Library for interfacing to Nokia 5110 LCD display with Image Loader (as found on the SparkFun website).
Diff: N5110.cpp
- Revision:
- 46:6de3ebf5b195
- Parent:
- 45:97e54ea40dac
- Child:
- 47:2eb1a863ebed
--- a/N5110.cpp Mon Nov 06 11:48:22 2017 +0000 +++ b/N5110.cpp Mon Nov 27 15:21:36 2017 +0000 @@ -361,7 +361,7 @@ // elements are normalised from 0.0 to 1.0, so multiply // by 47 to convert to pixel range, and subtract from 47 // since top-left is 0,0 in the display geometry - setPixel(i,47 - int(array[i]*47.0f)); + setPixel(i,47 - int(array[i]*47.0f),true); } } @@ -381,14 +381,14 @@ // if transparent, just draw outline if (fill == FILL_TRANSPARENT) { - setPixel( x + x0, y + y0); - setPixel(-x + x0, y + y0); - setPixel( y + x0, x + y0); - setPixel(-y + x0, x + y0); - setPixel(-y + x0, -x + y0); - setPixel( y + x0, -x + y0); - setPixel( x + x0, -y + y0); - setPixel(-x + x0, -y + y0); + setPixel( x + x0, y + y0,true); + setPixel(-x + x0, y + y0,true); + setPixel( y + x0, x + y0,true); + setPixel(-y + x0, x + y0,true); + setPixel(-y + x0, -x + y0,true); + setPixel( y + x0, -x + y0,true); + setPixel( x + x0, -y + y0,true); + setPixel(-x + x0, -y + y0,true); } else { // drawing filled circle, so draw lines between points at same y value int type = (fill==FILL_BLACK) ? 1:0; // black or white fill