baseline features - a little buggy
Dependencies: mbed wave_player 4DGL-uLCD-SE MMA8452
fruit.cpp
- Committer:
- DCchico
- Date:
- 2021-03-29
- Revision:
- 0:95264f964374
- Child:
- 1:4421c1e849e9
File content as of revision 0:95264f964374:
//================================================================= // Implementation of fruit module. // // Copyright 2020 Georgia Tech. All rights reserved. // The materials provided by the instructor in this course are for // the use of the students currently enrolled in the course. // Copyrighted course materials may not be further disseminated. // This file must not be made publicly available anywhere. //================================================================== #include "fruit_private.h" #include "doubly_linked_list.h" int fruit_tick=0; //Create a DLL for fruits DLinkedList* fruitDLL = NULL; void fruit_init(void) { //Create a new doubly linked list of fruits fruitDLL = create_dlinkedlist(); } void fruit_generator(void){ fruit_tick++; // only fire the fruit at certain ticks if((fruit_tick % FRUIT_INTERVAL)==0 || fruit_tick==0){ //printf("fruit_create()"); fruit_create(); } // update the fruits and draw them fruit_update_position(); } void fruit_create(void){ FRUIT* M = (FRUIT*)malloc(sizeof(FRUIT)); // M->y = 0; //each fruit has its own tick M->type = rand() % 3; switch (M->type) { case 0: M->draw = draw_bomb; break; case 1: M->draw = draw_orange; break; case 2: M->draw = draw_banana; break; default: break; } M->tick = 0; //set a random source for the fruit M->direction = rand() % 3; if (M->direction == 0){ M->source = rand() % (SIZE_X - FRUIT_SIZE - PLAYER_SPACE); //set a random target for the fruit M->target = rand() % (SIZE_X - FRUIT_SIZE - PLAYER_SPACE); //the fruit starts at its source M->box.topLeft.x = M->source + PLAYER_SPACE; M->box.topLeft.y = 0; // = {M->source + PLAYER_SPACE, 0}; M->box.bottomRight.x = M->source + FRUIT_SIZE + PLAYER_SPACE; M->box.bottomRight.y = FRUIT_SIZE; //M->box.bottomRight = {M->source + FRUIT_SIZE + PLAYER_SPACE, FRUIT_SIZE}; double diagnal = sqrt((M->source - M->target)*(M->source - M->target) + SIZE_Y*SIZE_Y); M->delta_x = (M->target - M->source) / diagnal; M->delta_y = fabs(SIZE_Y / diagnal); } else if(M->direction == 1){ M->source = rand() % (SIZE_Y - FRUIT_SIZE); //set a random target for the fruit M->target = rand() % (SIZE_Y - FRUIT_SIZE); M->box.topLeft.x = PLAYER_SPACE; M->box.topLeft.y = M->source; //M->box.topLeft = {PLAYER_SPACE, M->source}; M->box.bottomRight.x = PLAYER_SPACE + FRUIT_SIZE; M->box.bottomRight.y = M->source + FRUIT_SIZE; //M->box.bottomRight = {PLAYER_SPACE + FRUIT_SIZE, M->source + FRUIT_SIZE}; double diagnal = sqrt((M->source - M->target)*(M->source - M->target) + (SIZE_X - PLAYER_SPACE)*(SIZE_X - PLAYER_SPACE)); M->delta_x = (SIZE_X - PLAYER_SPACE) / diagnal; M->delta_y = fabs((M->target - M->source) / diagnal); }else{ M->source = rand() % (SIZE_Y - FRUIT_SIZE); //set a random target for the fruit M->target = rand() % (SIZE_Y - FRUIT_SIZE); M->box.topLeft.x = PLAYER_SPACE + SIZE_X - FRUIT_SIZE; M->box.topLeft.y = M->source; //M->box.topLeft = {PLAYER_SPACE + SIZE_X - FRUIT_SIZE, M->source}; M->box.bottomRight.x = PLAYER_SPACE + SIZE_X; M->box.bottomRight.y = M->source + FRUIT_SIZE; //M->box.bottomRight = {PLAYER_SPACE + SIZE_X, M->source + FRUIT_SIZE}; double diagnal = sqrt((M->source - M->target)*(M->source - M->target) + (SIZE_X - PLAYER_SPACE)*(SIZE_X - PLAYER_SPACE)); M->delta_x = (PLAYER_SPACE - SIZE_X) / diagnal; M->delta_y = fabs((M->target - M->source) / diagnal); } M->status = FRUIT_ACTIVE; insertHead(fruitDLL, M); } void fruit_update_position(void){ //controls how fast the fruit will move int rate = FRUIT_SPEED; //delta_x and delta_y account for the slope of the fruit DrawFunc draw = NULL; LLNode* current = fruitDLL->head; FRUIT* newFruit; //iterate over all fruits while(current) { newFruit = (FRUIT*) current->data; if(newFruit->status == FRUIT_SLICED || newFruit->box.topLeft.x > 127 || newFruit->box.topLeft.y > 127 || newFruit->box.bottomRight.x < 0 || newFruit->box.bottomRight.y < 0) { //cover the last fruit location draw_nothing(newFruit->box); // clear the fruit on the screen draw = NULL; // Remove it from the list //pc.printf("deleting fruit node...\n"); deleteNode(fruitDLL, current); //pc.printf("fruit node deleted.\n"); } else { //cover the last fruit location draw_nothing(newFruit->box); // update fruit position //pc.printf("%f, %f\n", newFruit->delta_x, newFruit->delta_y); newFruit->box.topLeft.x += rate*newFruit->delta_x; newFruit->box.topLeft.y += rate*newFruit->delta_y; newFruit->box.bottomRight.x += rate*newFruit->delta_x; newFruit->box.bottomRight.y += rate*newFruit->delta_y; //pc.printf(" %f, %f", newFruit->delta_x, newFruit->delta_y); // draw fruit draw = newFruit->draw; //update fruit's internal tick newFruit->tick++; //current->data = (void*) newFruit; } // Advance the loop if(draw) draw(newFruit->box); current = current->next; } } DLinkedList* get_fruit_list() { }