AsteroidDefender

Dependencies:   4DGL-uLCD-SE DebounceIn mbed

Revision:
0:bbc2ad180020
Child:
1:34bb7c386b9f
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/game.h	Tue Oct 20 02:49:21 2015 +0000
@@ -0,0 +1,104 @@
+#include <vector>
+#include "mbed.h"
+
+struct vec2 {
+    double x;
+    double y;  
+};
+
+class Missile{
+private:
+
+public:
+    bool moved;
+    bool interactive;         //collidable in physics
+    bool render;
+    double x_change;
+    double y_change;
+    vec2 spawn;
+    vec2 dest;
+    vec2 coord;
+    vec2 old_coord;
+    vec2 size;
+    int steps;
+    //vec2 velocity;
+    //Color color;
+    
+    vec2 prev_coord;
+    //vec2 prev_size;
+  
+Missile(vec2 giv_spawn, vec2 giv_dest, int steps_in) :  moved(false), interactive(true), render(true)
+{
+
+    spawn = giv_spawn;
+    dest = giv_dest;
+    coord = giv_spawn;
+    old_coord = coord;
+    //color = RED;
+    size.x = 6;
+    size.y = 6;
+    steps = steps_in;
+    x_change = (dest.x - spawn.x) / steps;
+    y_change = (dest.y - spawn.y) / steps;
+    
+}
+
+void move(){ 
+//    float x_change = 20;
+//    float y_change = 20;
+    old_coord = coord;
+    moved = true;
+    coord.x = coord.x + x_change;
+    coord.y = coord.y + y_change;
+}
+};
+
+class Projectile{
+private:
+
+public:
+    bool moved;
+    bool interactive;         //collidable in physics
+    bool render;
+    vec2 old_coord;
+    vec2 coord;
+    vec2 size;
+    
+Projectile(vec2 coord_in) : moved(false), interactive(true), render(true)
+{
+    coord.x = coord_in.x + 3;
+    coord.y = coord_in.y + 6;
+    old_coord = coord;
+    size.x = 3;
+    size.y = 3;
+}
+
+void move(){ 
+//    float x_change = 20;
+//    float y_change = 20;
+    old_coord = coord;
+    moved = true;
+    coord.y = coord.y - 4;
+}
+};
+
+class Shooter{
+private:
+
+public:
+    bool moved;
+    bool interactive;         //collidable in physics
+    bool render;
+    vec2 coord;
+    vec2 old_coord;
+    vec2 size;
+    
+Shooter() : moved(false), interactive(true), render(true)
+{
+    coord.x = 58;
+    coord.y = 125;
+    old_coord = coord;
+    size.x = 11;
+    size.y = 5;
+}
+};
\ No newline at end of file