old demo that i want to try in mbed studio

Dependencies:   mbed SDFileSystem_Copy_of_mbed_version I2S

Revision:
40:ba34990514fa
Parent:
39:69d5a5dd9163
Child:
41:5dca752e6c40
--- a/NotchingDemo.cpp	Mon Jun 17 20:54:09 2019 +0000
+++ b/NotchingDemo.cpp	Mon Jun 17 21:42:02 2019 +0000
@@ -388,12 +388,15 @@
 int main()
 {
     //std::vector<classSoundFile> v = {Sound1, Sound2, Sound3, Sound4};
+
     classSoundFile Sound1,Sound2,Sound3,Sound4,Sound5;
     Sound1.file_location = '1';
     Sound2.file_location = '2';
     Sound3.file_location = '3';
     Sound4.file_location = '4';
     Sound5.file_location = '5';
+    
+
 
     std::vector<classSoundFile> v;
     v.push_back(Sound1);
@@ -401,16 +404,21 @@
     v.push_back(Sound3);
     v.push_back(Sound4);
     v.push_back(Sound5);
-    for(int c = 1; c<6; c++) {
-        printf("This is Sound No.: %s\n\r",v.at(c));
+    for(int c = 0; c<5; c++) {
+        printf("This is Sound No.: %s\n\r",v.at(c).file_location);
 
     }
     v.erase(v.begin() + 1);
-    for(int c = 1; c<6; c++) {
-        printf("This is Sound No.: %s\n\r",v.at(c));
+    v.at(1);
+    classSoundFile RandomSound;
+    RandomSound.file_location = 'placeholder';
+    v.push_back(RandomSound);
+    for(int c = 0; c<5; c++) {
+        printf("This is Sound No.: %s\n\r",v.at(c).file_location);
 
     }
 
+
     /*
      int ArrayOfSounds[6];
      ArrayOfSounds[1] = classSoundFile Sound1;
@@ -451,7 +459,8 @@
     classSoundFile Sound[22];
     string file_names[22];
     const char* FileName;
-    for(int aaa = 0; aaa < 20; aaa ++) {
+    /*
+      for(int aaa = 0; aaa < 20; aaa ++) {
         a = aaa+1;
         sprintf(buf, "%d", a);
         Sound[aaa].file_location = RootFolder + "0" + buf + ".wav";
@@ -461,12 +470,15 @@
             printf("Cannot Open Sound[%d].FileInfo.WavFile\n\r",aaa);
 
         }
+        */
 
+        /*
         printf("FileName: %s\n\r",Sound[aaa].file_location);
         fclose(Sound[aaa].FileInfo.WavFile);
         free(Sound[aaa].FileInfo.WavFile);
+        */
         //wait(1);
-    }
+  //  }
 
     /*
     string RootFolder = "sd/mydir/SoundDecoder_second/";