Rahul Maran
/
JoystickFR
a
main.cpp
- Committer:
- rmaran6
- Date:
- 2016-09-06
- Revision:
- 0:e2aff4d3ab3c
File content as of revision 0:e2aff4d3ab3c:
#include "mbed.h" BusOut mbedleds(LED1,LED2,LED3,LED4); //BusOut/In is faster than multiple DigitalOut/Ins class Nav_Switch { public: Nav_Switch(PinName up,PinName down,PinName left,PinName right,PinName fire); int read(); //boolean functions to test each switch bool up(); bool down(); bool left(); bool right(); bool fire(); //automatic read on RHS operator int (); //index to any switch array style bool operator[](int index) { return _pins[index]; }; private: BusIn _pins; }; Nav_Switch::Nav_Switch (PinName up,PinName down,PinName left,PinName right,PinName fire): _pins(up, down, left, right, fire) { _pins.mode(PullUp); //needed if pullups not on board or a bare nav switch is used - delete otherwise wait(0.001); //delays just a bit for pullups to pull inputs high } inline bool Nav_Switch::up() { return !(_pins[0]); } inline bool Nav_Switch::down() { return !(_pins[1]); } inline bool Nav_Switch::left() { return !(_pins[2]); } inline bool Nav_Switch::right() { return !(_pins[3]); } inline bool Nav_Switch::fire() { return !(_pins[4]); } inline int Nav_Switch::read() { return _pins.read(); } inline Nav_Switch::operator int () { return _pins.read(); } Nav_Switch myNav( p9, p6, p7, p5, p8); //pin order on Sparkfun breakout int main() { while(1) { //with pullups a button hit is a "0" - "~" inverts data to leds mbedleds = ~(myNav & 0x0F); //update leds with nav switch direction inputs if(myNav.fire()) mbedleds = 0x0F; //special all leds on case for fire (center button) //or use - if(myNav[4]==0) mbedleds = 0x0F; //can index a switch bit like this wait(0.02); } }