Library for interfacing to Nokia 5110 LCD display with Image Loader (as found on the SparkFun website).

Revision:
46:6de3ebf5b195
Parent:
45:97e54ea40dac
Child:
48:af12980ac515
diff -r 97e54ea40dac -r 6de3ebf5b195 N5110.h
--- a/N5110.h	Mon Nov 06 11:48:22 2017 +0000
+++ b/N5110.h	Mon Nov 27 15:21:36 2017 +0000
@@ -82,7 +82,7 @@
 
         // draw a line across the display at y = 40 pixels (origin top-left)
         for (int i = 0; i < WIDTH; i++) {
-            lcd.setPixel(i,40);
+            lcd.setPixel(i,40,true);
         }
         // need to refresh display after setting pixels or writing strings
         lcd.refresh();
@@ -90,7 +90,7 @@
 
         // can check status of pixel using getPixel(x,y);
         lcd.clear();  // clear buffer
-        lcd.setPixel(2,2);  // set random pixel in buffer
+        lcd.setPixel(2,2,true);  // set random pixel in buffer
         lcd.refresh();
         wait(1.0);
 
@@ -101,6 +101,8 @@
         }
 
         // this one shouldn't be set
+        lcd.setPixel(3,3,false);  // clear random pixel in buffer
+        lcd.refresh();
         pixel_to_test = lcd.getPixel(3,3);
 
         if ( pixel_to_test == 0 ) {
@@ -414,8 +416,7 @@
                     int y0,
                     int nrows,
                     int ncols,
-                    int *sprite)
-    __attribute__((deprecated("Use the Bitmap::render() function instead")));
+                    int *sprite);
 
 
 private: