11_01_2020

Dependencies:   mbed

Snake.cpp

Committer:
riad
Date:
2020-01-11
Revision:
0:0e46824d32a0

File content as of revision 0:0e46824d32a0:

#include "mbed.h"
#include "C12832_lcd.h"
 
C12832_LCD lcd;
Ticker move;
//-- Variable --
enum richting { omhoog, omlaag, links, rechts, null};
enum gamemode { start,stop,run,pauze};
richting huidigeRichting;
richting vorigeRichting;
gamemode game;
// -- Classes --
struct block
{
     int x;
     int y;
    };
//---------------------
struct block snakeHead;
struct block fruit;
int aantalFruits=0;
//block snakeBody[5];
 
block* snakeBody=new block[aantalFruits+5];//=new block[aantalFruits+5];
// -- I/O setting --
InterruptIn up(p12);
InterruptIn down(p15);
InterruptIn left (p13);
InterruptIn right(p16);
InterruptIn center(p14);
 
// -- Functies --
 
void setFruit()
{
fruit.x = rand() % 126 +1;  
fruit.y = rand() % 30 +1; 
}
 
void richting_omhoog()
{
    if ( huidigeRichting!=omlaag)
        huidigeRichting=omhoog;
}
void richting_omlaag()
{
    if ( huidigeRichting!=omhoog)
        huidigeRichting=omlaag;
}
void richting_links()
{
    if ( huidigeRichting!=rechts)
        huidigeRichting=links;
}
void richting_rechts()
{
    if ( huidigeRichting!=links)
        huidigeRichting=rechts;
}
void center_knop()
{
        if (game==pauze)
        {
            huidigeRichting=vorigeRichting;
            game=run;
        }
        else if (game==run)
        {
        vorigeRichting=huidigeRichting;
        huidigeRichting=null;
        game=pauze;
        }
        else if (game==stop)
        {
        for (int i=0;i<=4;i++)
{
    snakeBody[i].x=(snakeHead.x)-(i+1);
    snakeBody[i].y=15;
}
        huidigeRichting=null;
        game=run;
        }
}
void moveSnake() 
{
 
    if (game==run)
    {
       if (huidigeRichting!=null)
        {
         for (int j=(aantalFruits+4);j>=1;j--)
         {
            snakeBody[j]=snakeBody[j-1];
         }
            snakeBody[0]=snakeHead;
        }
        
        switch (huidigeRichting)
        {
            case omhoog:
                snakeHead.y+=1;
                break;
            case omlaag:
                snakeHead.y-=1;
                break;
            case links:
                snakeHead.x-=1;
                break;
            case rechts:
                snakeHead.x+=1;
                break;
            
         }
         
        
         
         if ((snakeHead.y == 0 ||snakeHead.y == 31 ||snakeHead.x == 127 ||snakeHead.x == 0) )
         {
             lcd.cls();
            lcd.locate(25,5);
            lcd.printf("Game Over!!");
            lcd.locate(25,15);
            lcd.printf("U score is %d",aantalFruits);
            huidigeRichting=null;
            snakeHead.x=15;
            snakeHead.y=15;
            game=stop;
            aantalFruits=0;
         }
         else if ((snakeHead.y == fruit.y )&& (snakeHead.x == fruit.x)  )
         {
         aantalFruits+=1;
      /*   
         for (int j=0;j<=(aantalFruits+4);j++)
         {
            snakeBody[j+1]=snakeBody[j+1];
         }
         snakeBody[0]=snakeHead;
         switch(huidigeRichting)
         {
            case omhoog:
                snakeHead.y+=1;
                break;
            case omlaag:
            snakeHead.y-=1;
                break;
            case links:
            snakeHead.x+=1;
                break;
            case rechts:
            snakeHead.x-=1;
                break;
         }
         */
         setFruit();
         }
         else
         {
             lcd.cls();
         lcd.pixel(snakeHead.x,snakeHead.y,1);
         lcd.copy_to_lcd();
         for(int k=0;k<=(aantalFruits+4);k++)
         {
         lcd.pixel(snakeBody[k].x,snakeBody[k].y,1);
                  
         }
         lcd.copy_to_lcd();
         lcd.pixel(fruit.x,fruit.y,1);
         lcd.copy_to_lcd();
         lcd.rect(0,0, 127, 31, 1);
         lcd.copy_to_lcd();
         }
         
          for (int a=0;a<=(aantalFruits+4);a++)
         {
            if ( snakeBody[a].x==snakeHead.x && snakeBody[a].y==snakeHead.y)
               {
                    lcd.cls();
                    lcd.locate(25,5);
                    lcd.printf("Game Over!!");
                    lcd.locate(25,15);
                    lcd.printf("U score is %d",aantalFruits);
                    huidigeRichting=null;
                    snakeHead.x=15;
                    snakeHead.y=15;
                    game=stop;
                    aantalFruits=0;
                    
                }
         }
    }
    else if (game==pauze)
    {
            lcd.cls();
            lcd.locate(30,15);
            lcd.printf("Pauze");
    }
 
    
}
//template <class T>
 
 
 
 
 
//--------------------------------
 
int main()
{
game=run;
lcd.rect(0, 0, 127, 31, 1);
lcd.copy_to_lcd();
huidigeRichting=null;
snakeHead.x=15;
snakeHead.y=15;
for (int i=0;i<=4;i++)
{
    snakeBody[i].x=(snakeHead.x)-(i+1);
    snakeBody[i].y=15;
}
setFruit();
move.attach(&moveSnake, 0.1);
up.rise(&richting_omhoog);
down.rise(&richting_omlaag);
left.rise(&richting_links);
right.rise(&richting_rechts);
center.rise(&center_knop);
 
while (1)
{
 
}
}