Wouter Van den Bogaert
/
PGO6_VoteController_template
PGO6
debounce_button.cpp
- Committer:
- s0130594
- Date:
- 2019-10-28
- Revision:
- 3:14b20a4f36d0
- Parent:
- 2:5b7d055dbc91
- Child:
- 4:15e7cac255da
File content as of revision 3:14b20a4f36d0:
#include "debounce_button.h" /** Some tips and tricks: - To use the built-in LED: DigitalOut led1(LED1); ... led1 = 1; - To delay the call of a function: Timeout someTimeout; ... someTimeout.attach(callback(&someFunction), 0.5) with 0.5 as 500 milliseconds - The variables that are used in interrupt callbacks have to be volatile, because these variables can change at any time. Therefore, the compiler is not going to make optimisations. */ /** TODO ---- This function: - stores the amount of clicks in a variable which is read by the main loop. - resets the click counter which is used inside this file. - lowers a flag which tells the main loop that the user stopped pressing the button such that it can proceed its program. - turns the built-in LED off. Therefore, the user gets informed that the program stopped counting the clicks. */ void button1_multiclick_reset_cb(void) { button_count = multiclick_state; multiclick_state =0; button1_busy = false; button1_pressed = false; DigitalOut led1(LED1); led1 = 0; } /** TODO ---- This function enables the button again, such that unwanted clicks of the bouncing button get ignored. */ void button1_enabled_cb(void) { button1_enabled = true; } /** TODO ---- This function: - turns the built-in LED on, so the user gets informed that the program has started with counting clicks - disables the button such that the debouncer is active - enables the button again after a certain amount of time (use interrupts with "button1_enabled_cb()" as callback. - counts the amount of clicks within a period of 1 second - informs the main loop that the button has been pressed - informs the main loop that the user is clicking the button. Therefore, this main loop cannot continue its procedure until the clicks within 1 second have been counted. */ void button1_onpressed_cb(void) { Timeout someTimeout; // Turn led on DigitalOut led1(LED1); led1 = 1; // Set button disabled if(button1_enabled){ multiclick_state++; button1_enabled = false; someTimeout.attach(callback(&button1_enabled_cb), 0.1); } // Inform main loop that user is clicking the button button1_busy = true; // Do a count after 1 second if(button1_pressed == false){ // Inform main loop that button has been pressed button1_pressed = true; someTimeout.attach(callback(&button1_multiclick_reset_cb), 1.0); } }