Solve prime numbers with flashing LEDs using ☆Board Orange.

Dependencies:   TextLCD mbed

Files at this revision

API Documentation at this revision

Comitter:
ryo01_kangeki
Date:
Mon Aug 29 20:38:25 2011 +0000
Commit message:
Ver. 1.0

Changed in this revision

TextLCD.lib Show annotated file Show diff for this revision Revisions of this file
main.cpp Show annotated file Show diff for this revision Revisions of this file
mbed.bld Show annotated file Show diff for this revision Revisions of this file
diff -r 000000000000 -r 7efb0bdf86b0 TextLCD.lib
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/TextLCD.lib	Mon Aug 29 20:38:25 2011 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/simon/code/TextLCD/#44f34c09bd37
diff -r 000000000000 -r 7efb0bdf86b0 main.cpp
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp	Mon Aug 29 20:38:25 2011 +0000
@@ -0,0 +1,26 @@
+#include "mbed.h"
+#include "TextLCD.h"
+DigitalOut myled(LED1);
+TextLCD lcd(p24, p26, p27, p28, p29, p30, TextLCD::LCD16x2); // rs, e, d4-d7
+DigitalOut leds[] = {(LED1), (LED2),(LED3),(LED4)};
+
+int main() {
+    long i, j, k, ii = 0;
+
+    for( i=3; i <= 10002000; i += 2 ){
+        k = 1;
+        for(j = 3; j < i / 2; j +=2 ){
+            if(i % j == 0) {k= 0; break;}
+        }
+        if( k == 1 ){
+                lcd.printf("%8d", i);
+                leds[0] = ii % 2;
+                leds[1] = ii % 4 >> 1;
+                leds[2] = ii % 8 >> 2;
+                leds[3] = ii % 16 >> 3;
+                ii++;
+                if(i > 10000000) break;
+        }
+    }
+
+}
diff -r 000000000000 -r 7efb0bdf86b0 mbed.bld
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/mbed.bld	Mon Aug 29 20:38:25 2011 +0000
@@ -0,0 +1,1 @@
+http://mbed.org/users/mbed_official/code/mbed/builds/63bcd7ba4912