Library for interfacing to Nokia 5110 LCD display (as found on the SparkFun website).

Revision:
40:c9262294f2e1
Parent:
38:92fad278c2c3
Child:
50:c293d29e035a
--- a/Bitmap.h	Wed Mar 08 14:20:01 2017 +0000
+++ b/Bitmap.h	Wed Mar 08 15:48:48 2017 +0000
@@ -3,8 +3,37 @@
 
 #include <vector>
 
+// Forward declarations
+class N5110;
+
 /**
- * A monochrome bitmap drawing
+ * @brief  A black & white bitmap that can be rendered on an N5110 screen
+ * @author Alex Valavanis <a.valavanis@leeds.ac.uk>
+ * 
+ * @code
+  // First declare the pixel map data using '1' for black,
+  // or '0' for white pixels
+  static int sprite_data[] = {
+    0,0,1,0,0,
+    0,1,1,1,0,
+    0,0,1,0,0,
+    0,1,1,1,0,
+    1,1,1,1,1,
+    1,1,1,1,1,
+    1,1,0,1,1,
+    1,1,0,1,1
+  };
+
+  // Instantiate the Bitmap object using the data above
+  Bitmap sprite(sprite_data, 8, 5); // Specify rows and columns in sprite
+  
+  // We can render the bitmap wherever we want on the screen
+  sprite.render(lcd, 20, 6); // x and y locations for rendering
+  sprite.render(lcd, 30, 10);
+  
+  // We can also print its values to the terminal
+  sprite.print();
+ * @endcode
  */
 class Bitmap
 {
@@ -19,12 +48,18 @@
     unsigned int _width;  ///< The width of the drawing in pixels
     
 public:
-    Bitmap(std::vector<int> const &contents,
-           unsigned int const       height,
-           unsigned int const       width);
+    Bitmap(int const          *contents,
+           unsigned int const  height,
+           unsigned int const  width);
 
     int get_pixel(unsigned int const row,
                   unsigned int const column) const;
+
+    void print() const;
+
+    void render(N5110 &lcd,
+                unsigned int const x0,
+                unsigned int const y0) const;
 };
 
-#endif // SPRITE_H
\ No newline at end of file
+#endif // BITMAP_H
\ No newline at end of file