Plays 8-bit Mono Wav Files for PWM
WDplayer.h
- Committer:
- rottenegg
- Date:
- 2019-04-09
- Revision:
- 1:f24e1ca9c03a
- Parent:
- 0:c2f3d752d98f
- Child:
- 2:41149130ecf4
File content as of revision 1:f24e1ca9c03a:
#ifndef WDPLAYER_H #define WDPLAYER_H /* WDplayer Class A PWM Audio Player for .Wav runs for 8-bit Mono Audio samples Example: @code #include "mbed.h" #include "SDFileSystem.h" #include "WDplayer.h" SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); int main() { //Defining a File Path const char *mp3p; mp3p = "/sd/Game-Files/AudBin/play1.wav"; //Creating an Object WDplayer mp3; //Intialize with File Path mp3.intWD(mp3p); //Play the File mp3.WDplay(); //Changing Path mp3p = "/sd/Game-Files/AudBin/play2.wav"; //Using the One Tick One Sample Playing while(1) { mp3.WDtck(); } } @endcode */ //Best Audio //.wav sampled at 16000hz // mono channel only #include <iostream> #include "mbed.h" class WDplayer{ public: /** Intialize WDplayer with a File Path * *@param path File Path Pointer */ void intWD(const char *path); /** Plays the Wav File (mbed waits till File has finished playing) * */ void WDplay(); /** Plays the Wav File one Sample at a time * */ void WDtck(); /** Returns the created PWM period. * *@returns A unsigned long of the Period the PWM is working on */ unsigned long get_pwmfreq(); private: unsigned int _length; float _pwmfreq; const char *_path; FILE *_fptr; unsigned int _tck; }; #endif