mcufriend 2.4 TFT LCD Shield Lib

Dependents:   Nucleo_LCD_mcufriend_test

Fork of 24_TFT_STMNUCLEO by Carlos Silva

mcufriend 2.4" TFT LCD Shield

front back

Import program

00001 #include "mbed.h"
00002 #include "ili9328.h"
00003 
00004 // prepare the data bus for writing commands and pixel data
00005 BusOut dataBus( D8, D9, D2, D3, D4, D5, D6, D7 ); // 8 pins
00006 // create the lcd instance
00007 ILI9328_LCD lcd( A3,  A4, A2,A1, &dataBus, NC, A0); // control pins and data bus
00008 //ILI9328_LCD(  CS,  RESET,  RS, WR, BusOut* DATA_PORT, PinName BL = NC,  RD );
00009    
00010 int main()
00011 {
00012     int ii,height,width;
00013     
00014     height = lcd.GetHeight();
00015     width =  lcd.GetWidth();
00016     // initialize display - place it in standard portrait mode and set background to black and
00017     //                      foreground to white color.
00018     lcd.Initialize();
00019 
00020     // print something on the screen
00021     lcd.Print( "Hello, World!", CENTER, 50); // align text to center horizontally and use starndard colors
00022  
00023     wait(2);
00024    
00025     lcd.ClearScreen();
00026  
00027     for(ii=0;ii<width;ii++)
00028     {
00029         lcd.DrawLine(0, 0, height, ii,COLOR_GREEN);
00030         ii = ii+10;    
00031     }
00032     wait(2);
00033  
00034     lcd.DrawCircle(height/4, width/4, 20, COLOR_GREEN);
00035     wait(2);
00036  
00037     lcd.FillCircle(height/2, width/2, 50, COLOR_GREEN);
00038     wait(2);
00039  
00040     lcd.FillTriangle(height/4, width/4,(height/4)+20, (width/4)+40,(height/4)-20, (width/4)+40, COLOR_RED);
00041  
00042     while ( 1 ) { }
00043 }

HW information about the mcufriend LCD Shield

Revision:
12:d0978272a340
Parent:
10:69571adcfad5
Child:
20:4bdca8d8dadc
--- a/st7735.h	Tue Dec 11 16:50:09 2012 +0000
+++ b/st7735.h	Tue Dec 11 18:11:14 2012 +0000
@@ -97,8 +97,9 @@
      * or produce garbage.
      *
      * \param oritentation The display orientation, landscape is default.
+     * \param colors The correct color depth to use for the pixel data.
      */
-    virtual void Initialize( orientation_t orientation = LANDSCAPE );
+    virtual void Initialize( orientation_t orientation = LANDSCAPE, colordepth_t colors = RGB16 );
     
     /** Puts the display to sleep.
      *
@@ -174,7 +175,7 @@
      * order to account for different color depth used by the controller.
      * \param color The color of the pixel.
      */
-    virtual void SetPixelColor( unsigned short color );
+    virtual void SetPixelColor( unsigned int color );
     
 private:
     void serializeByte( unsigned char data );