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Dependents: Nucleo_LCD_mcufriend_test
Fork of 24_TFT_STMNUCLEO by
lcd_base.h
- Committer:
- ttodorov
- Date:
- 2012-12-06
- Revision:
- 8:7a4791dbb065
- Parent:
- 7:5c418fc1879f
- Child:
- 9:58b328831d0a
File content as of revision 8:7a4791dbb065:
/** \file lcd_base.h
* \brief Base class for all LCD controller implementations.
* \copyright GNU Public License, v2. or later
*
* Generic object painting and screen control.
*
* This library is based on the Arduino/chipKIT UTFT library by Henning
* Karlsen, http://henningkarlsen.com/electronics/library.php?id=52
*
* Copyright (C)2010-2012 Henning Karlsen. All right reserved.
*
* Copyright (C)2012 Todor Todorov.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to:
*
* Free Software Foundation, Inc.
* 51 Franklin St, 5th Floor, Boston, MA 02110-1301, USA
*
*********************************************************************/
#ifndef TFTLCD_BASE_H
#define TFTLCD_BASE_H
#include "mbed.h"
#include "fonts.h"
#ifdef __cplusplus
extern "C" {
#endif
/** \def RGB(r,g,b)
* \brief Creates a RGB-565 color value.
*
* Displays which use 16 bits to assign colors to a specific pixel, use
* 5 bits for the red component, 6 bits for the green component and 5
* bits for the blue component. This macro converts the 3 full-size
* RGB bytes into one 16-bit RGB-565 value.
*/
#define RGB( r, g, b ) ( ( ( ( r ) & 248 ) | ( ( g ) >> 5 ) ) << 8 ) | ( ( ( ( g ) & 28 ) << 3 ) | ( ( b ) >> 3 ) )
/** \def COLOR_BLACK
* \brief Shorthand for RGB( 0, 0, 0 ).
*/
#define COLOR_BLACK RGB( 0x00, 0x00, 0x00 )
/** \def COLOR_WHITE
* \brief Shorthand for RGB( 255, 255, 255 ).
*/
#define COLOR_WHITE RGB( 0xFF, 0xFF, 0xFF )
/** \def COLOR_RED
* \brief Shorthand for RGB( 255, 0, 0 ).
*/
#define COLOR_RED RGB( 0xFF, 0x00, 0x00 )
/** \def COLOR_GREEN
* \brief Shorthand for RGB( 0, 255, 0 ).
*/
#define COLOR_GREEN RGB( 0x00, 0xFF, 0x00 )
/** \def COLOR_BLUE
* \brief Shorthand for RGB( 0, 0, 255 ).
*/
#define COLOR_BLUE RGB( 0x00, 0x00, 0xFF )
/** \typedef orientation_t
* \brief Display orientation.
*/
typedef enum Orientation_enum
{
PORTRAIT = 0, /**< Display height is bigger than its width. */
LANDSCAPE = 1, /**< Display width is bigger than its height. */
} orientation_t;
/** \typedef align_t
* \brief Horizontal text alignment on the line.
*/
typedef enum Alignment_enum
{
LEFT = 0, /**< Left-oriented, naturally gravitate closer to the left edge of the screen. */
CENTER = 9998, /**< Center-oriented, try to fit in the middle of the available space with equal free space to the left and right of the text. */
RIGHT = 9999, /**< Right-oriented, naturally gravitate closer to the right edge of the screen, leaving any remaining free space to the left of the text. */
} align_t;
/** \typedef font_metrics_t
* \brief Describes fonts and their properties.
* \sa Comments in fonts.h
*/
typedef struct Font_struct
{
const char* font; /**< A pointer to the first byte in the font. */
unsigned char width; /**< The width of each character, in pixels. */
unsigned char height; /**< Height of each character, in pixels. */
unsigned char offset; /**< Offset of the first character in the font. */
unsigned char numchars; /**< Count of the available characters in the font. */
} font_metrics_t;
/** Base class for LCD implementations.
*
* All separate LCD controller implementations have to subclass this one.
*
* \version 0.1
* \author Todor Todorov
*/
class LCD
{
public:
/** Initialize display.
*
* Wakes up the display from sleep, initializes power parameters.
* This function must be called first, befor any painting on the
* display is done, otherwise the positioning of graphical elements
* will not work properly and any paynt operation will not be visible
* or produce garbage.
*
* This function is controller-specific and needs to be implemented
* separately for each available display.
* \param oritentation The display orientation, landscape is default.
*/
virtual void Initialize( orientation_t orientation ) = 0;
/** Puts the display to sleep.
*
* When the display is in sleep mode, its power consumption is
* minimized. Before new pixel data can be written to the display
* memory, the controller needs to be brought out of sleep mode.
* \sa #WakeUp( void );
* \remarks The result of this operation might not be exactly as
* expected. Putting the display to sleep will cause the
* controller to switch to the standard color of the LCD,
* so depending on whether the display is normally white,
* or normally dark, the screen might or might not go
* dark. Additional power saving can be achieved, if
* the backlight of the used display is not hardwired on
* the PCB and can be controlled via the BL pin.
* \remarks This function is controller-specific and needs to be
* implemented separately for each available display.
*/
virtual void Sleep( void ) = 0;
/** Wakes up the display from sleep mode.
*
* This function needs to be called before any other, when the
* display has been put into sleep mode by a previois call to
* #Sleep( void ).
* \remarks This function is controller-specific and needs to be
* implemented separately for each available display.
*/
virtual void WakeUp( void ) = 0;
/** Set the foreground color for painting.
*
* This is the default foreground color to be used in painting operations.
* If a specific output function allows for a different color to be specified
* in place, the new setting will be used for that single operation only and
* will not change this value.
*
* \param color The color to be used. Use the RGB macro to create the correct
* color for the used LCD driver.
* \sa #RGB(r,g,b)
*/
virtual void SetForeground( unsigned int color = COLOR_WHITE );
/** Set the background color for painting.
*
* This is the default color to be used for "empty" pixels while painting.
* If a particular function allows for a different value to be specified
* when the function is called, the new value will be used only for this
* single call and will not change this setting.
*
* \param color The background color. Use the RGB macro to create the correct
* color for the used LCD driver.
* \sa #RGB(r,g,b)
*/
virtual void SetBackground( unsigned int color = COLOR_BLACK );
/** Sets the font to be used for painting of text on the screen.
* \param font A pointer to the font data.
* \sa Comments in file fonts.h
*/
virtual void SetFont( const char* font );
/** Gets the display width.
* \return Display width in pixels.
*/
unsigned short GetWidth( void );
/** Gets the display height.
* \return Display height in pixels.
*/
unsigned short GetHeight( void );
/** Fills the whole screen with a single color.
* \param color The color to be used. Use the RGB macro to create the correct
* color for the used LCD driver.
* \remarks The special values -1 and -2 signify the preset background and
* foreground colors, respectively. The backround color is the default.
*/
virtual void FillScreen( int color = -1 );
/** Clears the screen.
*
* This is the same as calling #FillScreen() or #FillScreen( -1 ) to use the background color.
*/
virtual void ClearScreen( void );
/** Draws a pixel at the specified location.
*
* By default the function will use the preset foreground color, but the background
* or a custom color could be used as well.
*
* \param x The horizontal offset of the pixel from the upper left corner of the screen.
* \param y The vertical offset of the pixel from the upper left corner of the screen.
* \param color The color to be used. Use the RGB macro for custom color to produce the
* correct format, or -1 for background and -2 for foreground color.
*/
virtual void DrawPixel( unsigned short x, unsigned short y, int color = -2 );
/** Draws a line.
*
* \param x1 Horizontal offset of the beginning point of the line.
* \param y1 Vertical offset of the beginning point of the line.
* \param x2 Horizontal offset of the end point of the line.
* \param y2 Verical offset of the end point of the line.
* \param color The color to use for painting; use -1 for background, or -2 for foreground,
* or the RGB macro for custom colors.
*/
virtual void DrawLine( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or use the RGB macro for custom color.
*/
virtual void DrawRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle and fills it with the paint color.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or use the RGB macro for custom color.
*/
virtual void DrawRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle with rounded corners.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or use the RGB macro for custom color.
*/
virtual void FillRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a rectangle with rounded corners and fills it with the paint color.
*
* \param x1 The horizontal offset of the beginning point of one of the rectangle's diagonals.
* \param y1 The vertical offset of the beginning point of one of the rectangle's diagonals.
* \param x2 The horizontal offset of the end point of the same of the rectangle's diagonals.
* \param y2 The vertical offset of the end point of the same of the rectangle's diagonals.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or use the RGB macro for custom color.
*/
virtual void FillRoundRect( unsigned short x1, unsigned short y1, unsigned short x2, unsigned short y2, int color = -2 );
/** Paints a circle.
*
* \param x The offset of the circle's center from the left edge of the screen.
* \param y The offset of the circle's center from the top edge of the screen.
* \param radius The circle's radius.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or use the RGB macro for custom color.
*/
virtual void DrawCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
/** Paints a circle and fills it with the paint color.
*
* \param x The offset of the circle's center from the left edge of the screen.
* \param y The offset of the circle's center from the top edge of the screen.
* \param radius The circle's radius.
* \param color The color to use for painting. -1 indicated background, -2 foreground, or use the RGB macro for custom color.
*/
virtual void FillCircle( unsigned short x, unsigned short y, unsigned short radius, int color = -2 );
/** Print a text on the screen.
*
* \param str The text.
* \param x The horizontal offset form the left edge of the screen. The special values LEFT, CENTER,
* or RIGHT can be used instead of pixel offset to indicate the text's horizontal alignment.
* \param y The vertical offset of the text from the top of the screen.
* \param fgColor The foreground to use for painting the text; -1 indicates background color, -2 the foreground setting, or custom color.
* \param bgColor The color to use for painting the empty pixels; -1 indicates the background color, -2 the foreground setting, or custom color.
* \param deg If different than 0, the text will be rotated at an angle this many degrees around its starting point. Default is not to ratate.
*/
virtual void Print( const char *str, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
/** Draw an image on the screen.
*
* The pixels of the picture must be in the RGB-565 format. The data can be provided
* as an array in a source or a header file. To convert an image file to the appropriate
* format, a special utility must be utilized. One such tool is provided by Henning Karlsen,
* the author of the UTFT display liberary and can be downloaded for free from his web site:
* http://henningkarlsen.com/electronics/library.php?id=52
*
* \param x Horizontal offset of the first pixel of the image.
* \param y Vertical offset of the first pixel of the image
* \param sx Width of the image.
* \param sy Height of the image.
* \param imgPixelData Image pixel array.
* \param scale A value of 1 will produce an image with its original size, while a different value will scale the image.
*/
virtual void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, const unsigned short* imgPixelData, unsigned char scale = 1 );
/** Draw an image on the screen.
*
* The pixels of the picture must be in the RGB-565 format. The data can be provided
* as an array in a source or a header file. To convert an image file to the appropriate
* format, a special utility must be utilized. One such tool is provided by Henning Karlsen,
* the author of the UTFT display liberary and can be downloaded for free from his web site:
* http://henningkarlsen.com/electronics/library.php?id=52
*
* \param x Horizontal offset of the first pixel of the image.
* \param y Vertical offset of the first pixel of the image
* \param sx Width of the image.
* \param sy Height of the image.
* \param imgPixelData Image pixel array.
* \param deg Angle to rotate the image before painting on screen, in degrees.
* \param rox
* \param roy
*/
virtual void DrawBitmap( unsigned short x, unsigned short y, unsigned short sx, unsigned short sy, const unsigned short* imgPixelData, unsigned short deg, unsigned short rox, unsigned short roy );
protected:
/** Creates an instance of the class.
*
* \param width Width of the display in pixels.
* \param height Height of the display in pixels.
* \param CS Pin connected to the CS input of the display.
* \param RS Pin connected to the RS input of the display.
* \param RESET Pin connected to the RESET input of the display.
*/
LCD( unsigned short width, unsigned short height ,PinName CS, PinName RS, PinName RESET );
/** Activates the display for command/data transfer.
*
* Usually achieved by pulling the CS pin of the display low.
*/
virtual void Activate( void );
/** Deactivates the display after data has been transmitted.
*
* Usually achieved by pulling the CS pin of the display high.
*/
virtual void Deactivate( void );
/** Sends a command to the display.
*
* \param cmd The display command.
* \remarks Commands are controller-specific and this function needs to
* be implemented separately for each available controller.
*/
virtual void WriteCmd( unsigned short cmd ) = 0;
/** Sends pixel data to the display.
*
* \param data The display data.
* \remarks Sendin data is controller-specific and this function needs to
* be implemented separately for each available controller.
*/
virtual void WriteData( unsigned short data ) = 0;
/** Sends both command and data to the display controller.
*
* This is a helper utility function which combines the 2 functions above
* into one single convenience step.
*
* \param cmd The display command.
* \param data The display pixel data.
*/
virtual void WriteCmdData( unsigned short cmd, unsigned short data );
/** Assigns a chunk of the display memory to receive data.
*
* When data is sent to the display after this function completes, the opertion will
* start from the begining of the assigned address (pixel position) and the pointer
* will be automatically incremented so that the next data write operation will continue
* with the next pixel from the memory block. If more data is written than available
* pixels, at the end of the block the pointer will jump back to its beginning and
* commence again, until the next address change command is sent to the display.
*
* \param x1 The X coordinate of the pixel at the beginning of the block.
* \param y1 The Y coordinate of the pixel at the beginning of the block.
* \param x2 The X coordinate of the pixel at the end of the block.
* \param y2 The Y coordinate of the pixel at the end of the block.
* \remarks Addressing commands are controller-specific and this function needs to be
* implemented separately for each available controller.
*/
virtual void SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 ) = 0;
/** Resets the memory address for the next display write operation to the screen origins (0,0).
*/
virtual void ClearXY( void );
/** Draws a horizontal line.
*
* This is a utility function to draw horizontal-only lines
* for reduced code complexity and faster execution.
*
* \param x X coordinate of the starting point of the line.
* \param y Y coordinate of the starting point of the line.
* \param len Length of the line.
* \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
* -1 switches to the default background color, or use the RGB macro for custom color.
*/
virtual void DrawHLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
/** Draws a vertical line.
*
* This is a utility function to draw vertical-only lines
* for reduced code complexity and faster execution.
*
* \param x X coordinate of the starting point of the line.
* \param y Y coordinate of the starting point of the line.
* \param len Height of the line.
* \param color The color to use to draw the line. By default the global foreground color is used ( -2 ),
* -1 switches to the default background color, or use the RGB macro for custom color.
*/
virtual void DrawVLine( unsigned short x, unsigned short y, unsigned short len, int color = -2 );
/** Prints a character at the given position and using the given color.
*
* \param c The character.
* \param x X coordinate of the character position.
* \param y Y coordinate of the character position.
* \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
* -1 switches to the default background color, or use the RGB macro for custom color.
* \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
* -2 switches to the default foreground color, or use the RGB macro for custom color.
*/
virtual void PrintChar( char c, unsigned short x, unsigned short y, int fgColor = -2, int bgColor = -1 );
/** Prints a character at the given position and using the given color and with the given rotation.
*
* \param c The character.
* \param x X coordinate of the character position.
* \param y Y coordinate of the character position.
* \param pos Position of the character in the string from which it originates (used to rotate a whole string).
* \param fgColor Foreground color for drawing. By default the global foreground color is used ( -2 ),
* -1 switches to the default background color, or use the RGB macro for custom color.
* \param bgColor Background color for drawing. By default the global background color is used ( -1 ),
* -2 switches to the default foreground color, or use the RGB macro for custom color.
* \param deg The angle at which to rotate.
*/
virtual void RotateChar( char c, unsigned short x, unsigned short y, int pos, int fgColor = -2, int bgColor = -1, unsigned short deg = 0 );
protected:
unsigned short _disp_width, _disp_height;
DigitalOut _lcd_pin_cs, _lcd_pin_rs, _lcd_pin_reset;
orientation_t _orientation;
unsigned int _foreground, _background;
font_metrics_t _font;
};
#ifdef __cplusplus
}
#endif
#endif /* TFTLCD_BASE_H */
