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baseline features - a little buggy
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hardware.cpp
- Committer:
- robbiehuey
- Date:
- 2021-04-10
- Revision:
- 2:cf4e61c051a4
- Parent:
- 1:4421c1e849e9
File content as of revision 2:cf4e61c051a4:
// This header has all the (extern) declarations of the globals. // "extern" means "this is instantiated somewhere, but here's what the name // means. #include "globals.h" #include "hardware.h" #include "graphics.h" // We need to actually instantiate all of the globals (i.e. declare them once // without the extern keyword). That's what this file does! // Hardware initialization: Instantiate all the things! uLCD_4DGL uLCD(p9,p10,p11); // LCD Screen (tx, rx, reset) //SDFileSystem sd(p5, p6, p7, p8, "sd"); // SD Card(mosi, miso, sck, cs) Serial pc(USBTX,USBRX); // USB Console (tx, rx) MMA8452 acc(p28, p27, 100000); // Accelerometer (sda, sdc, rate) DigitalIn button1(p21); // Pushbuttons (pin) DigitalIn button2(p22); DigitalIn button3(p23); AnalogOut DACout(p18); // Speaker (pin) PwmOut speaker(p25); wave_player waver(&DACout); // Some hardware also needs to have functions called before it will set up // properly. Do that here. int hardware_init() { draw_start(); // Initialize pushbuttons button1.mode(PullUp); button2.mode(PullUp); button3.mode(PullUp); return ERROR_NONE; } // Implement this function. // HINT: lookup your accelerometer under mbed site > Hardware> Components // and look at demo code GameInputs read_inputs() { GameInputs in; acc.readXYZGravity(&in.ax,&in.ay,&in.az); in.b1 = !button1; in.b2 = !button2; in.b3 = !button3; return in; }