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Guitar Hero Project on LPC1768 using push buttons, analog joystick. speaker and LCD Display
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem_OldbutworkswithRTOS PinDetect
Diff: main.cpp
- Revision:
- 3:6f639d41aef3
- Parent:
- 2:c2afd0c426af
- Child:
- 4:577404e4d53f
diff -r c2afd0c426af -r 6f639d41aef3 main.cpp --- a/main.cpp Tue Apr 18 13:00:09 2017 +0000 +++ b/main.cpp Tue Nov 17 18:33:41 2020 +0000 @@ -1,23 +1,380 @@ + #include "mbed.h" #include "rtos.h" #include "SDFileSystem.h" -#include "wave_player.h" +#include "uLCD_4DGL.h" +#include "PinDetect.h" + +Mutex lcd_mut; +//SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card +uLCD_4DGL uLCD(p28,p27,p30); // serial tx, serial rx, reset pin; +//AnalogOut DACout(p18); +//wave_player waver(&DACout); + +PinDetect pb_1(p9, PullUp); +PinDetect pb_2(p10, PullUp); +PinDetect pb_3(p11, PullUp); +PinDetect pb_4(p12, PullUp); + +#define Main_Menu 0 // the first screen being shown +#define Choose_Difficulty 1 // after hitting start, player chooses difficult +#define Choose_Song 2 // after choosing difficullyt, choose song +#define Start_Game 3 // the game has started +#define Game_Over 4 // the game is done + + +//colors +#define YELLOW 16709376 + +//speed based on difficulty +#define Easy 2 +#define Medium 5 +#define Hard 8 -SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card +DigitalOut myled1(LED1); +DigitalOut myled2(LED2); +DigitalOut myled3(LED3); +DigitalOut myled4(LED4); + +volatile int Game_State = Game_Over; +volatile bool draw_enable = true; +volatile int Speed = Easy; + +FILE *wave_file; -AnalogOut DACout(p18); +void LCD(void const *args) { + myled1 = 1; + while(1) { + switch (Game_State) { + case Start_Game : + if (draw_enable) { + lcd_mut.lock(); + uLCD.cls(); + uLCD.printf("Start_Game"); + lcd_mut.unlock(); + } + break; + case Game_Over : + if (draw_enable) { + draw_enable = false; + lcd_mut.lock(); + uLCD.cls(); + uLCD.line(0, 0, 127, 0, RED); + uLCD.line(127, 0, 127, 127, BLUE); + uLCD.line(127, 127, 0, 127, GREEN); + uLCD.line(0, 127, 0, 0, YELLOW); + uLCD.text_width(1); + uLCD.text_height(2); + uLCD.text_string("Game Over",4,0,FONT_8X8, BLUE); + + uLCD.text_width(1); + uLCD.text_height(1); + uLCD.text_string("Score:",2,6,FONT_8X8, YELLOW); + uLCD.text_string("Hits:",2,8,FONT_8X8, GREEN); + uLCD.text_string("Misses:",2,10,FONT_8X8, RED); + uLCD.text_height(2); + uLCD.text_string("High Score:",2,6,FONT_8X8, WHITE); + uLCD.text_height(1); + + lcd_mut.unlock(); + } + break; + case Choose_Song : + if (draw_enable) { + draw_enable = false; + lcd_mut.lock(); + uLCD.cls(); + uLCD.text_width(1); + uLCD.text_height(1); + uLCD.locate(1,1); + uLCD.color(BLUE); + uLCD.text_underline(ON); + uLCD.text_string("Choose Song",4,1,FONT_8X8, BLUE); + uLCD.text_underline(OFF); + uLCD.set_font(FONT_7X8); + uLCD.triangle(64, 32,58, 40, 70, 40, WHITE); + uLCD.triangle(64, 92 ,58, 84, 70, 84, WHITE); + uLCD.color(GREEN); + uLCD.rectangle(10,44,118, 80, LGREY); + uLCD.text_width(2); + uLCD.text_height(2); + uLCD.text_string("Schools\nOut",1,3,FONT_8X8, GREEN); + uLCD.text_width(1); + uLCD.text_height(1); + lcd_mut.unlock(); + } + break; + case Choose_Difficulty : + if (draw_enable) { + draw_enable = false; + lcd_mut.lock(); + uLCD.cls(); + uLCD.text_width(1.5); + uLCD.text_height(1.5); + uLCD.locate(1,1); + uLCD.color(BLUE); + uLCD.text_underline(ON); + uLCD.text_string("Choose Difficulty",1,1,FONT_8X8, BLUE); + uLCD.text_underline(OFF); + uLCD.set_font(FONT_7X8); + uLCD.text_width(2); + uLCD.text_height(2); + uLCD.color(GREEN); + uLCD.locate(1,2); + uLCD.printf("1|EASY"); + uLCD.locate(1,4); + uLCD.color(YELLOW); + + uLCD.printf("2|MEDIUM"); + uLCD.locate(1,6); + uLCD.color(RED); + uLCD.printf("3|HARD"); + uLCD.text_width(1); + uLCD.text_height(1); + lcd_mut.unlock(); + } + break; + case Main_Menu : + if (draw_enable) { + draw_enable = false; + lcd_mut.lock(); + uLCD.cls(); + uLCD.line(0, 0, 127, 0, RED); + uLCD.line(127, 0, 127, 127, BLUE); + uLCD.line(127, 127, 0, 127, GREEN); + uLCD.line(0, 127, 0, 0, YELLOW); + uLCD.text_width(2); + uLCD.text_height(2); + uLCD.locate(2,2); + uLCD.color(RED); + uLCD.printf("Guitar"); + uLCD.color(BLUE); + uLCD.locate(3,4); + uLCD.printf("Hero"); + + uLCD.text_width(1); + uLCD.text_height(1); + uLCD.locate(3,12); + uLCD.color(GREEN); + uLCD.printf("Press to start"); + + lcd_mut.unlock(); + } + break; + default: + break; + } + Thread::wait(10); + } +} +void lights(void const *args) { + while(1) { + switch (Game_State) { + case Start_Game : + myled1 = 0; + myled2 = 0; + myled3 = 0; + myled4 = 1; + break; + case Game_Over : + myled1 = 1; + myled2 = 1; + myled3 = 1; + myled4 = 1; + break; + case Choose_Song : + myled1 = 0; + myled2 = 0; + myled3 = 1; + myled4 = 0; + break; + case Choose_Difficulty : + + myled1 = 0; + myled2 = 1; + myled3 = 0; + myled4 = 0; + + + break; + case Main_Menu : + + myled1 = 1; + myled2 = 0; + myled3 = 0; + myled4 = 0; + + break; + default: + break; + } + Thread::wait(500); + } +} -wave_player waver(&DACout); +void Thread3(void const *args) { + + while(1) { + Thread::wait(1000); + } + +} + +void Thread4(void const *args) { + + while(1){ + Thread::wait(1000); + } + +} +void pb_1_pressed(void) { + switch (Game_State) { + case Start_Game : + draw_enable = true; + Game_State = Game_Over; + break; + case Game_Over : + draw_enable = true; + Game_State = Main_Menu; + break; + case Choose_Song : + draw_enable = true; + Game_State = Start_Game; + break; + case Choose_Difficulty : + + draw_enable = true; + Game_State = Choose_Song; + Speed = Easy; + + break; + case Main_Menu : + + draw_enable = true; + Game_State = Choose_Difficulty; + + break; + default: + break; + } +} +void pb_2_pressed(void) { + switch (Game_State) { + case Start_Game : + draw_enable = true; + Game_State = Game_Over; + break; + case Game_Over : + draw_enable = true; + Game_State = Main_Menu; + break; + case Choose_Song : + draw_enable = true; + Game_State = Start_Game; + break; + case Choose_Difficulty : + + draw_enable = true; + Game_State = Choose_Song; + Speed = Medium; + break; + case Main_Menu : + + draw_enable = true; + Game_State = Choose_Difficulty; + + break; + default: + break; + } + +} +void pb_3_pressed(void) { + switch (Game_State) { + case Start_Game : + draw_enable = true; + Game_State = Game_Over; + break; + case Game_Over : + draw_enable = true; + Game_State = Main_Menu; + break; + case Choose_Song : + draw_enable = true; + Game_State = Start_Game; + break; + case Choose_Difficulty : + + draw_enable = true; + Game_State = Choose_Song; + Speed = Hard; + + break; + case Main_Menu : + + draw_enable = true; + Game_State = Choose_Difficulty; + + break; + default: + break; + } +} +void pb_4_pressed(void) { + switch (Game_State) { + case Start_Game : + draw_enable = true; + Game_State = Game_Over; + break; + case Game_Over : + draw_enable = true; + Game_State = Main_Menu; + break; + case Choose_Song : + draw_enable = true; + Game_State = Start_Game; + break; + case Choose_Difficulty : + //not used + break; + case Main_Menu : + + draw_enable = true; + Game_State = Choose_Difficulty; + + break; + default: + break; + } +} + int main() { - FILE *wave_file; - printf("\r\n\nHello, wave world!\n\r"); + + pb_1.attach_deasserted( &pb_1_pressed ); + pb_2.attach_deasserted( &pb_2_pressed ); + pb_3.attach_deasserted( &pb_3_pressed ); + pb_4.attach_deasserted( &pb_4_pressed ); + pb_1.setSampleFrequency(); + pb_2.setSampleFrequency(); + pb_3.setSampleFrequency(); + pb_4.setSampleFrequency(); + lcd_mut.lock(); + uLCD.cls(); + uLCD.printf("starting..."); + uLCD.background_color(BLACK); + uLCD.baudrate(3000000); + lcd_mut.unlock(); Thread::wait(1000); - wave_file=fopen("/sd/sample.wav","r"); - if(wave_file==NULL) printf("file open error!\n\n\r"); - waver.play(wave_file); - fclose(wave_file); -} \ No newline at end of file + Thread Thread1(LCD); + Thread Thread2(lights); + + + while(1) { + Thread::wait(1000); + } + +}