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PGO6
debounce_button.h
- Committer:
- s0130594
- Date:
- 2019-10-31
- Revision:
- 4:15e7cac255da
- Parent:
- 3:14b20a4f36d0
File content as of revision 4:15e7cac255da:
#include "mbed.h" /** Due to the imperfect design of the buttons, a press on the button is registered multple times. The debouncer module makes sure that these false positives of the button are going to be ignored. Also, this module provides a multiclick service which allows the user to press the button multiple times within a certain time frame. Therefore, multiple actions can be mapped to a single button. */ /*extern volatile bool button1_pressed; // Used in the main loop extern volatile bool button1_enabled; // Used for debouncing extern volatile int multiclick_state; // Counts how many clicks occured in the time slot, used in main loop extern volatile bool button1_busy; // Informs the mainloop that the user is clicking the button extern volatile int button_count; // counter for number of clicks within 1 second void button1_multiclick_reset_cb(void); // Resets the amount of clicks, but stores this value for the usage in the main loop void button1_enabled_cb(void); // Enables the button again after a timeout, used for debouncing the button void button1_onpressed_cb(void); // Callback which is called when the user presses the button*/