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9 tile screen working with one image space, platform for development
frameout.s
- Committer:
- rsavitski
- Date:
- 2012-03-06
- Revision:
- 0:8b26631e8c70
File content as of revision 0:8b26631e8c70:
AREA framefunc, CODE, READONLY ; Export my_asm function location so that C compiler can find it and link EXPORT frameout frameout ; r0 - dsVal array base address ; r1 - data array base address ; r2 - base address for port 0 ; r3 - loop counter ; r4 - sclk bitmask ; r5 - RGB channels bitmask ; r6 - data reg 1 ; r7 - data reg 2 ; r8 - temporary value holding intensity info (used as an offset into dsVal array) ; Save state PUSH {R4, R5, R6, R7, R8} ; Load GPIO Port 0 base address in register R6 LDR R2, =0x2009C000 ; GPIO port 0 base address ; R3 - loop counter MOV R3, #256 ; sclk mask MOV R4, #0x00010000 ; sclk bitmask LOOP ;NOTE clocking swapped due to inverter used for logic levels MOV R5, #0x03800000 ; bitmask for RGB bits STR R4, [R2, #0x1C] ; cleark clk to clock in data (negative edge) STR R5, [R2, #0x1C] ; clear RGB via FIOCLEAR ; R channel LDRB R8, [R1], #1 ; read data word (0-255 intensity) and post-increment array pointer to point to next word in data LDRB R6, [R0, R8] ; loading on/off state from dsVal, pointed to by offset equal to intensity of data ; G channel LDRB R8, [R1], #1 ; read data word (0-255 intensity) into R8 and post-increment to point to next word in data LDRB R7, [R0, R8] ; loading on/off state from dsVal, pointed to by offset equal to intensity of data AND R7, R7, #0x2 ; pick blue channel bit ORR R6, R7, R6, lsr #7 ; store RG bits in R6 with clever stuff in R chan ; B channel LDRB R8, [R1], #1 ; read data word (0-255 intensity) into R8 and post-increment to point to next word in data LDRB R7, [R0, R8] ; loading on/off state from dsVal, pointed to by offset equal to intensity of data AND R7, R7, #0x4 ; pick green channel bit ; writing to output ORR R6, R6, R7 ; RGB bits in R6 MOV R6, R6, lsl #23 STR R6, [R2,#0x18] ; FIOSET on/off for LED ;SUB R1, R1, #3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MOV R5, #0x00000380 ; bitmask for RGB bits STR R5, [R2, #0x1C] ; clear RGB via FIOCLEAR ; R channel LDRB R8, [R1], #1 ; read data word (0-255 intensity) and post-increment array pointer to point to next word in data LDRB R6, [R0, R8] ; loading on/off state from dsVal, pointed to by offset equal to intensity of data ; G channel LDRB R8, [R1], #1 ; read data word (0-255 intensity) into R8 and post-increment to point to next word in data LDRB R7, [R0, R8] ; loading on/off state from dsVal, pointed to by offset equal to intensity of data AND R7, R7, #0x2 ; pick blue channel bit ORR R6, R7, R6, lsr #7 ; store RG bits in R6 with clever stuff in R chan ; B channel LDRB R8, [R1], #1 ; read data word (0-255 intensity) into R8 and post-increment to point to next word in data LDRB R7, [R0, R8] ; loading on/off state from dsVal, pointed to by offset equal to intensity of data AND R7, R7, #0x4 ; pick green channel bit ; writing to output ORR R6, R6, R7 ; RGB bits in R6 MOV R6, R6, lsl #7 STR R6, [R2,#0x18] ; FIOSET on/off for LED ;SUB R1, R1, #3 ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; MOV R5, #0x00068000 ; bitmask for RGB bits STR R5, [R2, #0x1C] ; clear RGB via FIOCLEAR ; R channel LDRB R8, [R1], #1 ; read data word (0-255 intensity) and post-increment array pointer to point to next word in data LDRB R6, [R0, R8] ; loading on/off state from dsVal, pointed to by offset equal to intensity of data ; G channel LDRB R8, [R1], #1 ; read data word (0-255 intensity) into R8 and post-increment to point to next word in data LDRB R7, [R0, R8] ; loading on/off state from dsVal, pointed to by offset equal to intensity of data AND R7, R7, #0x4 ; pick blue channel bit ORR R6, R7, R6, lsr #7 ; store RG bits in R6 with clever stuff in R chan ; B channel LDRB R8, [R1], #1 ; read data word (0-255 intensity) into R8 and post-increment to point to next word in data LDRB R7, [R0, R8] ; loading on/off state from dsVal, pointed to by offset equal to intensity of data AND R7, R7, #0x8 ; pick green channel bit ; writing to output ORR R6, R6, R7 ; RGB bits in R6 MOV R6, R6, lsl #15 STR R6, [R2,#0x18] ; FIOSET on/off for LED ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; SUBS R3, R3, #0x1 ; decrement loop counter STR R4, [R2, #0x18] ; setting clock high BNE LOOP POP {R4, R5, R6, R7, R8} BX LR END