Two player imu pong

Dependencies:   4DGL-uLCD-SE IMUfilter LSM9DS0 PinDetect mbed

Revision:
0:941225f01ccc
diff -r 000000000000 -r 941225f01ccc ball.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ball.h	Thu Oct 22 16:50:22 2015 +0000
@@ -0,0 +1,53 @@
+#include "tempModule.h"
+#include "uLCD_4DGL.h"
+
+class Ball
+{
+public:    
+    // Constructors
+    //Ball ();
+   // Ball (float, float, int);
+    /* For Part 3: 
+     * you need to be able to pass a pin to the 
+     * tempModule object from main, so you should
+     * add in a PinName argument.
+     */
+    Ball(PinName);
+    Ball(PinName, float, float, int, int, int);
+    //*/
+    // Set Functions
+    void setBaseVx(float); // This sets the lowest velocity of vx (for Thermal pong) or the constant velocity
+    void setBaseVy(float); // This sets the lowest velocity of vy (for Thermal pong) or the constant velocity
+    void setVxSign(int); 
+    void setVySign(int);
+    void setX (int);
+    void setY (int);
+    void setRand(int seed);
+    // Get Functions
+    int getVx();
+    int getVy();
+    int getFutureX();   // get estimate of where the ball will be in the next update()
+    int getFutureY();   // get estimate of where the ball will be in the next update()
+    int getRadius();
+    // Member Functions
+    void reverseXDirection(); // negate the sign for when a ball hits something
+    void reverseYDirection(); // negate the sign for when a ball hits something
+    //void reset(int, int, int, int, uLCD_4DGL *); // takes in a new location and new directions and draws the starting point for the ball
+    void dispTemp(uLCD_4DGL *);
+    void update(uLCD_4DGL *); // moves the ball on the screen one vx and vy
+    bool CheckHit(); //check if the ball hit walls
+    bool CheckLose(); //check if the ball is out of bounds
+private:
+    // Data members are suggestions, feel free to add/remove
+    TempModule *tempSensor; // Pointer -- it's recommended to use "new" operator to create this
+    int vxSign;
+    int vySign;
+    float basevx;
+    float basevy;
+    float fx;
+    float fy;
+    int x;
+    int y;
+    int radius;
+    bool lose;
+};