Library for interfacing to Nokia 5110 LCD display (as found on the SparkFun website).

Revision:
40:c9262294f2e1
Parent:
38:92fad278c2c3
Child:
41:6c046786be6c
--- a/Bitmap.cpp	Wed Mar 08 14:20:01 2017 +0000
+++ b/Bitmap.cpp	Wed Mar 08 15:48:48 2017 +0000
@@ -2,22 +2,29 @@
 
 #include <iostream>
 
-Bitmap::Bitmap(std::vector<int> const &contents,
+#include "N5110.h"
+
+Bitmap::Bitmap(int const               *contents,
                unsigned int const       height,
                unsigned int const       width)
     :
-    _contents(contents),
+    _contents(std::vector<int>(height*width)),
     _height(height),
     _width(width)
 {
     // Perform a quick sanity check of the dimensions
-    if (contents.size() != height * height) {
-        std::cerr << "Contents of bitmap has size " << contents.size()
+    if (_contents.size() != height * height) {
+        std::cerr << "Contents of bitmap has size " << _contents.size()
                   << " pixels, but its dimensions were specified as "
                   << width << " * " << height << " = " << width * height;
     }
+
+    for(unsigned int i = 0; i < height*width; ++i) _contents[i] = contents[i];
 }
 
+/**
+ * @returns the value of the pixel at the given position
+ */
 int Bitmap::get_pixel(unsigned int const row,
                       unsigned int const column) const
 {
@@ -31,4 +38,59 @@
 
     // Now return the pixel value, using row-major indexing
     return _contents[row * _width + column];
+}
+
+/**
+ * @brief Prints the contents of the bitmap to the terminal
+ */
+void Bitmap::print() const
+{
+    for (unsigned int row = 0; row < _height; ++row)
+    {
+        // Print each element of the row
+        for (unsigned int column = 0; column < _width; ++column)
+        {
+            int pixel = get_pixel(row, column);
+            std::cout << pixel;
+        }
+
+        // And then terminate with a new-line character
+        std::cout << std::endl;
+    }
+}
+
+/**
+ * @brief Renders the contents of the bitmap onto an N5110 screen
+ *
+ * @param[in] lcd The screen to use for rendering
+ * @param[in] x0  The horizontal position in pixels at which to render the bitmap
+ * @param[in] y0  The vertical position in pixels at which to render the bitmap
+ *
+ * @details Note that x0, y0 gives the location of the top-left of the bitmap on
+ *          the screen.
+ *          This function only updates the buffer on the screen.  You still need
+ *          to refresh the screen in order to actually see the bitmap.
+ */
+void Bitmap::render(N5110 &lcd,
+                    unsigned int const x0,
+                    unsigned int const y0) const
+{
+    // Loop through each row of the bitmap image
+    for (unsigned int bitmap_row = 0; bitmap_row < _height; ++bitmap_row)
+    {
+        // Row index on the screen for rendering the row of pixels
+        unsigned int screen_row = y0 + bitmap_row;
+                
+        // Render each pixel in the row
+        for (unsigned int bitmap_col = 0; bitmap_col < _width; ++bitmap_col)
+        {
+            // Column index on the screen for rendering this pixel
+            int screen_col = x0 + bitmap_col;
+
+            int pixel = get_pixel(bitmap_row, bitmap_col);
+
+            if(pixel) lcd.setPixel(screen_col, screen_row);
+            else      lcd.clearPixel(screen_col, screen_row);
+        }
+    }
 }
\ No newline at end of file