Ruben De Swaef
/
PGO6_VoteController_code
Votecontroller
Fork of PGO6_VoteController_template by
debounce_button.cpp
- Committer:
- rubends
- Date:
- 2018-10-15
- Revision:
- 4:bb892177ce23
- Parent:
- 3:793425387c91
File content as of revision 4:bb892177ce23:
#include "debounce_button.h" DigitalOut led1(LED1); volatile bool button1_busy = false; volatile bool button1_enabled = true; volatile int multiclick_state; int clicks = 0; Timeout clickResetTimeout; Timeout btnEnableTimeout; /** Some tips and tricks: - To use the built-in LED: DigitalOut led1(LED1); ... led1 = 1; - To delay the call of a function: Timeout someTimeout; ... someTimeout.attach(callback(&someFunction), 0.5) with 0.5 as 500 milliseconds - The variables that are used in interrupt callbacks have to be volatile, because these variables can change at any time. Therefore, the compiler is not going to make optimisations. */ /** TODO ---- This function: - stores the amount of clicks in a variable which is read by the main loop. - resets the click counter which is used inside this file. - lowers a flag which tells the main loop that the user stopped pressing the button such that it can proceed its program. - turns the built-in LED off. Therefore, the user gets informed that the program stopped counting the clicks. */ void button1_multiclick_reset_cb(void) { multiclick_state = clicks; clicks = 0; button1_busy = false; led1 = 0; } /** TODO ---- This function enables the button again, such that unwanted clicks of the bouncing button get ignored. */ void button1_enabled_cb(void) { button1_enabled = true; } /** TODO ---- This function: - turns the built-in LED on, so the user gets informed that the program has started with counting clicks - disables the button such that the debouncer is active - enables the button again after a certain amount of time (use interrupts with "button1_enabled_cb()" as callback. - counts the amount of clicks within a period of 1 second - informs the main loop that the button has been pressed - informs the main loop that the user is clicking the button. Therefore, this main loop cannot continue its procedure until the clicks within 1 second have been counted. */ void button1_onpressed_cb(void) { if(!button1_busy){ // start clicking led1 = 1; button1_busy=true; clickResetTimeout.attach(callback(&button1_multiclick_reset_cb), 1); //during 1 sec } if(button1_enabled){ clicks++; button1_enabled = false; btnEnableTimeout.attach(callback(&button1_enabled_cb), 0.1); //debounce button } }