old demo that i want to try in mbed studio

Dependencies:   mbed SDFileSystem_Copy_of_mbed_version I2S

Revision:
41:5dca752e6c40
Parent:
40:ba34990514fa
Child:
42:f481dcabdc34
--- a/NotchingDemo.cpp	Mon Jun 17 21:42:02 2019 +0000
+++ b/NotchingDemo.cpp	Sat Sep 07 14:57:31 2019 +0000
@@ -388,36 +388,44 @@
 int main()
 {
     //std::vector<classSoundFile> v = {Sound1, Sound2, Sound3, Sound4};
-
+/*
     classSoundFile Sound1,Sound2,Sound3,Sound4,Sound5;
     Sound1.file_location = '1';
     Sound2.file_location = '2';
     Sound3.file_location = '3';
     Sound4.file_location = '4';
     Sound5.file_location = '5';
+    */
+    //SoundPlaceHolder.file_location = 'hello';
     
 
-
+   
+/*
     std::vector<classSoundFile> v;
     v.push_back(Sound1);
     v.push_back(Sound2);
     v.push_back(Sound3);
     v.push_back(Sound4);
     v.push_back(Sound5);
-    for(int c = 0; c<5; c++) {
+    for(int c = 0; c<4; c++) {
         printf("This is Sound No.: %s\n\r",v.at(c).file_location);
 
     }
+    
+    
+    //v.erase(3);
+    //v.remove(v.begin()+1);
     v.erase(v.begin() + 1);
     v.at(1);
     classSoundFile RandomSound;
-    RandomSound.file_location = 'placeholder';
-    v.push_back(RandomSound);
-    for(int c = 0; c<5; c++) {
+    RandomSound.file_location = '22';
+    //v.push_back(RandomSound);
+    v[1] = RandomSound;
+    for(int c = 0; c<4; c++) {
         printf("This is Sound No.: %s\n\r",v.at(c).file_location);
 
     }
-
+*/
 
     /*
      int ArrayOfSounds[6];