mcufriend 2.4 TFT LCD Shield Lib

Dependents:   Nucleo_LCD_mcufriend_test

Fork of 24_TFT_STMNUCLEO by Carlos Silva

mcufriend 2.4" TFT LCD Shield

front back

Import program

00001 #include "mbed.h"
00002 #include "ili9328.h"
00003 
00004 // prepare the data bus for writing commands and pixel data
00005 BusOut dataBus( D8, D9, D2, D3, D4, D5, D6, D7 ); // 8 pins
00006 // create the lcd instance
00007 ILI9328_LCD lcd( A3,  A4, A2,A1, &dataBus, NC, A0); // control pins and data bus
00008 //ILI9328_LCD(  CS,  RESET,  RS, WR, BusOut* DATA_PORT, PinName BL = NC,  RD );
00009    
00010 int main()
00011 {
00012     int ii,height,width;
00013     
00014     height = lcd.GetHeight();
00015     width =  lcd.GetWidth();
00016     // initialize display - place it in standard portrait mode and set background to black and
00017     //                      foreground to white color.
00018     lcd.Initialize();
00019 
00020     // print something on the screen
00021     lcd.Print( "Hello, World!", CENTER, 50); // align text to center horizontally and use starndard colors
00022  
00023     wait(2);
00024    
00025     lcd.ClearScreen();
00026  
00027     for(ii=0;ii<width;ii++)
00028     {
00029         lcd.DrawLine(0, 0, height, ii,COLOR_GREEN);
00030         ii = ii+10;    
00031     }
00032     wait(2);
00033  
00034     lcd.DrawCircle(height/4, width/4, 20, COLOR_GREEN);
00035     wait(2);
00036  
00037     lcd.FillCircle(height/2, width/2, 50, COLOR_GREEN);
00038     wait(2);
00039  
00040     lcd.FillTriangle(height/4, width/4,(height/4)+20, (width/4)+40,(height/4)-20, (width/4)+40, COLOR_RED);
00041  
00042     while ( 1 ) { }
00043 }

HW information about the mcufriend LCD Shield

Revision:
4:3ac4239f6c9c
Parent:
3:64a5b67d5b51
Child:
5:09b6d228ceea
--- a/ssd1289.h	Sun Dec 02 01:44:23 2012 +0000
+++ b/ssd1289.h	Sun Dec 02 05:44:52 2012 +0000
@@ -1,4 +1,4 @@
-/** \file ssd.h
+/** \file ssd1289.h
  *  \brief mbed TFT LCD controller for displays with the SSD1289 IC.
  *  \copyright GNU Public License, v2. or later
  *
@@ -40,7 +40,7 @@
  * works with this library is the ITDB02-3.2S from iTeadStudio - a RGB TFT
  * with 240x320 pixels resolution and 65K colors, using 16-bit interface.
  *
- * The display needs 20 or 21 pins to work with mbed, so it is possibly not
+ * The display needs 20 to 22 pins to work with mbed, so it is possibly not
  * the best of choices out there, but other than that it uses +3.3V for
  * power and logic, as well as the backlight, thus can be interfaced directly
  * to the mbed without the need of shields or level shifters as with Arduino.
@@ -53,7 +53,7 @@
  * // prepare the data bus for writing commands and pixel data
  * BusOut dataBus( p30, p29, p28, p27, p26, p25, p24, p23, p22, p21, p20, p19, p18, p17, p16, p15 ); // 16 pins
  * // create the lcd instance
- * SSD1289 lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
+ * SSD1289_LCD lcd( p14, p13, p12, p11, &dataBus ); // control pins and data bus
  *
  * int main()
  * {
@@ -72,7 +72,7 @@
  * \version 0.1
  * \author Todor Todorov
  */
-class SSD1289LCD : public LCD
+class SSD1289_LCD : public LCD
 {
 public:
     /** Creates a new instance of the class.
@@ -82,11 +82,12 @@
      * \param RS Pin for the RS signal.
      * \param WR Pin for the WR signal.
      * \param DATA_PORT Address of the data bus for transfer of commands and pixel data.
+     * \param BL Pin for controlling the backlight. By default not used.
      * \param RD Pin for the RD signal. This line is not needed by the driver, so if you would like to
      *       use the pin on the mbed for something else, just pull-up the respective pin on the LCD high,
      *       and do not assign a value to this parameter when creating the controller instance.
      */
-    SSD1289LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName RD = NC );
+    SSD1289_LCD( PinName CS, PinName RESET, PinName RS, PinName WR, BusOut* DATA_PORT, PinName BL = NC, PinName RD = NC );
     
     /** Initialize display.
      *
@@ -100,14 +101,70 @@
      */
     virtual void Initialize( orientation_t orientation = LANDSCAPE );
     
+    /** Puts the display to sleep.
+     *
+     * When the display is in sleep mode, its power consumption is
+     * minimized.  Before new pixel data can be written to the display
+     * memory, the controller needs to be brought out of sleep mode.
+     * \sa #WakeUp( void );
+     * \remarks The result of this operation might not be exactly as
+     *          expected. Putting the display to sleep will cause the
+     *          controller to switch to the standard color of the LCD,
+     *          so depending on whether the display is normally white,
+     *          or normally dark, the screen might or might not go
+     *          dark.  Additional power saving can be achieved, if
+     *          the backlight of the used display is not hardwired on
+     *          the PCB and can be controlled via the BL pin.
+     */
+    virtual void Sleep( void );
+    
+    /** Wakes up the display from sleep mode.
+     *
+     * This function needs to be called before any other, when the
+     * display has been put into sleep mode by a previois call to
+     * #Sleep( void ).
+     */
+    virtual void WakeUp( void );
+    
 protected:
+    /** Sends a command to the display.
+     *
+     * \param cmd The display command.
+     * \remarks Commands are controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
     virtual void WriteCmd( unsigned short cmd );
+    
+    /** Sends pixel data to the display.
+     *
+     * \param data The display data.
+     * \remarks Sendin data is controller-specific and this function needs to
+     *          be implemented separately for each available controller.
+     */
     virtual void WriteData( unsigned short data );
+    
+    /** Assigns a chunk of the display memory to receive data.
+     *
+     * When data is sent to the display after this function completes, the opertion will
+     * start from the begining of the assigned address (pixel position) and the pointer
+     * will be automatically incremented so that the next data write operation will continue
+     * with the next pixel from the memory block.  If more data is written than available
+     * pixels, at the end of the block the pointer will jump back to its beginning and
+     * commence again, until the next address change command is sent to the display.
+     *
+     * \param x1 The X coordinate of the pixel at the beginning of the block.
+     * \param y1 The Y coordinate of the pixel at the beginning of the block.
+     * \param x2 The X coordinate of the pixel at the end of the block.
+     * \param y2 The Y coordinate of the pixel at the end of the block.
+     * \remarks Addressing commands are controller-specific and this function needs to be
+     *          implemented separately for each available controller.
+     */
     virtual void SetXY( uint16_t x1, uint16_t y1, uint16_t x2, uint16_t y2 );
     
 private:
-    DigitalOut _lcd_pin_reset, _lcd_pin_wr;
-    BusOut* _lcd_port;
+    DigitalOut  _lcd_pin_wr;
+    BusOut*     _lcd_port;
+    DigitalOut* _lcd_pin_bl;
     DigitalOut* _lcd_pin_rd;
 };