Hello kevin

Dependencies:   4DGL-uLCD-SE MutexLocker SDFileSystem mbed-rtos mbed wave_player

Fork of uLCD144G2_demo by jim hamblen

Revision:
9:ce140873ae0a
Parent:
8:31e63caf37e2
--- a/main.cpp	Sat Nov 30 02:06:03 2013 +0000
+++ b/main.cpp	Mon Oct 05 18:12:25 2015 +0000
@@ -1,169 +1,128 @@
 // uLCD-144-G2 demo program for uLCD-4GL LCD driver library
 //
 #include "mbed.h"
+#include "Speaker.h"
 #include "uLCD_4DGL.h"
+#include "rtos.h"
+#include "SDFileSystem.h"
+#include "wave_player.h"
+#include "mutexlocker.h"
+
+SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card
+
+AnalogOut DACout(p18);
+
+wave_player waver(&DACout);
+
+
+Mutex myMutex;
 
-uLCD_4DGL uLCD(p9,p10,p11); // serial tx, serial rx, reset pin;
+uLCD_4DGL uLCD(p28,p27,p30); // serial tx, serial rx, reset pin;
+DigitalOut latch(p15);
+DigitalOut enable(p16);
+
+//Cycles through different colors on RGB LED
+SPI spi(p11, p12, p13);
+
+int red;
+int blue;
+int green;
+
+void Sound(void const *args) {
+    FILE *wave_file;
+    printf("\n\n\nHello, wave world!\n");
+    wave_file=fopen("/sd/sample.wav","r");
+    waver.play(wave_file);
+    fclose(wave_file);
+}
 
-int main()
-{
-    // basic printf demo = 16 by 18 characters on screen
-    uLCD.printf("\nHello uLCD World\n"); //Default Green on black text
-    uLCD.printf("\n  Starting Demo...");
+void RGB_LED(int red, int green, int blue) {
+    unsigned int low_color=0;
+    unsigned int high_color=0;
+    high_color=(blue<<4)|((red&0x3C0)>>6);
+    low_color=(((red&0x3F)<<10)|(green));
+    spi.write(high_color);
+    spi.write(low_color);
+    latch=1;
+    latch=0;
+}
+
+void LightControl(void const *args){
+
+    int red=2;
+    int green=2;
+    int blue=2;
+    spi.format(16,0);
+    spi.frequency(500000);
+    enable=0;
+    latch=0;
+    wait(2);
+    while(red < 90) {
+        RGB_LED(red++, green++, blue++);
+        wait(10);
+    }
+    
+    
+    Thread::wait(1000);
+    
+    
+}
+
+void LCD1(void const *args) {
+    myMutex.lock();
+    while(true){    
     uLCD.text_width(4); //4X size text
     uLCD.text_height(4);
-    uLCD.color(RED);
+    uLCD.color(GREEN);
     for (int i=10; i>=0; --i) {
         uLCD.locate(1,2);
         uLCD.printf("%2D",i);
         wait(.5);
     }
     uLCD.cls();
-    uLCD.printf("Change baudrate......");
-    uLCD.baudrate(3000000); //jack up baud rate to max for fast display
-    //if demo hangs here - try lower baud rates
-    //
-    // printf text only full screen mode demo
-    uLCD.background_color(BLUE);
-    uLCD.cls();
-    uLCD.locate(0,0);
-    uLCD.color(WHITE);
-    uLCD.textbackground_color(BLUE);
-    uLCD.set_font(FONT_7X8);
-    uLCD.text_mode(OPAQUE);
-    int i=0;
-    while(i<64) {
-        if(i%16==0) uLCD.cls();
-        uLCD.printf("TxtLine %2D Page %D\n",i%16,i/16 );
-        i++; //16 lines with 18 charaters per line
+    Thread::wait(1000);
+    
+    
+    
+    myMutex.unlock();
     }
-    wait(0.5);
-    //demo graphics commands
-    uLCD.background_color(BLACK);
-    uLCD.cls();
-    uLCD.background_color(DGREY);
-    uLCD.filled_circle(60, 50, 30, 0xFF00FF);
-    uLCD.triangle(120, 100, 40, 40, 10, 100, 0x0000FF);
-    uLCD.line(0, 0, 80, 60, 0xFF0000);
-    uLCD.filled_rectangle(50, 50, 100, 90, 0x00FF00);
-    uLCD.pixel(60, 60, BLACK);
-    uLCD.read_pixel(120, 70);
-    uLCD.circle(120, 60, 10, BLACK);
-    uLCD.set_font(FONT_7X8);
-    uLCD.text_mode(TRANSPARENT);
-    uLCD.text_bold(ON);
-    uLCD.text_char('B', 9, 8, BLACK);
-    uLCD.text_char('I',10, 8, BLACK);
-    uLCD.text_char('G',11, 8, BLACK);
-    uLCD.text_italic(ON);
-    uLCD.text_string("This is a test of string", 1, 4, FONT_7X8, WHITE);
-    wait(2);
+    
+}
 
-//Bouncing Ball Demo
-    float fx=50.0,fy=21.0,vx=1.0,vy=0.4;
-    int x=50,y=21,radius=4;
-    uLCD.background_color(BLACK);
-    uLCD.cls();
-    //draw walls
-    uLCD.line(0, 0, 127, 0, WHITE);
-    uLCD.line(127, 0, 127, 127, WHITE);
-    uLCD.line(127, 127, 0, 127, WHITE);
-    uLCD.line(0, 127, 0, 0, WHITE);
-    for (int i=0; i<1500; i++) {
-        //draw ball
-        uLCD.filled_circle(x, y, radius, RED);
-        //bounce off edge walls and slow down a bit?
-        if ((x<=radius+1) || (x>=126-radius)) vx = -.90*vx;
-        if ((y<=radius+1) || (y>=126-radius)) vy = -.90*vy;
-        //erase old ball location
-        uLCD.filled_circle(x, y, radius, BLACK);
-        //move ball
-        fx=fx+vx;
-        fy=fy+vy;
-        x=(int)fx;
-        y=(int)fy;
+void LCD2(void const *args) {
+    myMutex.lock();
+    while(true){ 
+    uLCD.text_width(3); //4X size text
+    uLCD.text_height(3);
+    uLCD.color(RED);
+    for (int i=10; i>=0; --i) {
+        uLCD.locate(1,2);
+        uLCD.printf("%2D",i);
+        wait(.5);
     }
-    wait(0.5);
-//draw an image pixel by pixel
-    int pixelcolors[50][50];
-    uLCD.background_color(BLACK);
-    uLCD.cls();
-//compute Mandelbrot set image for display
-//image size in pixels
-    const unsigned ImageHeight=128;
-    const unsigned ImageWidth=128;
-    //"c" region to display
-    double MinRe = -0.75104;
-    double MaxRe = -0.7408;
-    double MinIm = 0.10511;
-    double MaxIm = MinIm+(MaxRe-MinRe)*ImageHeight/ImageWidth;
-    double Re_factor = (MaxRe-MinRe)/(ImageWidth-1);
-    double Im_factor = (MaxIm-MinIm)/(ImageHeight-1);
-    unsigned MaxIterations = 2048;
-    for(unsigned y=0; y<ImageHeight; ++y) {
-        double c_im = MaxIm - y*Im_factor;
-        for(unsigned x=0; x<ImageWidth; ++x) {
-            double c_re = MinRe + x*Re_factor;
-            double Z_re = c_re, Z_im = c_im;
-            int niterations=0;
-            for(unsigned n=0; n<MaxIterations; ++n) {
-                double Z_re2 = Z_re*Z_re, Z_im2 = Z_im*Z_im;
-                if(Z_re2 + Z_im2 > 4) {
-                    niterations = n;
-                    break;
-                }
-                Z_im = 2*Z_re*Z_im + c_im;
-                Z_re = Z_re2 - Z_im2 + c_re;
-            }
-            if (niterations!=(MaxIterations-1))
-                uLCD.pixel(x,y,((niterations & 0xF00)<<12)+((niterations & 0xF0)<<8)+((niterations & 0x0F)<<4) );
-        }
-    }
-    wait(5);
-// PLASMA wave BLIT animation
-//draw an image using BLIT (Block Image Transfer) fastest way to transfer pixel data
-    uLCD.cls();
-    int num_cols=50;
-    int num_rows=50;
-    int frame=0;
-    double a,b,c=0.0;
-    while(frame<75) {
-        for (int k=0; k<num_cols; k++) {
-            b= (1+sin(3.14159*k*0.75/(num_cols-1.0)+c))*0.5;
-            for (int i=0; i<num_rows; i++) {
-                a= (1+sin(3.14159*i*0.75/(num_rows-1.0)+c))*0.5;
-                // a and b will be a sine wave output between 0 and 1
-                // sine wave was scaled for nice effect across array
-                // uses a and b to compute pixel colors based on rol and col location in array
-                // also keeps colors at the same brightness level
-                if ((a+b) <.667)
-                    pixelcolors[i][k] =  (255-(int(254.0*((a+b)/0.667)))<<16) | (int(254.0*((a+b)/0.667))<<8) | 0;
-                else if ((a+b)<1.333)
-                    pixelcolors[i][k] = (0 <<16) | (255-(int (254.0*((a+b-0.667)/0.667)))<<8) | int(254.0*((a+b-0.667)/0.667));
-                else
-                    pixelcolors[i][k] = (int(255*((a+b-1.333)/0.667))<<16) | (0<<8)  | (255-(int (254.0*((a+b-1.333)/0.667))));
-            }
-        }
-        uLCD.BLIT(39, 39, 50, 50, &pixelcolors[0][0]);
-        c = c + 0.0314159*3.0;
-        if (c > 6.2831) c = 0.0;
-        frame++;
-    }
-    //Load Image Demo
-    uLCD.cls();
-    //SD card needed with image and video files for last two demos
-    uLCD.cls();
-    uLCD.media_init();
-    uLCD.printf("\n\nAn SD card is needed for image and video data");
-    uLCD.set_sector_address(0x001D, 0x4C01);
-    uLCD.display_image(0,0);
-    wait(10);
-    //Play video demo
-    while(1) {
-        uLCD.cls();
-        uLCD.media_init();
-        uLCD.set_sector_address(0x001D, 0x4C42);
-        uLCD.display_video(0,0);
+    myMutex.unlock();
+    //uLCD.cls();
+    Thread::wait(1000);}
+    
+}
+
+
+
+
+int main()
+{
+    Thread thread1(Sound);
+    Thread thread2(LightControl);
+    Thread thread3(LCD1);
+    Thread thread4(LCD2);
+    
+    //LightControl();
+//Thread thread1(Sound);
+//Thread thread2(Light);
+//Thread thread3(LCD1);
+//Thread thread4(LCD2);
+    while(true){
+    Thread::wait(100);
     }
 }