Sample GUI for LPC4088. Base code to begin dev
Dependencies: DMBasicGUI DMSupport
Fork of lpc4088_displaymodule_shipped_demo by
AppNetworkSettings.h
- Committer:
- alindvall
- Date:
- 2015-03-20
- Revision:
- 0:b94e330c98ac
File content as of revision 0:b94e330c98ac:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef APP_NETWORK_SETTINGS_H #define APP_NETWORK_SETTINGS_H #include "App.h" #include "DMBoard.h" #include "lpc_swim.h" #include "Button.h" #include "ImageButton.h" #include "DigitButton.h" #include "Resource.h" /** * An App example. Allows changing IP Address, Netmask and Gateway. * * The purpose of this example is to show some of the graphics primitives in * the SWIM library. */ class AppNetworkSettings : public App { public: AppNetworkSettings(); virtual ~AppNetworkSettings(); virtual bool setup(); virtual void runToCompletion(); virtual bool teardown(); void modifyValue(int mod); void changeActiveField(bool next); void setActiveField(uint32_t newField); enum Resources { Resource_Ok_button, Resource_Cancel_button, Resource_ArrowUp_button, Resource_ArrowDown_button, Resource_ArrowLeft_button, Resource_ArrowRight_button, Resource_Digits, NumResources, }; /** Specifies the resource to use * * Adds a resource for a specific id. This allows the * user program to select e.g. which image to use and * if it should be loaded from a file or an array. * * @param id the identifier * @param res the resource */ void addResource(Resources id, Resource* res); private: enum Buttons { ButtonIp0, ButtonIp1, ButtonIp2, ButtonIp3, ButtonMask0, ButtonMask1, ButtonMask2, ButtonMask3, ButtonGw0, ButtonGw1, ButtonGw2, ButtonGw3, ButtonOk, ButtonCancel, ButtonUp, ButtonDown, ButtonLeft, ButtonRight, NumButtons, NumFields = ButtonOk, }; Display* _disp; SWIM_WINDOW_T* _win; void* _fb; Clickable* _buttons[NumButtons]; uint32_t _activeField; uint32_t _values[NumFields]; Image::ImageData_t _digitImage; Resource* _res[NumResources]; void draw(); void markField(int field, bool active); void addIPField(int y, int idx, const char* lbl); }; #endif