baseline features - a little buggy

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
0:95264f964374
Child:
1:4421c1e849e9
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/graphics.cpp	Mon Mar 29 21:17:26 2021 -0400
@@ -0,0 +1,56 @@
+#include "graphics.h"
+#include "globals.h"
+
+#define YELLOW 0xFFFF00
+#define GREEN 0x00FF00
+#define WHITE 0xFFFFFF
+#define BLACK 0x000000
+#define BROWN  0xD2691E
+#define DIRT   BROWN
+#define RED    0xFF0000
+#define ORANGE 0xFFA500
+void draw_img(int u, int v, const char* img)
+{
+    int colors[11*11];
+    for (int i = 0; i < 11*11; i++)
+    {
+        if (img[i] == 'R') colors[i] = RED;
+        else if (img[i] == 'Y') colors[i] = YELLOW;
+        else if (img[i] == 'G') colors[i] = GREEN;
+        else if (img[i] == 'D') colors[i] = DIRT;
+        // else if (img[i] == '5') colors[i] = LGREY;
+        // else if (img[i] == '3') colors[i] = DGREY;
+        else colors[i] = BLACK;
+    }
+    uLCD.BLIT(u, v, 11, 11, colors);
+    wait_us(250); // Recovery time!
+}
+
+void draw_player(int u, int v, int key)
+{
+    uLCD.filled_rectangle(u, v, u+11, v+11, WHITE);
+}
+
+void draw_nothing(boundingBox b)
+{
+    // Erase a bounding box
+    uLCD.filled_rectangle(b.topLeft.x, b.topLeft.y, b.bottomRight.x, b.bottomRight.y, BLACK);
+}
+
+void draw_bomb(boundingBox b)
+{
+    // Draw an apple using a filled_rectangle or get creative and use a sprite!
+    uLCD.filled_rectangle(b.topLeft.x, b.topLeft.y, b.bottomRight.x, b.bottomRight.y, RED);
+}
+
+void draw_banana(boundingBox b)
+{
+    // Draw a banana using a filled_rectangle or get creative and use a sprite!
+    uLCD.filled_rectangle(b.topLeft.x, b.topLeft.y, b.bottomRight.x, b.bottomRight.y, YELLOW);
+}
+
+void draw_orange(boundingBox b)
+{
+// Draw an orange using a filled_rectangle or get creative and use a sprite!
+    uLCD.filled_rectangle(b.topLeft.x, b.topLeft.y, b.bottomRight.x, b.bottomRight.y, ORANGE);
+}