Sample GUI for LPC4088. Base code to begin dev
Dependencies: DMBasicGUI DMSupport
Fork of lpc4088_displaymodule_shipped_demo by
AppLauncherSpecial.h
- Committer:
- alindvall
- Date:
- 2015-04-28
- Revision:
- 4:a7cbb22e4348
- Parent:
- 0:b94e330c98ac
File content as of revision 4:a7cbb22e4348:
/* * Copyright 2014 Embedded Artists AB * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef APP_LAUNCHER_SPECIAL_H #define APP_LAUNCHER_SPECIAL_H #include "App.h" #include "DMBoard.h" #include "lpc_swim.h" #include "Clickable.h" #include "Image.h" #include "Resource.h" /** * An App example. This uses a number of buttons to launch different Apps. * * The purpose of this example is to demonstrate how to manage a set of * Apps and launch them either as a result of clicked buttons or (in the * case of the TouchCalibrationApp) after an extended press of the USER * button on the back of the display module. */ class AppLauncherSpecial : public App { public: AppLauncherSpecial(int iconWidth=64, int iconHeight=64); virtual ~AppLauncherSpecial(); enum CommonApplicationIDs { CalibrationApp = 0xffff, }; virtual bool setup(); virtual void runToCompletion(); virtual bool teardown(); void setAppCreatorFunc(App*(*callback)(uint32_t buttonID)); bool addButton(uint32_t buttonID, const char* caption); bool addImageButton(uint32_t buttonID, const char* imgUp, const char* imgDown = 0); bool addImageButton(uint32_t buttonID, const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown = 0, unsigned int imgDownSize = 0); bool addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, const char* imgUp, const char* imgDown = 0); bool addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown = 0, unsigned int imgDownSize = 0); bool addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, Resource* resUp, Resource* resDown = 0); enum Resources { Resource_Background, }; /** Specifies the resource to use * * Adds a resource for a specific id. This allows the * user program to select e.g. which image to use and * if it should be loaded from a file or an array. * * @param id the identifier * @param res the resource */ void addResource(Resources id, Resource* res); private: enum Constants { TitleHeight = 20, ButtonWidth = 75, ButtonHeight = 75, ButtonRows = 2, ButtonColumns = 5, NumberOfButtons = ButtonRows*ButtonColumns, }; Display* _disp; SWIM_WINDOW_T* _win; void* _fb; Clickable* _buttons[NumberOfButtons]; int _usedButtons; App*(*_callback)(uint32_t buttonID); bool _supportsCalibration; bool _newTouchEvent; bool _newButtonEvent; Image::ImageData_t _bgImg; char _currentTime[30]; Resource* _resBg; int _iconWidth; int _iconHeight; void draw(); void onTouchEvent(); void onButtonEvent(); }; #endif