Two player imu pong

Dependencies:   4DGL-uLCD-SE IMUfilter LSM9DS0 PinDetect mbed

Revision:
0:941225f01ccc
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Paddle.cpp	Thu Oct 22 16:50:22 2015 +0000
@@ -0,0 +1,127 @@
+#include "paddle.h"
+
+
+Paddle::Paddle(int len, int width)
+{
+    setLength(len);
+    setWidth(width);
+    setPaddleMove(8);
+    y = 1;
+    x = 118;
+    oldy = y;
+    resetScore();
+    
+    
+    }
+    
+Paddle::Paddle(int len, int wid, int xi, int yi)
+{
+    setLength(len);
+    setWidth(wid);
+    setPaddleMove(8);
+    y = yi;
+    x = xi;
+    oldy = y;
+    resetScore();
+   
+    }
+//set functions
+void Paddle::setLength(int len)
+{ 
+length = len;
+
+}
+void Paddle::setWidth(int wid)
+{
+    width = wid;
+    }
+    
+void Paddle::setPaddleMove(int move)
+{
+    paddleMove = move;
+    }
+/*
+void Paddle::setLimits(int top, int bot)
+{
+    topLimit = top;
+    bottomLimit = bot;
+}
+*/
+// get Function
+int Paddle::getScore()
+{
+    return score;
+    
+    }
+//Member Functions
+void Paddle::movePaddle(bool mv)
+{
+    if (mv)
+        {if(y > paddleMove)
+            {y -=paddleMove;} // end of inner if
+        } // end of outer if
+    else
+       {
+           if(y < 127 - paddleMove - length)
+           { y+= paddleMove;}
+        }//end of else
+    }//ends function
+    
+bool Paddle::checkHitX(int xpos, int ypos, int radius, bool left)
+{
+    
+    if (left)
+    {
+        if ((xpos <= x+radius+width) && (ypos <= y +length) && (ypos>=y)) 
+        {  score = score +1;
+         return true;
+         }
+        else
+        {   return false;}
+        
+        }
+    else {
+        if ((xpos>= x-radius) && (ypos <= y +length) && (ypos>=y)) 
+        {  score = score +1;
+         return true;
+         }
+        else
+        {   return false;}
+    }
+}
+
+bool Paddle::checkHitY(int xpos, int ypos, int radius)
+{
+      if (((xpos >= x) && (xpos <= x+3)) && 
+                ((ypos>=y) && (ypos<=y +length)))  
+        { return true;}
+      else
+         {return false;}
+}
+
+void Paddle::resetScore()
+{ score = 0;
+
+}
+
+void Paddle::initDraw(uLCD_4DGL *screen)
+{
+    screen->filled_rectangle(x, y, x+width, y+length, BLUE);
+    
+    }
+
+void Paddle::redraw(uLCD_4DGL *uLCD)
+{
+            if(oldy > y) {
+                uLCD->filled_rectangle(x, oldy-paddleMove+1, x+width, oldy, BLUE);
+                uLCD->filled_rectangle(x, oldy+length-paddleMove+1, x+width, oldy+length, BLACK);
+                oldy = y;
+            }
+            else if(oldy < y) {
+                uLCD->filled_rectangle(x, oldy, x+width, oldy+paddleMove, BLACK);
+                uLCD->filled_rectangle(x, oldy+length,x+width, oldy+length+paddleMove, BLUE);
+                oldy = y;
+            }
+      }
+      
+