![](/media/cache/img/default_profile.jpg.50x50_q85.jpg)
baseline features - a little buggy
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
hardware.h
- Committer:
- DCchico
- Date:
- 2021-03-29
- Revision:
- 0:95264f964374
File content as of revision 0:95264f964374:
#ifndef HARDWARE_H #define HARDWARE_H /** * Structure that represents all the inputs to the game. * If additional hardware is added, new elements should be added to this struct. */ struct GameInputs { int b1, b2, b3; // Button presses double ax, ay, az; // Accelerometer readings }; /** * Initialize all the hardware. */ int hardware_init(); /** * Read all the user inputs. * This is all input hardware interaction should happen. * Returns a GameInputs struct that has all the inputs recorded. * This GameInputs is used elsewhere to compute the game update. */ GameInputs read_inputs(); #endif // HARDWARE_H