Matrix Library. v1.6.4 + some changes
Matrix.cpp
- Committer:
- saloutos
- Date:
- 2020-10-01
- Revision:
- 6:0c77fd691ba8
- Parent:
- 5:a4014ab0a8cf
- Child:
- 7:444fdf9b7d4c
File content as of revision 6:0c77fd691ba8:
/** * @brief Source Code for the Matrix Class. * @file Matrix.cpp * @author Ernesto Palacios * * Created on September 2011. * * Develop Under GPL v3.0 License * http://www.gnu.org/licenses/gpl-3.0.html * */ #include "mbed.h" #include "Matrix.h" /// Rows by Cols Matrix Constructor Matrix::Matrix(int Rows, int Cols): _nRows(Rows), _nCols(Cols) { _matrix.resize(_nRows); for( int i = 0; i < _nRows; i++ ) _matrix[i].resize(_nCols); _pRow = 0; _pCol = 0; this->Clear(); //Make all elements zero by default. } /// Copies one matrix into a new one Matrix::Matrix(const Matrix& base) { _nCols = base._nCols; _nRows = base._nRows; _pRow = base._pRow; _pCol = base._pCol; _matrix.resize(_nRows); for( int i = 0; i < _nRows; i++ ) _matrix[i].resize(_nCols); for( int i = 0; i < _nRows; i++ ) for( int j = 0; j < _nCols; j++ ) _matrix[i][j] = base._matrix[i][j]; } /// Default Constructor Matrix::Matrix() { _nCols = 0; _nRows = 0; _pRow = 0; _pCol = 0; } /***********************************************************************/ /// Returns true if matrix is full of zeros bool Matrix::isZero() const { bool zero = false; for( int i = 0; i < this->_nRows; i++ ) for( int j = 0; j < this->_nCols; j++ ) if( _matrix[i][j] != 0 ) zero = zero || true; return !zero; } /// Returns true if Matrix is Single Row ot Single Column. bool Matrix::isVector() const { if( _nRows == 1 || _nCols == 1 ) return true; else return false; } /*************************************************************************/ /// Returns all elements in Matrix as a single Row vector. const Matrix Matrix::ToPackedVector( const Matrix& Mat ) { Matrix Crushed( 1, Mat._nRows * Mat._nCols ); int cont = 0; for( int i = 0; i < Mat._nRows; i++ ) for( int j = 0; j < Mat._nCols; j++ ) { Crushed._matrix[0][cont] = Mat._matrix[i][j]; cont++; } Crushed._pRow = Crushed._nRows; Crushed._pCol = Crushed._nCols; return Crushed; } /// To add (Insert) a Single Row to a Matrix. void Matrix::AddRow(Matrix& Mat, int index) { --index; if( index > Mat._nRows + 1) { printf("\n\nERROR:\nRow out of Limits @ AddRow()\n"); }else{ Mat._nRows++; Mat._matrix.resize( Mat._nRows ); Mat._matrix[ Mat._nRows - 1 ].resize( Mat._nCols ); for( int i = Mat._nRows - 1; i > index; i-- ) for( int j = 0; j < Mat._nCols; j++ ) Mat._matrix[i][j] = Mat._matrix[i - 1][j]; for( int j = 0; j < Mat._nCols; j++ ) Mat._matrix[index][j] = 0.0; } } void Matrix::AddRow(Matrix& Receip, const Matrix& Row, int index) { Matrix::AddRow( Receip, index ); //Make Room --index; for( int i = 0; i < Receip._nCols; i++ ) Receip._matrix[index][i] = Row._matrix[0][i]; //Copy Data. } /// To add (Insert) a single Column to a Matrix void Matrix::AddCol( Matrix& Mat, int index ) { --index; if( index > Mat._nCols + 1 ) { printf("\n\nERROR:\nRow out of Limits on AddCol()\n"); }else{ Mat._nCols++; for( int i = 0; i < Mat._nRows; i++ ) Mat._matrix[i].resize( Mat._nCols ); for( int i = 0; i < Mat._nRows; i++ ) for( int j = Mat._nCols; j > index; j-- ) Mat._matrix[i][j] = Mat._matrix[i][j - 1]; for( int i = 0; i < Mat._nRows; i++ ) Mat._matrix[i][index] = 0.0; } } void Matrix::AddCol(Matrix& Receip, const Matrix& Row, int index) { Matrix::AddCol( Receip, index ); // Make Rom --index; for( int i = 0; i < Receip._nRows; i++ ) Receip._matrix[i][index] = Row._matrix[i][0]; //Copy Data. } /// Delete a Single Column From Matrix. void Matrix::DeleteCol( Matrix& Mat, int Col) { --Col; // Because of Column zero. if( Col > Mat._nCols ) { printf("\n\nERROR:\nColumn out of Limits @ DeleteCol()\n"); }else{ for( int i = 0; i < Mat._nRows; i++ ) for( int j = Col; j < Mat._nCols; j++ ) Mat._matrix[i][j] = Mat._matrix[i][j+1]; // If adressing last element of Column, // wich no longer exists if( Mat._pCol == Mat._nCols ) Mat._pCol--; // Decrease one column Mat._nCols--; //Erase last Column for( int i = 0; i < Mat._nRows; i++ ) Mat._matrix[i].reserve(Mat._nCols); } } /// Delete a Single Row form Matrix void Matrix::DeleteRow(Matrix& Mat, int Row) { --Row; if( Row > Mat._nRows ) { printf("\n\nERROR:\nColumn out of Limits @ DeleteCol()\n"); }else{ for( int i = Row; i < Mat._nRows - 1; i++ ) for( int j = 0; j < Mat._nCols; j++ ) Mat._matrix[i][j] = Mat._matrix[i+1][j]; Mat._nRows--; Mat._matrix.resize(Mat._nRows); } } /*****************************************************************************************/ /// Extracts a single row form calling matrix and saves it to another matrix. const Matrix Matrix::ExportRow( const Matrix& Mat, int row ) { --row; Matrix SingleRow( 1 , Mat._nCols ); SingleRow.Clear(); if( row > Mat._nRows ) { printf( "\n\nERROR:\nRow out of dimmensions @ GetRow\n" "Nothing Done.\n\n" ); return SingleRow; }else{ for( int j = 0; j < Mat._nCols; j++ ) SingleRow._matrix[0][j] = Mat._matrix[row][j]; SingleRow._pCol = SingleRow._nCols; SingleRow._pRow = 0; return SingleRow; } } /// Extracts a single column form calling matrix and saves it to another matrix. const Matrix Matrix::ExportCol( const Matrix& Mat, int col ) { --col; Matrix SingleCol( Mat._nRows, 1 ); if( col > Mat._nCols ) { printf( "\n\nERROR:\nColumn out of dimmensions.\n" "Nothing Done.\n\n" ); }else{ for(int i = 0; i < Mat._nRows; i++ ) SingleCol._matrix[i][0] = Mat._matrix[i][col]; SingleCol._pCol = 0; SingleCol._pRow = SingleCol._nRows; } return SingleCol; } /// Makes matrix Bigger! void Matrix::Resize( int Rows, int Cols ) { _nRows = Rows; //Decreases one because internally _nCols = Cols; // Index starts at zero. _matrix.resize( _nRows ); for( int i = 0; i< _nRows ; i++ ) _matrix[i].resize(_nCols); _pRow = 0; // If matrix is resized the << _pCol = 0; // operator overwrites everything! } /// Ask user for elemnts in Matrix void Matrix::FillMatrix() { for(int i = 0; i < _nRows; i++) { for(int j = 0; j < _nCols; j++) { printf( "Position [%u][%u]: ", i, j ); float numero; scanf( "%f", &numero ); printf("%.3f ", numero); this->_matrix[i][j] = numero; } printf("\n"); } printf("\n"); _pRow = _nRows; _pCol = _nCols; } /// Prints out Matrix. void Matrix::print() const { for( int i = 0; i < _nRows; i++ ) { for( int j = 0; j < _nCols; j++ ) { printf( "%.3f, ",_matrix[i][j] ); } printf( "\n" ); } } /// Fills matrix with zeros. void Matrix::Clear() { for( int i = 0; i < _nRows; i++ ) for( int j = 0; j < _nCols; j++ ) _matrix[i][j] = 0; _pCol = 0; // New data can be added _pRow = 0; } /********************************************************************************/ /// Inserts a Single element in a desired Position( Index starts at [1][1] ); void Matrix::add(int Row, int Col, float number) { --Col; --Row; if( Row > _nRows || Col > _nCols ) { printf("\n\nERROR:\nOut of limits of Matrix @ mat.Add()"); }else{ _matrix[Row][Col] = number; } } /// Adds all elements in matrix and returns the answer. float Matrix::sum() const { float total = 0; for( int i = 0; i < _nRows; i++ ) for( int j = 0; j < _nCols; j++ ) total += _matrix[i][j]; return total; } /// Returns the specified element. Index Starts at [1][1]. float Matrix::getNumber( int Row, int Col ) const { return this->_matrix[Row -1][Col - 1]; } /// Returns the number of Rows in Matrix. int Matrix::getRows() const{ return this->_nRows; } /// Returns the number of Columns in Matrix. int Matrix::getCols() const{ return this->_nCols; }