baseline features - a little buggy

Dependencies:   mbed wave_player 4DGL-uLCD-SE MMA8452

Revision:
0:95264f964374
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/fruit_private.h	Mon Mar 29 21:17:26 2021 -0400
@@ -0,0 +1,36 @@
+//=================================================================
+// The header file defining the fruit module
+//
+// Copyright 2020 Georgia Tech.  All rights reserved.
+// The materials provided by the instructor in this course are for
+// the use of the students currently enrolled in the course.
+// Copyrighted course materials may not be further disseminated.
+// This file must not be made publicly available anywhere.
+//==================================================================
+#ifndef FRUIT_PRIVATE_H
+#define FRUIT_PRIVATE_H
+
+#include "mbed.h"
+#include "globals.h"
+#include "fruit_public.h"
+
+//==== [private settings] ====
+int FRUIT_INTERVAL = 10;
+int FRUIT_SPEED = 5;
+int FRUIT_SIZE = 10;
+int PLAYER_SPACE = 20;
+
+//==== [private type] ====
+
+//==== [private function] ====
+/** Generate a random fruit and add it to the fruit DLL
+*/
+void fruit_create(void);
+/** Iterate over all fruit and update their positions using the rate of motion
+ *  and the deltaX and deltaY generated by fruit create
+*/
+void fruit_update_position(void);
+
+#endif //FRUIT_PRIVATE_H
+
+