Library for interfacing to Nokia 5110 LCD display with Image Loader (as found on the SparkFun website).

Revision:
33:d80e568a2e18
Parent:
32:c9643726edca
Child:
35:2d5931a66fba
--- a/N5110.cpp	Thu Feb 16 15:41:00 2017 +0000
+++ b/N5110.cpp	Thu Feb 16 15:58:48 2017 +0000
@@ -322,7 +322,7 @@
 void N5110:: drawCircle(unsigned int const x0,
                         unsigned int const y0,
                         unsigned int const radius,
-                        unsigned int const fill)
+                        FillType const     fill)
 {
     // from http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
     int x = radius;
@@ -332,7 +332,7 @@
     while(x >= y) {
 
         // if transparent, just draw outline
-        if (fill == 0) {
+        if (fill == FILL_TRANSPARENT) {
             setPixel( x + x0,  y + y0);
             setPixel(-x + x0,  y + y0);
             setPixel( y + x0,  x + y0);
@@ -343,7 +343,7 @@
             setPixel(-x + x0, -y + y0);
         } else {  // drawing filled circle, so draw lines between points at same y value
 
-            int type = (fill==1) ? 1:0;  // black or white fill
+            int type = (fill==FILL_BLACK) ? 1:0;  // black or white fill
 
             drawLine(x+x0,y+y0,-x+x0,y+y0,type);
             drawLine(y+x0,x+y0,-y+x0,x+y0,type);
@@ -418,15 +418,15 @@
                      unsigned int const y0,
                      unsigned int const width,
                      unsigned int const height,
-                     unsigned int const fill)
+                     FillType const     fill)
 {
-    if (fill == 0) { // transparent, just outline
+    if (fill == FILL_TRANSPARENT) { // transparent, just outline
         drawLine(x0,y0,x0+(width-1),y0,1);  // top
         drawLine(x0,y0+(height-1),x0+(width-1),y0+(height-1),1);  // bottom
         drawLine(x0,y0,x0,y0+(height-1),1);  // left
         drawLine(x0+(width-1),y0,x0+(width-1),y0+(height-1),1);  // right
     } else { // filled rectangle
-        int type = (fill==1) ? 1:0;  // black or white fill
+        int type = (fill==FILL_BLACK) ? 1:0;  // black or white fill
         for (int y = y0; y<y0+height; y++) {  // loop through rows of rectangle
             drawLine(x0,y,x0+(width-1),y,type);  // draw line across screen
         }