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Diff: main.cpp
- Revision:
- 0:d2b901ef8f4a
diff -r 000000000000 -r d2b901ef8f4a main.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/main.cpp Sat Dec 04 10:42:09 2010 +0000
@@ -0,0 +1,355 @@
+#include "mbed.h"
+#include "ht1632.h"
+#include "font3.h"
+
+#define HIGH 1
+#define LOW 0
+
+DigitalOut ht1632_wrclk(p23); // For Test : Led1 is Clock
+DigitalOut ht1632_data(p22); // Led2 is Data ....
+DigitalOut ht1632_cs(p21); // Led3 is CS
+
+typedef unsigned char byte;
+
+void byteOut(byte c);
+void ht1632_chipselect(byte chipno);
+static void ht1632_sendcmd (byte command);
+static void ht1632_senddata (byte address, byte data);
+void ht1632_chipfree(byte chipno);
+void ht1632_writebits (byte bits, byte firstbit);
+void ht1632_plot (int x, int y, char val);
+void setup();
+void loop();
+
+int main() {
+ setup();
+ while(1) {
+ loop();
+ }
+}
+
+/***********************************************************************
+ * HT1624.pde - Arduino demo program for Holtek HT1632 LED driver chip,
+ * As implemented on the Sure Electronics DE-DP016 display board
+ * (16*24 dot matrix LED module.)
+ * Nov, 2008 by Bill Westfield ("WestfW")
+ * Copyrighted and distributed under the terms of the Berkely license
+ * (copy freely, but include this notice of original author.)
+ *
+ * Adapted for 8x32 display by FlorinC.
+ ***********************************************************************/
+
+// comment out this line for the 8x32 display;
+//#define _16x24_
+
+
+#ifdef _16x24_
+ #define X_MAX 23
+ #define Y_MAX 15
+#else
+ #define X_MAX 31
+ #define Y_MAX 7
+#endif
+
+#define plot(x,y,v) ht1632_plot(x,y,v)
+#define cls ht1632_clear
+
+#define DISPDELAY 0
+
+char* msg = " Guten Morgen liebe Kollegen ! - Alles im Lack ? Noch 20 Tage bis Entwicklungsschluss ....... ";
+int crtPos = 0;
+
+/***********************************************************************
+ * ht1632_chipselect / ht1632_chipfree
+ * Select or de-select a particular ht1632 chip.
+ * De-selecting a chip ends the commands being sent to a chip.
+ * CD pins are active-low; writing 0 to the pin selects the chip.
+ ***********************************************************************/
+
+void ht1632_chipselect(byte chipno)
+{
+ ht1632_cs = 0;
+}
+
+void ht1632_chipfree(byte chipno)
+{
+ ht1632_cs = 1;
+}
+
+/*
+ * we keep a copy of the display controller contents so that we can
+ * know which bits are on without having to (slowly) read the device.
+ * Note that we only use the low four bits of the shadow ram, since
+ * we're shadowing 4-bit memory. This makes things faster, and we
+ * use the other half for a "snapshot" when we want to plot new data
+ * based on older data...
+ */
+// (fc) covers the case for 32x8 as well (64 bytes, 4 bits)
+byte ht1632_shadowram[96]; // our copy of the display's RAM
+
+/*
+ * ht1632_writebits
+ * Write bits (up to <img src="http://timewitharduino.com/wp-includes/images/smilies/icon_cool.gif" alt="8)" class="wp-smiley"> to h1632 on pins HT1632_DATA, HT1632_WRCLK
+ * Chip is assumed to already be chip-selected
+ * Bits are shifted out from MSB to LSB, with the first bit sent
+ * being (bits & firstbit), shifted till firsbit is zero.
+ */
+void ht1632_writebits (byte bits, byte firstbit)
+{
+ while (firstbit) {
+ ht1632_wrclk = 0;
+ if (bits & firstbit) {
+ ht1632_data = 1;
+ }
+ else {
+ ht1632_data = 0;
+ }
+ ht1632_wrclk = 1;
+ firstbit >>= 1;
+ }
+}
+
+/*
+ * ht1632_sendcmd
+ * Send a command to the ht1632 chip.
+ * A command consists of a 3-bit "CMD" ID, an 8bit command, and
+ * one "don't care bit".
+ * Select 1 0 0 c7 c6 c5 c4 c3 c2 c1 c0 xx Free
+ */
+static void ht1632_sendcmd (byte command)
+{
+ ht1632_chipselect(ht1632_cs); // Select chip
+ ht1632_writebits(ID_CMD, 1<<2); // send 3 bits of id: COMMMAND
+ ht1632_writebits(command, 1<<7); // send the actual command
+ ht1632_writebits(0, 1); /* one extra dont-care bit in commands. */
+ ht1632_chipfree(ht1632_cs); //done
+}
+
+
+/*
+ * ht1632_clear
+ * clear the display, and the shadow memory, and the snapshot
+ * memory. This uses the "write multiple words" capability of
+ * the chipset by writing all 96 words of memory without raising
+ * the chipselect signal.
+ */
+void ht1632_clear()
+{
+ char i;
+
+ ht1632_chipselect(HT1632_CS); // Select chip
+ ht1632_writebits(ID_WR, 1<<2); // send ID: WRITE to RAM
+ ht1632_writebits(0, 1<<6); // Send address
+ for (i = 0; i < 96/2; i++) // Clear entire display
+ ht1632_writebits(0, 1<<7); // send 8 bits of data
+ ht1632_chipfree(HT1632_CS); // done
+ for (i=0; i < 96; i++)
+ ht1632_shadowram[i] = 0;
+}
+
+/*
+ * ht1632_senddata
+ * send a nibble (4 bits) of data to a particular memory location of the
+ * ht1632. The command has 3 bit ID, 7 bits of address, and 4 bits of data.
+ * Select 1 0 1 A6 A5 A4 A3 A2 A1 A0 D0 D1 D2 D3 Free
+ * Note that the address is sent MSB first, while the data is sent LSB first!
+ * This means that somewhere a bit reversal will have to be done to get
+ * zero-based addressing of words and dots within words.
+ */
+static void ht1632_senddata (byte address, byte data)
+{
+ ht1632_chipselect(HT1632_CS); // Select chip
+ ht1632_writebits(ID_WR, 1<<2); // send ID: WRITE to RAM
+ ht1632_writebits(address, 1<<6); // Send address
+ ht1632_writebits(data, 1<<3); // send 4 bits of data
+ ht1632_chipfree(HT1632_CS); // done
+}
+
+void ht1632_setup()
+{
+ ht1632_cs = HIGH; // unselect (active low)
+ ht1632_sendcmd(CMD_SYSDIS); // Disable system
+
+#ifdef _16x24_
+ ht1632_sendcmd(CMD_COMS11); // 16*32, PMOS drivers
+#else
+// (fc)
+ ht1632_sendcmd(CMD_COMS10); // 32x8, PMOS drivers
+#endif
+
+ ht1632_sendcmd(CMD_MSTMD); // Master Mode
+ ht1632_sendcmd(CMD_SYSON); // System on
+ ht1632_sendcmd(CMD_LEDON); // LEDs on
+
+ for (byte i=0; i<64; i++)
+ ht1632_senddata(i, 0); // clear the display!
+
+ wait(0.1); // ?
+}
+
+/*
+ * Copy a character glyph from the myfont data structure to
+ * display memory, with its upper left at the given coordinate
+ * This is unoptimized and simply uses plot() to draw each dot.
+ */
+void ht1632_putchar(int x, int y, char c)
+{
+ // fonts defined for ascii 32 and beyond (index 0 in font array is ascii 32);
+ byte charIndex;
+
+ // replace undisplayable characters with blank;
+ if (c < 32 || c > 126)
+ {
+ charIndex = 0;
+ }
+ else
+ {
+ charIndex = c - 32;
+ }
+
+ // move character definition, pixel by pixel, onto the display;
+ // fonts are defined as one byte per row;
+ for (byte row=0; row<8; row++)
+ {
+ byte rowDots = myfont[charIndex][row];
+ for (byte col=0; col<6; col++)
+ {
+ if (rowDots & (1<<(5-col)))
+ plot(x+col, y+row, 1);
+ else
+ plot(x+col, y+row, 0);
+ }
+ }
+}
+
+/*
+ * plot a point on the display, with the upper left hand corner
+ * being (0,0), and the lower right hand corner being (23, 15).
+ * Note that Y increases going "downward" in contrast with most
+ * mathematical coordiate systems, but in common with many displays
+ * No error checking; bad things may happen if arguments are out of
+ * bounds! (The ASSERTS compile to nothing by default
+ */
+void ht1632_plot (int x, int y, char val)
+{
+ if (x<0 || x>X_MAX || y<0 || y>Y_MAX)
+ return;
+
+ char addr, bitval;
+
+ /*
+ * The 4 bits in a single memory word go DOWN, with the LSB
+ * (first transmitted) bit being on top. However, writebits()
+ * sends the MSB first, so we have to do a sort of bit-reversal
+ * somewhere. Here, this is done by shifting the single bit in
+ * the opposite direction from what you might expect.
+ */
+ bitval = 8>>(y&3); // compute which bit will need set
+
+#ifdef _16x24_
+ addr = (x<<2) + (y>>2); // compute which memory word this is in
+#else
+// (fc)
+ addr = (x<<1) + (y>>2); // compute which memory word this is in
+#endif
+
+ if (val) { // Modify the shadow memory
+ ht1632_shadowram[addr] |= bitval;
+ }
+ else {
+ ht1632_shadowram[addr] &= ~bitval;
+ }
+ // Now copy the new memory value to the display
+ ht1632_senddata(addr, ht1632_shadowram[addr]);
+}
+
+/*
+ * get_shadowram
+ * return the value of a pixel from the shadow ram.
+ */
+byte get_shadowram(byte x, byte y)
+{
+ byte addr, bitval;
+
+ bitval = 8>>(y&3); // compute which bit will need set
+ addr = (x<<2) + (y>>2); // compute which memory word this is in
+ return (0 != (ht1632_shadowram[addr] & bitval));
+}
+
+/*
+ * snapshot_shadowram
+ * Copy the shadow ram into the snapshot ram (the upper bits)
+ * This gives us a separate copy so we can plot new data while
+ * still having a copy of the old data. snapshotram is NOT
+ * updated by the plot functions (except "clear")
+ */
+void snapshot_shadowram()
+{
+ for (char i=0; i< sizeof ht1632_shadowram; i++) {
+ ht1632_shadowram[i] = (ht1632_shadowram[i] & 0x0F) | ht1632_shadowram[i] << 4; // Use the upper bits
+ }
+}
+
+/*
+ * get_snapshotram
+ * get a pixel value from the snapshot ram (instead of
+ * the actual displayed (shadow) memory
+ */
+byte get_snapshotram(byte x, byte y)
+{
+ byte addr, bitval;
+
+ bitval = 128>>(y&3); // user upper bits!
+
+#ifdef _16x24_
+ addr = (x<<2) + (y>>2); // compute which memory word this is in
+#else
+// (fc)
+ addr = (x<<1) + (y>>2); // compute which memory word this is in
+#endif
+
+ if (ht1632_shadowram[addr] & bitval)
+ return 1;
+ return 0;
+}
+
+/*
+* This works equally well for both 16x24 and 8x32 matrices.
+*/
+void displayScrollingLine()
+{
+ // shift the whole screen 6 times, one column at a time;
+ for (int x=0; x < 6; x++)
+ {
+ ht1632_putchar(-x, 0, msg[crtPos]);
+ ht1632_putchar(-x+6, 0, ((crtPos+1 < strlen(msg)) ? msg[crtPos+1] : ' '));
+ ht1632_putchar(-x+12, 0, ((crtPos+2 < strlen(msg)) ? msg[crtPos+2] : ' '));
+ ht1632_putchar(-x+18, 0, ((crtPos+3 < strlen(msg)) ? msg[crtPos+3] : ' '));
+ ht1632_putchar(-x+24, 0, ((crtPos+4 < strlen(msg)) ? msg[crtPos+4] : ' '));
+ ht1632_putchar(-x+30, 0, ((crtPos+5 < strlen(msg)) ? msg[crtPos+5] : ' '));
+ ht1632_putchar(-x+36, 0, ((crtPos+6 < strlen(msg)) ? msg[crtPos+6] : ' '));
+ wait(0.05);
+ }
+
+ crtPos++;
+ if (crtPos >= strlen(msg))
+ {
+ crtPos = 0;
+ }
+}
+
+/***********************************************************************
+ * traditional Arduino sketch functions: setup and loop.
+ ***********************************************************************/
+
+void setup ()
+{
+ ht1632_setup();
+ cls();
+}
+
+void loop ()
+{
+ // display line;
+ displayScrollingLine();
+}