Ruben De Swaef
/
PGO6_VoteController_code
Votecontroller
Fork of PGO6_VoteController_template by
main.cpp
- Committer:
- rubends
- Date:
- 2018-10-15
- Revision:
- 4:bb892177ce23
- Parent:
- 3:793425387c91
- Child:
- 5:592f4272c549
File content as of revision 4:bb892177ce23:
#define APP_VERSION 0.6f #define MQTT_VERSION 3 #define BROKER_NAME "broker.hivemq.com" #define BROKER_PORT 1883 #include "debounce_button.h" #include "EthernetInterface.h" #include "MQTTNetwork.h" #include "MQTTmbed.h" #include "MQTTClient.h" char* topic = "embedded/controller"; bool connected = false; DigitalOut led2(LED2); //led if connected InterruptIn button(USER_BUTTON); EthernetInterface eth; MQTTNetwork network(ð); MQTT::Client<MQTTNetwork, Countdown> client(network); /** TODO ---- - Check if the button has been pressed. If so, print the amount of clicks to a serial terminal. - Make an MQTT-service which: - starts up a network using EthernetInterface. Make sure the development board requests its address via DHCP. - makes a client and connects it to the broker using a client ID and credentials (username & password). - sends messages at the same topic as the smartphone app from PGO 2. Feel free to choose which Quality of Service you are going to use. Make a separate function which handles the sending procedure. Therefore, this function can be called each time we want to send a certain message. - When the button is pressed once, we send an upvote. When pressed twice, a downvote is sent. By pressing 4 times, the program disconnects from the broker and terminates. Extra ----- - Subscribe to the topic on which the song data is published. Display this received message on the serial terminal. - Test this controller in the complete system of PGO 2. Use these controllers instead of the smartphones. Tips & tricks ------------- - To generate an interrupt on the press of a button, use: InterruptIn button(USER_BUTTON); ... button.fall(callback(someFunction)); - Before implementing MQTT, test the multiclick feature first. - Have a look at the MQTT-library for Mbed and the HelloMQTT-example. - To have a uniform message sending procedure, use the following function usage: sendMessage(&client, topic, buf, qos, retained, duplicate) */ void MQQTConnect(){ eth.connect(); while(eth.get_ip_address()== NULL){ } network.connect(BROKER_NAME, BROKER_PORT); MQTTPacket_connectData data = MQTTPacket_connectData_initializer; data.MQTTVersion = MQTT_VERSION; data.clientID.cstring = "client-ruben"; data.username.cstring = "user"; data.password.cstring = "pass"; client.connect(data); connected = true; led2 = 1; } void sendMessage(MQTT::Client<MQTTNetwork, Countdown>* client, char* topic, char* buf, int qos, bool retained, bool duplicate){ MQTT::Message message; if(qos == 0){ message.qos = MQTT::QOS0; } message.retained = retained; message.dup = duplicate; message.payload = (void*)buf; message.payloadlen = strlen(buf) + 1; client->publish(topic, message); } int main(int argc, char* argv[]) { printf("boot\n"); button.fall(callback(&button1_onpressed_cb)); printf("here\n"); MQQTConnect(); printf("connected\n"); while(connected){ if(!button1_busy && multiclick_state != 0){ char* buf = ""; switch(multiclick_state) { case 1: buf = "upvote"; sendMessage(&client, topic, buf, 0, false, false); break; case 2: buf = "downvote"; sendMessage(&client, topic, buf, 0, false, false); break; case 4: client.disconnect(); network.disconnect(); connected = false; led2 = 0; } multiclick_state = 0; printf("\n click %d: %s", multiclick_state, buf); } } return 0; }