一関 Aチーム / ArduinoUsbHostShield
Committer:
robo_ichinoseki_a
Date:
Sat May 02 05:56:48 2020 +0000
Revision:
1:da31140f2a1c
Parent:
0:b1ce54272580
update

Who changed what in which revision?

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kotakku 0:b1ce54272580 1 /* Copyright (C) 2013 Kristian Lauszus, TKJ Electronics. All rights reserved.
kotakku 0:b1ce54272580 2
kotakku 0:b1ce54272580 3 This software may be distributed and modified under the terms of the GNU
kotakku 0:b1ce54272580 4 General Public License version 2 (GPL2) as published by the Free Software
kotakku 0:b1ce54272580 5 Foundation and appearing in the file GPL2.TXT included in the packaging of
kotakku 0:b1ce54272580 6 this file. Please note that GPL2 Section 2[b] requires that all works based
kotakku 0:b1ce54272580 7 on this software must also be made publicly available under the terms of
kotakku 0:b1ce54272580 8 the GPL2 ("Copyleft").
kotakku 0:b1ce54272580 9
kotakku 0:b1ce54272580 10 Contact information
kotakku 0:b1ce54272580 11 -------------------
kotakku 0:b1ce54272580 12
kotakku 0:b1ce54272580 13 Kristian Lauszus, TKJ Electronics
kotakku 0:b1ce54272580 14 Web : http://www.tkjelectronics.com
kotakku 0:b1ce54272580 15 e-mail : kristianl@tkjelectronics.com
kotakku 0:b1ce54272580 16 */
kotakku 0:b1ce54272580 17
kotakku 0:b1ce54272580 18 #ifndef _controllerenums_h
kotakku 0:b1ce54272580 19 #define _controllerenums_h
kotakku 0:b1ce54272580 20
kotakku 0:b1ce54272580 21 #if defined(ESP32)
kotakku 0:b1ce54272580 22 #undef PS
kotakku 0:b1ce54272580 23 #endif
kotakku 0:b1ce54272580 24
kotakku 0:b1ce54272580 25 /**
kotakku 0:b1ce54272580 26 * This header file is used to store different enums for the controllers,
kotakku 0:b1ce54272580 27 * This is necessary so all the different libraries can be used at once.
kotakku 0:b1ce54272580 28 */
kotakku 0:b1ce54272580 29
kotakku 0:b1ce54272580 30 /** Enum used to turn on the LEDs on the different controllers. */
kotakku 0:b1ce54272580 31 enum LEDEnum {
kotakku 0:b1ce54272580 32 OFF = 0,
kotakku 0:b1ce54272580 33 #ifndef RBL_NRF51822
kotakku 0:b1ce54272580 34 CONTROLLER_LED1 = 1,
kotakku 0:b1ce54272580 35 CONTROLLER_LED2 = 2,
kotakku 0:b1ce54272580 36 CONTROLLER_LED3 = 3,
kotakku 0:b1ce54272580 37 CONTROLLER_LED4 = 4,
kotakku 0:b1ce54272580 38 #endif
kotakku 0:b1ce54272580 39 CONTROLLER_LED5 = 5,
kotakku 0:b1ce54272580 40 CONTROLLER_LED6 = 6,
kotakku 0:b1ce54272580 41 CONTROLLER_LED7 = 7,
kotakku 0:b1ce54272580 42 CONTROLLER_LED8 = 8,
kotakku 0:b1ce54272580 43 CONTROLLER_LED9 = 9,
kotakku 0:b1ce54272580 44 CONTROLLER_LED10 = 10,
kotakku 0:b1ce54272580 45 /** Used to blink all LEDs on the Xbox controller */
kotakku 0:b1ce54272580 46 ALL = 5,
kotakku 0:b1ce54272580 47 };
kotakku 0:b1ce54272580 48
kotakku 0:b1ce54272580 49 /** Used to set the colors of the Move and PS4 controller. */
kotakku 0:b1ce54272580 50 enum ColorsEnum {
kotakku 0:b1ce54272580 51 /** r = 255, g = 0, b = 0 */
kotakku 0:b1ce54272580 52 Red = 0xFF0000,
kotakku 0:b1ce54272580 53 /** r = 0, g = 255, b = 0 */
kotakku 0:b1ce54272580 54 Green = 0xFF00,
kotakku 0:b1ce54272580 55 /** r = 0, g = 0, b = 255 */
kotakku 0:b1ce54272580 56 Blue = 0xFF,
kotakku 0:b1ce54272580 57
kotakku 0:b1ce54272580 58 /** r = 255, g = 235, b = 4 */
kotakku 0:b1ce54272580 59 Yellow = 0xFFEB04,
kotakku 0:b1ce54272580 60 /** r = 0, g = 255, b = 255 */
kotakku 0:b1ce54272580 61 Lightblue = 0xFFFF,
kotakku 0:b1ce54272580 62 /** r = 255, g = 0, b = 255 */
kotakku 0:b1ce54272580 63 Purple = 0xFF00FF,
kotakku 0:b1ce54272580 64 Purble = 0xFF00FF,
kotakku 0:b1ce54272580 65
kotakku 0:b1ce54272580 66 /** r = 255, g = 255, b = 255 */
kotakku 0:b1ce54272580 67 White = 0xFFFFFF,
kotakku 0:b1ce54272580 68 /** r = 0, g = 0, b = 0 */
kotakku 0:b1ce54272580 69 Off = 0x00,
kotakku 0:b1ce54272580 70 };
kotakku 0:b1ce54272580 71
kotakku 0:b1ce54272580 72 enum RumbleEnum {
kotakku 0:b1ce54272580 73 RumbleHigh = 0x10,
kotakku 0:b1ce54272580 74 RumbleLow = 0x20,
kotakku 0:b1ce54272580 75 };
kotakku 0:b1ce54272580 76
kotakku 0:b1ce54272580 77 /** This enum is used to read all the different buttons on the different controllers */
kotakku 0:b1ce54272580 78 enum ButtonEnum {
kotakku 0:b1ce54272580 79 /**@{*/
kotakku 0:b1ce54272580 80 /** These buttons are available on all the the controllers */
kotakku 0:b1ce54272580 81 UP = 0,
kotakku 0:b1ce54272580 82 RIGHT = 1,
kotakku 0:b1ce54272580 83 DOWN = 2,
kotakku 0:b1ce54272580 84 LEFT = 3,
kotakku 0:b1ce54272580 85 /**@}*/
kotakku 0:b1ce54272580 86
kotakku 0:b1ce54272580 87 /**@{*/
kotakku 0:b1ce54272580 88 /** Wii buttons */
kotakku 0:b1ce54272580 89 PLUS = 5,
kotakku 0:b1ce54272580 90 TWO = 6,
kotakku 0:b1ce54272580 91 ONE = 7,
kotakku 0:b1ce54272580 92 MINUS = 8,
kotakku 0:b1ce54272580 93 HOME = 9,
kotakku 0:b1ce54272580 94 Z = 10,
kotakku 0:b1ce54272580 95 C = 11,
kotakku 0:b1ce54272580 96 B = 12,
kotakku 0:b1ce54272580 97 A = 13,
kotakku 0:b1ce54272580 98 /**@}*/
kotakku 0:b1ce54272580 99
kotakku 0:b1ce54272580 100 /**@{*/
kotakku 0:b1ce54272580 101 /** These are only available on the Wii U Pro Controller */
kotakku 0:b1ce54272580 102 L = 16,
kotakku 0:b1ce54272580 103 R = 17,
kotakku 0:b1ce54272580 104 ZL = 18,
kotakku 0:b1ce54272580 105 ZR = 19,
kotakku 0:b1ce54272580 106 /**@}*/
kotakku 0:b1ce54272580 107
kotakku 0:b1ce54272580 108 /**@{*/
kotakku 0:b1ce54272580 109 /** PS3 controllers buttons */
kotakku 0:b1ce54272580 110 SELECT = 4,
kotakku 0:b1ce54272580 111 START = 5,
kotakku 0:b1ce54272580 112 L3 = 6,
kotakku 0:b1ce54272580 113 R3 = 7,
kotakku 0:b1ce54272580 114
kotakku 0:b1ce54272580 115 L2 = 8,
kotakku 0:b1ce54272580 116 R2 = 9,
kotakku 0:b1ce54272580 117 L1 = 10,
kotakku 0:b1ce54272580 118 R1 = 11,
kotakku 0:b1ce54272580 119 TRIANGLE = 12,
kotakku 0:b1ce54272580 120 CIRCLE = 13,
kotakku 0:b1ce54272580 121 CROSS = 14,
kotakku 0:b1ce54272580 122 SQUARE = 15,
kotakku 0:b1ce54272580 123
kotakku 0:b1ce54272580 124 PS = 16,
kotakku 0:b1ce54272580 125
kotakku 0:b1ce54272580 126 MOVE = 17, // Covers 12 bits - we only need to read the top 8
kotakku 0:b1ce54272580 127 T = 18, // Covers 12 bits - we only need to read the top 8
kotakku 0:b1ce54272580 128 /**@}*/
kotakku 0:b1ce54272580 129
kotakku 0:b1ce54272580 130 /** PS4 controllers buttons - SHARE and OPTIONS are present instead of SELECT and START */
kotakku 0:b1ce54272580 131 SHARE = 4,
kotakku 0:b1ce54272580 132 OPTIONS = 5,
kotakku 0:b1ce54272580 133 TOUCHPAD = 17,
kotakku 0:b1ce54272580 134 /**@}*/
kotakku 0:b1ce54272580 135
kotakku 0:b1ce54272580 136 /**@{*/
kotakku 0:b1ce54272580 137 /** Xbox buttons */
kotakku 0:b1ce54272580 138 BACK = 4,
kotakku 0:b1ce54272580 139 X = 14,
kotakku 0:b1ce54272580 140 Y = 15,
kotakku 0:b1ce54272580 141 XBOX = 16,
kotakku 0:b1ce54272580 142 SYNC = 17,
kotakku 0:b1ce54272580 143 BLACK = 8, // Available on the original Xbox controller
kotakku 0:b1ce54272580 144 WHITE = 9, // Available on the original Xbox controller
kotakku 0:b1ce54272580 145 /**@}*/
kotakku 0:b1ce54272580 146
kotakku 0:b1ce54272580 147 /** PS Buzz controllers */
kotakku 0:b1ce54272580 148 RED = 0,
kotakku 0:b1ce54272580 149 YELLOW = 1,
kotakku 0:b1ce54272580 150 GREEN = 2,
kotakku 0:b1ce54272580 151 ORANGE = 3,
kotakku 0:b1ce54272580 152 BLUE = 4,
kotakku 0:b1ce54272580 153 /**@}*/
kotakku 0:b1ce54272580 154 };
kotakku 0:b1ce54272580 155
kotakku 0:b1ce54272580 156 /** Joysticks on the PS3 and Xbox controllers. */
kotakku 0:b1ce54272580 157 enum AnalogHatEnum {
kotakku 0:b1ce54272580 158 /** Left joystick x-axis */
kotakku 0:b1ce54272580 159 LeftHatX = 0,
kotakku 0:b1ce54272580 160 /** Left joystick y-axis */
kotakku 0:b1ce54272580 161 LeftHatY = 1,
kotakku 0:b1ce54272580 162 /** Right joystick x-axis */
kotakku 0:b1ce54272580 163 RightHatX = 2,
kotakku 0:b1ce54272580 164 /** Right joystick y-axis */
kotakku 0:b1ce54272580 165 RightHatY = 3,
kotakku 0:b1ce54272580 166 };
kotakku 0:b1ce54272580 167
kotakku 0:b1ce54272580 168 /**
kotakku 0:b1ce54272580 169 * Sensors inside the Sixaxis Dualshock 3, Move controller and PS4 controller.
kotakku 0:b1ce54272580 170 * <B>Note:</B> that the location is shifted 9 when it's connected via USB on the PS3 controller.
kotakku 0:b1ce54272580 171 */
kotakku 0:b1ce54272580 172 enum SensorEnum {
kotakku 0:b1ce54272580 173 /** Accelerometer values */
kotakku 0:b1ce54272580 174 aX = 50, aY = 52, aZ = 54,
kotakku 0:b1ce54272580 175 /** Gyro z-axis */
kotakku 0:b1ce54272580 176 gZ = 56,
kotakku 0:b1ce54272580 177 gX, gY, // These are not available on the PS3 controller
kotakku 0:b1ce54272580 178
kotakku 0:b1ce54272580 179 /** Accelerometer x-axis */
kotakku 0:b1ce54272580 180 aXmove = 28,
kotakku 0:b1ce54272580 181 /** Accelerometer z-axis */
kotakku 0:b1ce54272580 182 aZmove = 30,
kotakku 0:b1ce54272580 183 /** Accelerometer y-axis */
kotakku 0:b1ce54272580 184 aYmove = 32,
kotakku 0:b1ce54272580 185
kotakku 0:b1ce54272580 186 /** Gyro x-axis */
kotakku 0:b1ce54272580 187 gXmove = 40,
kotakku 0:b1ce54272580 188 /** Gyro z-axis */
kotakku 0:b1ce54272580 189 gZmove = 42,
kotakku 0:b1ce54272580 190 /** Gyro y-axis */
kotakku 0:b1ce54272580 191 gYmove = 44,
kotakku 0:b1ce54272580 192
kotakku 0:b1ce54272580 193 /** Temperature sensor */
kotakku 0:b1ce54272580 194 tempMove = 46,
kotakku 0:b1ce54272580 195
kotakku 0:b1ce54272580 196 /** Magnetometer x-axis */
kotakku 0:b1ce54272580 197 mXmove = 47,
kotakku 0:b1ce54272580 198 /** Magnetometer z-axis */
kotakku 0:b1ce54272580 199 mZmove = 49,
kotakku 0:b1ce54272580 200 /** Magnetometer y-axis */
kotakku 0:b1ce54272580 201 mYmove = 50,
kotakku 0:b1ce54272580 202 };
kotakku 0:b1ce54272580 203
kotakku 0:b1ce54272580 204 /** Used to get the angle calculated using the PS3 controller and PS4 controller. */
kotakku 0:b1ce54272580 205 enum AngleEnum {
kotakku 0:b1ce54272580 206 Pitch = 0x01,
kotakku 0:b1ce54272580 207 Roll = 0x02,
kotakku 0:b1ce54272580 208 };
kotakku 0:b1ce54272580 209
kotakku 0:b1ce54272580 210 #endif
kotakku 0:b1ce54272580 211