Helloworld program for TFT320_QVT Touchscreen module
Dependencies: TFTLCD UTouch mbed
Fork of TFT_320QVT_Window_Drag_Demo by
Diff: main.cpp
- Revision:
- 0:dc51da7c52b1
- Child:
- 2:2f4024b1aefd
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/main.cpp Mon Jan 11 09:35:50 2016 +0000 @@ -0,0 +1,106 @@ +/** \file main.cpp + * \brief mbed Window Dragging demo for TFT-320QVT module with SSD1289 and XPT2046 touchscreen. + * + * \copyright GNU Public License, v2. or later + * Creates a window, which can be dragged within the screen, and can be closed + * with the standard WIndows-style "x"-button. + * Window appearance: initial position, size and colors can be changed via defines + * Window in this demo can not be moved beyond the screen area except of the right side. + * May require a touchscreen calibration procedure using UTouchCD.h + * + * Made by Dmitry Shtatnov, SSSR Labs + * http://modularsynth.ru/ + ***************************************************************************************/ + +#include "mbed.h" +#include "ssd1289.h" +#include "UTouch.h" + +#define C_WINDOW_BODY 0xCCCCCC +#define C_WINDOW_HIGHLIGHT 0xDDDDDD +#define C_WINDOW_SHADOW 0xBBBBBB +#define C_WINDOW_TITLE_BAR 0x0066DD + +#define WINDOW_WIDTH 150 +#define WINDOW_HEIGHT 100 + +PortOut LCDPA(PortA,0xFF00); +PortOut LCDPC(PortC,0x00FF); +// CS, REST, RS, WR, DATA, BL, RD +SSD1289_LCD myGLCD(PB_3, PB_4, PB_0, PB_1, &LCDPA, &LCDPC, NC, PB_2); + +UTouch myTouch(PB_9, PB_8, PB_7, PB_6, PB_5); + long x, y, oldx, oldy, wx = 100, wy = 100; + float p; + uint8_t av_cnt; + int16_t rx, ry, rz1, rz2, pressure; + char xc[10], yc[10], z1c[10], z2c[10], str[15]; + bool drag = false; + +bool title(uint16_t xcur, uint16_t ycur, uint16_t xwin, uint16_t ywin) { + if((xcur>xwin+2)&&(xcur<xwin+WINDOW_WIDTH-18)&&(ycur>ywin+2)&&(ycur<ywin+22)) return true; + else return false; +} + +bool close(uint16_t xcur, uint16_t ycur, uint16_t xwin, uint16_t ywin) { + if((xcur>xwin+WINDOW_WIDTH-19)&&(xcur<xwin+WINDOW_WIDTH-1)&&(ycur>ywin+2)&&(ycur<ywin+21)) return true; + else return false; +} + +void drawBox(uint16_t xpos, uint16_t ypos, uint16_t xsize, uint16_t ysize) { + myGLCD.FillRect(xpos,ypos,xpos+xsize-1,ypos+ysize-1,C_WINDOW_BODY); + myGLCD.DrawHLine(xpos,ypos,xsize,C_WINDOW_HIGHLIGHT); + myGLCD.DrawHLine(xpos+1,ypos+ysize-1,xsize-1,C_WINDOW_SHADOW); + myGLCD.DrawVLine(xpos,ypos,ysize,C_WINDOW_HIGHLIGHT); + myGLCD.DrawVLine(xpos+xsize-1,ypos,ysize-1,C_WINDOW_SHADOW); +} + +void drawWindow(uint16_t xpos, uint16_t ypos, uint16_t xsize, uint16_t ysize) { + drawBox(xpos, ypos, xsize, ysize); + myGLCD.FillRect(xpos+2,ypos+2,xpos+xsize-3,ypos+21,C_WINDOW_TITLE_BAR); + drawBox(xpos+xsize-21,ypos+3,18,18); + myGLCD.DrawLine(xpos+xsize-18,ypos+6,xpos+xsize-7,ypos+17,COLOR_BLACK); + myGLCD.DrawLine(xpos+xsize-18,ypos+17,xpos+xsize-7,ypos+6,COLOR_BLACK); +} +int main() { + myGLCD.Initialize(); + myGLCD.SetBackground(COLOR_WHITE); + myGLCD.SetForeground(COLOR_BLACK); + myGLCD.FillScreen(COLOR_WHITE); + + drawWindow(wx,wy,WINDOW_WIDTH,WINDOW_HEIGHT); + + myGLCD.SetFont(&TerminusFont); + myTouch.InitTouch(); + myTouch.SetPrecision(PREC_HI); + +while(1==1) { + if (myTouch.DataAvailable() == true) + { + if(myTouch.Read()) { + x = myTouch.GetX(); + y = myTouch.GetY(); + if((oldx!=x)&&(oldy!=y)) { + if(drag) { + myGLCD.FillRect(wx, wy, wx+WINDOW_WIDTH-1, wy+WINDOW_HEIGHT-1, COLOR_WHITE); + wx=wx+x-oldx; + wy=wy+y-oldy; + drawWindow(wx,wy,WINDOW_WIDTH,WINDOW_HEIGHT); + } + if(title(x, y, wx, wy)) { + drag = true; + } + if(close(x, y, wx, wy)) { + myGLCD.FillRect(wx, wy, wx+WINDOW_WIDTH-1, wy+WINDOW_HEIGHT-1, COLOR_WHITE); + wx=320; wy=240; + } + oldx = x; + oldy = y; + } + } + } + else { + drag = false; + } + } +}