Plays 8-bit Mono Wav Files for PWM
Diff: WDplayer.h
- Revision:
- 2:41149130ecf4
- Parent:
- 1:f24e1ca9c03a
- Child:
- 3:574fdfeb949e
--- a/WDplayer.h Tue Apr 09 04:28:55 2019 +0000 +++ b/WDplayer.h Tue Apr 09 04:32:52 2019 +0000 @@ -1,41 +1,41 @@ #ifndef WDPLAYER_H #define WDPLAYER_H -/* WDplayer Class - A PWM Audio Player for .Wav runs for 8-bit Mono Audio samples - - Example: - @code - #include "mbed.h" - #include "SDFileSystem.h" - #include "WDplayer.h" - - SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); - - int main() { - //Defining a File Path - const char *mp3p; - mp3p = "/sd/Game-Files/AudBin/play1.wav"; - - //Creating an Object - WDplayer mp3; - - //Intialize with File Path - mp3.intWD(mp3p); - - //Play the File - mp3.WDplay(); - - //Changing Path - mp3p = "/sd/Game-Files/AudBin/play2.wav"; - - //Using the One Tick One Sample Playing - while(1) { - mp3.WDtck(); - } - - } - @endcode +/** WDplayer Class + * A PWM Audio Player for .Wav runs for 8-bit Mono Audio samples + * + * Example: + *@code + *#include "mbed.h" + *#include "SDFileSystem.h" + *#include "WDplayer.h" + * + *SDFileSystem sd(PTE3, PTE1, PTE2, PTE4, "sd"); + * + *int main() { + * //Defining a File Path + * const char *mp3p; + * mp3p = "/sd/Game-Files/AudBin/play1.wav"; + * + * //Creating an Object + * WDplayer mp3; + * + * //Intialize with File Path + * mp3.intWD(mp3p); + * + * //Play the File + * mp3.WDplay(); + * + * //Changing Path + * mp3p = "/sd/Game-Files/AudBin/play2.wav"; + * + * //Using the One Tick One Sample Playing + * while(1) { + * mp3.WDtck(); + * } + * + *} + *@endcode */