一関 Aチーム / ArduinoUsbHostShield
Revision:
0:b1ce54272580
diff -r 000000000000 -r b1ce54272580 USB_Host/XBOXUSB.h
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/USB_Host/XBOXUSB.h	Sat Jan 18 15:06:35 2020 +0000
@@ -0,0 +1,226 @@
+/* Copyright (C) 2012 Kristian Lauszus, TKJ Electronics. All rights reserved.
+
+ This software may be distributed and modified under the terms of the GNU
+ General Public License version 2 (GPL2) as published by the Free Software
+ Foundation and appearing in the file GPL2.TXT included in the packaging of
+ this file. Please note that GPL2 Section 2[b] requires that all works based
+ on this software must also be made publicly available under the terms of
+ the GPL2 ("Copyleft").
+
+ Contact information
+ -------------------
+
+ Kristian Lauszus, TKJ Electronics
+ Web      :  http://www.tkjelectronics.com
+ e-mail   :  kristianl@tkjelectronics.com
+ */
+
+#ifndef _xboxusb_h_
+#define _xboxusb_h_
+
+#include "Usb.h"
+#include "usbhid.h"
+#include "xboxEnums.h"
+
+/* Data Xbox 360 taken from descriptors */
+#define EP_MAXPKTSIZE       32 // max size for data via USB
+
+/* Names we give to the 3 Xbox360 pipes */
+#define XBOX_CONTROL_PIPE    0
+#define XBOX_INPUT_PIPE      1
+#define XBOX_OUTPUT_PIPE     2
+
+// PID and VID of the different devices
+#define XBOX_VID                                0x045E // Microsoft Corporation
+#define MADCATZ_VID                             0x1BAD // For unofficial Mad Catz controllers
+#define JOYTECH_VID                             0x162E // For unofficial Joytech controllers
+#define GAMESTOP_VID                            0x0E6F // Gamestop controller
+
+#define XBOX_WIRED_PID                          0x028E // Microsoft 360 Wired controller
+#define XBOX_WIRELESS_PID                       0x028F // Wireless controller only support charging
+#define XBOX_WIRELESS_RECEIVER_PID              0x0719 // Microsoft Wireless Gaming Receiver
+#define XBOX_WIRELESS_RECEIVER_THIRD_PARTY_PID  0x0291 // Third party Wireless Gaming Receiver
+#define MADCATZ_WIRED_PID                       0xF016 // Mad Catz wired controller
+#define JOYTECH_WIRED_PID                       0xBEEF // For Joytech wired controller
+#define GAMESTOP_WIRED_PID                      0x0401 // Gamestop wired controller
+#define AFTERGLOW_WIRED_PID                     0x0213 // Afterglow wired controller - it uses the same VID as a Gamestop controller
+
+#define XBOX_REPORT_BUFFER_SIZE 14 // Size of the input report buffer
+
+#define XBOX_MAX_ENDPOINTS   3
+
+/** This class implements support for a Xbox wired controller via USB. */
+class XBOXUSB : public USBDeviceConfig {
+public:
+        /**
+         * Constructor for the XBOXUSB class.
+         * @param  pUsb   Pointer to USB class instance.
+         */
+        XBOXUSB(USB *pUsb);
+
+        /** @name USBDeviceConfig implementation */
+        /**
+         * Initialize the Xbox Controller.
+         * @param  parent   Hub number.
+         * @param  port     Port number on the hub.
+         * @param  lowspeed Speed of the device.
+         * @return          0 on success.
+         */
+        uint8_t Init(uint8_t parent, uint8_t port, bool lowspeed);
+        /**
+         * Release the USB device.
+         * @return 0 on success.
+         */
+        uint8_t Release();
+        /**
+         * Poll the USB Input endpoins and run the state machines.
+         * @return 0 on success.
+         */
+        uint8_t Poll();
+
+        /**
+         * Get the device address.
+         * @return The device address.
+         */
+        virtual uint8_t GetAddress() {
+                return bAddress;
+        };
+
+        /**
+         * Used to check if the controller has been initialized.
+         * @return True if it's ready.
+         */
+        virtual bool isReady() {
+                return bPollEnable;
+        };
+
+        /**
+         * Used by the USB core to check what this driver support.
+         * @param  vid The device's VID.
+         * @param  pid The device's PID.
+         * @return     Returns true if the device's VID and PID matches this driver.
+         */
+        virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
+                return ((vid == XBOX_VID || vid == MADCATZ_VID || vid == JOYTECH_VID || vid == GAMESTOP_VID) && (pid == XBOX_WIRED_PID || pid == MADCATZ_WIRED_PID || pid == GAMESTOP_WIRED_PID || pid == AFTERGLOW_WIRED_PID || pid == JOYTECH_WIRED_PID));
+        };
+        /**@}*/
+
+        /** @name Xbox Controller functions */
+        /**
+         * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
+         *
+         * While getButtonClick(ButtonEnum b) will only return it once.
+         *
+         * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
+         * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
+         * @param  b          ::ButtonEnum to read.
+         * @return            getButtonClick(ButtonEnum b) will return a bool, while getButtonPress(ButtonEnum b) will return a byte if reading ::L2 or ::R2.
+         */
+        uint8_t getButtonPress(ButtonEnum b);
+        bool getButtonClick(ButtonEnum b);
+        /**@}*/
+
+        /** @name Xbox Controller functions */
+        /**
+         * Return the analog value from the joysticks on the controller.
+         * @param  a          Either ::LeftHatX, ::LeftHatY, ::RightHatX or ::RightHatY.
+         * @return            Returns a signed 16-bit integer.
+         */
+        int16_t getAnalogHat(AnalogHatEnum a);
+
+        /** Turn rumble off and all the LEDs on the controller. */
+        void setAllOff() {
+                setRumbleOn(0, 0);
+                setLedRaw(0);
+        };
+
+        /** Turn rumble off the controller. */
+        void setRumbleOff() {
+                setRumbleOn(0, 0);
+        };
+        /**
+         * Turn rumble on.
+         * @param lValue     Left motor (big weight) inside the controller.
+         * @param rValue     Right motor (small weight) inside the controller.
+         */
+        void setRumbleOn(uint8_t lValue, uint8_t rValue);
+        /**
+         * Set LED value. Without using the ::LEDEnum or ::LEDModeEnum.
+         * @param value      See:
+         * setLedOff(), setLedOn(LEDEnum l),
+         * setLedBlink(LEDEnum l), and setLedMode(LEDModeEnum lm).
+         */
+        void setLedRaw(uint8_t value);
+
+        /** Turn all LEDs off the controller. */
+        void setLedOff() {
+                setLedRaw(0);
+        };
+        /**
+         * Turn on a LED by using ::LEDEnum.
+         * @param l          ::OFF, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
+         */
+        void setLedOn(LEDEnum l);
+        /**
+         * Turn on a LED by using ::LEDEnum.
+         * @param l          ::ALL, ::LED1, ::LED2, ::LED3 and ::LED4 is supported by the Xbox controller.
+         */
+        void setLedBlink(LEDEnum l);
+        /**
+         * Used to set special LED modes supported by the Xbox controller.
+         * @param lm         See ::LEDModeEnum.
+         */
+        void setLedMode(LEDModeEnum lm);
+
+        /**
+         * Used to call your own function when the controller is successfully initialized.
+         * @param funcOnInit Function to call.
+         */
+        void attachOnInit(void (*funcOnInit)(void)) {
+                pFuncOnInit = funcOnInit;
+        };
+        /**@}*/
+
+        /** True if a Xbox 360 controller is connected. */
+        bool Xbox360Connected;
+
+protected:
+        /** Pointer to USB class instance. */
+        USB *pUsb;
+        /** Device address. */
+        uint8_t bAddress;
+        /** Endpoint info structure. */
+        EpInfo epInfo[XBOX_MAX_ENDPOINTS];
+
+private:
+        /**
+         * Called when the controller is successfully initialized.
+         * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
+         * This is useful for instance if you want to set the LEDs in a specific way.
+         */
+        void onInit();
+        void (*pFuncOnInit)(void); // Pointer to function called in onInit()
+
+        bool bPollEnable;
+
+        /* Variables to store the buttons */
+        uint32_t ButtonState;
+        uint32_t OldButtonState;
+        uint16_t ButtonClickState;
+        int16_t hatValue[4];
+        uint16_t controllerStatus;
+
+        bool L2Clicked; // These buttons are analog, so we use we use these bools to check if they where clicked or not
+        bool R2Clicked;
+
+        uint8_t readBuf[EP_MAXPKTSIZE]; // General purpose buffer for input data
+        uint8_t writeBuf[8]; // General purpose buffer for output data
+
+        void readReport(); // read incoming data
+        void printReport(); // print incoming date - Uncomment for debugging
+
+        /* Private commands */
+        void XboxCommand(uint8_t* data, uint16_t nbytes);
+};
+#endif
+