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Guitar Hero Project on LPC1768 using push buttons, analog joystick. speaker and LCD Display
Dependencies: mbed wave_player mbed-rtos 4DGL-uLCD-SE SparkfunAnalogJoystick SDFileSystem_OldbutworkswithRTOS PinDetect
Diff: main.cpp
- Revision:
- 5:2f09b457f690
- Parent:
- 4:577404e4d53f
- Child:
- 6:4bc137ec1022
diff -r 577404e4d53f -r 2f09b457f690 main.cpp --- a/main.cpp Tue Nov 17 22:07:41 2020 +0000 +++ b/main.cpp Fri Nov 20 17:19:58 2020 +0000 @@ -5,13 +5,16 @@ #include "SDFileSystem.h" #include "uLCD_4DGL.h" #include "PinDetect.h" +#include "song1.h" + +#define sample_freq 8000.0 //code change Mutex lcd_mut; //SDFileSystem sd(p5, p6, p7, p8, "sd"); //SD card uLCD_4DGL uLCD(p28,p27,p30); // serial tx, serial rx, reset pin; //AnalogOut DACout(p18); //wave_player waver(&DACout); - +AnalogOut speaker(p18); PinDetect pb_1(p9, PullUp); PinDetect pb_2(p10, PullUp); PinDetect pb_3(p11, PullUp); @@ -38,14 +41,26 @@ DigitalOut myled3(LED3); DigitalOut myled4(LED4); +Ticker sampletick; + volatile int Game_State = Game_Over; volatile bool draw_enable = true; volatile int Speed = Easy; -FILE *wave_file; +int i=0; +void audio_sample () +{ + speaker.write_u16(sound_data[i]); + i++; + if (i>= NUM_ELEMENTS) { + i = 0; + sampletick.detach(); + Game_State = Game_Over; + } +} void LCD(void const *args) { - myled1 = 1; + while(1) { switch (Game_State) { case Start_Game : @@ -229,6 +244,10 @@ } } +void startGame() { + Game_State = Start_Game; + sampletick.attach(&audio_sample, 1.0 / sample_freq); +} void pb_1_pressed(void) { switch (Game_State) { @@ -242,7 +261,7 @@ break; case Choose_Song : draw_enable = true; - Game_State = Start_Game; + startGame(); break; case Choose_Difficulty : @@ -273,7 +292,7 @@ break; case Choose_Song : draw_enable = true; - Game_State = Start_Game; + startGame(); break; case Choose_Difficulty : @@ -304,7 +323,7 @@ break; case Choose_Song : draw_enable = true; - Game_State = Start_Game; + startGame(); break; case Choose_Difficulty : @@ -335,7 +354,7 @@ break; case Choose_Song : draw_enable = true; - Game_State = Start_Game; + startGame(); break; case Choose_Difficulty : //not used @@ -353,7 +372,7 @@ int main() { - + speaker.write_u16(0); pb_1.attach_deasserted( &pb_1_pressed ); pb_2.attach_deasserted( &pb_2_pressed ); pb_3.attach_deasserted( &pb_3_pressed );