackedVector( const Matrix& Mat ); /** @brief * Invoking this static method will increase a Row in Mat in the desired * position. * The current Row will be moved down to allocate space, and all elements will * be initialized to zero in the new row. * @param Mat: Matrix in wich to insert a Row * @param Row: Number of row to insert, starts with one, not zero. */ static void AddRow( Matrix& Mat, int index ); /**@brief * Adds to Receip a new Row from another Matrix in desired index. * Must be same size. * The Row matrix must be SingleRow Matrix, you can use ExportRow * to extract a Row from another Matrix. * @param Receip Matrix to be Modified. * @param Row Row to be added. * @param index position in wich to be added, _nRow + 1 last position. */ static void AddRow( Matrix& Receip, const Matrix& Row, int index ); /** @brief * Invoking this static method will increase a Column in Matrix in the * desired Position. * @param Mat: Matrix in wich to insert a Column * @param Col: Number of column, strats with one, not zero. */ static void AddCol( Matrix& Mat, int index ); /**@brief * This will copy a Column Matrix into Receip in desired Position, * Must be same size. * The Col Matrix must be a SingleCol Matrix, you can use ExportCol * to extract a Column from another Matrix. * @param Receip Matrix to be modified. * @param Column Data to be copied. * @param index Postion in Receip Matrix . */ static void AddCol( Matrix& Receip, const Matrix& Col, int index ); /** @brief * Static Function Deletes Row from Matrix, Static to prevent missuse * @param Mat: Matrix to delete Row from * @param Row: Number of Row (first Row = 1) */ static void DeleteRow( Matrix& Mat, int Row ); /** @brief * Static Function Deletes Column from Matrix, it's Static to prevent * missuse. * Print error and does nothing if out of limits. * @param Col: Number of Col to delete (first Col = 1) * @param Mat: Matrix to delete from. */ static void DeleteCol( Matrix& Mat, int Col ); /** @brief * This method extracts a Row from a Matrix and Saves it in Mat. * If Row is out of the parameters it does nothing, but prints a warning. * @param Row: number of row to extract elements. this->_nRows. * @param Mat: Matrix to extract from. * @return New Row Matrix. */ static const Matrix ExportRow( const Matrix& Mat, int row ); /** @brief * This method extracts a Column from a Matrix and returns the Column * as a new Matrix. * If Row is out of the parameters, it does nothing and prints a warning. * @param Col: number of Column to extract elements. this->_nCols. * @param Mat: Matrix to extract from. * @return New Row Matrix. */ static const Matrix ExportCol( const Matrix& Mat, int col ); /** @brief * This function resizes the Matrix to fit new data or cropped it, * operator << can overwrite entire Matrix. * * @param Rows: New Number of Rows * @param Cols: New numbler of columns */ void Resize( int Rows, int Cols ); /** @brief * Asks user for numbers to fill the Matrix elements, one by one. * It uses printf(); by default the USBTX, USBRX, 9600, 1N8. */ virtual void FillMatrix(); /** @brief * Prints the entire Matrix using standard PRINTF */ virtual void print() const; /** @brief * Makes all values on Matrix object zero. * Also make posible use the '<<' operator to add elements and keep * track of last element added. */ void Clear(); /** @brief * Assigns a float number to the matrix in a specified position * Index starts at [1][1]. * * @param number: Number to be set * @param Row: Row of Matrix * @param Col: Column of Matrix */ void add( int Row, int Col, float number ); /** @brief * Returns the sum of every cell in the Matrix. */ float sum() const; /** @brief * Return the number in position [Row],[Col] * @param Row = number of row in matrix * @param Col = number of Col in matrix * @return Num = float number in matrix */ float getNumber( int Row, int Col ) const; /**@brief * Retuns the number of Columns in Matrix, index starts at 1. */ int getCols() const; /**@brief *Retruns the number of Rows in Matrix, index starts at 1. */ int getRows() const; private: /** 2-D Vector Array*/ vector < vector<float> > _matrix; /** Number of Rows in Matrix*/ int _nRows; /**Number of Columns in Matrix*/ int _nCols; /**Last Element Row position in Matrix*/ int _pRow; /**Last Element Col position in Matrix*/ int _pCol; }; #endif /* MATRIX_H */