Sample GUI for LPC4088. Base code to begin dev
Dependencies: DMBasicGUI DMSupport
Fork of lpc4088_displaymodule_shipped_demo by
Diff: AppLauncherSpecial.h
- Revision:
- 0:b94e330c98ac
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/AppLauncherSpecial.h Fri Mar 20 13:36:44 2015 +0000 @@ -0,0 +1,105 @@ +/* + * Copyright 2014 Embedded Artists AB + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef APP_LAUNCHER_SPECIAL_H +#define APP_LAUNCHER_SPECIAL_H + +#include "App.h" +#include "DMBoard.h" +#include "lpc_swim.h" +#include "Clickable.h" +#include "Image.h" +#include "Resource.h" + +/** + * An App example. This uses a number of buttons to launch different Apps. + * + * The purpose of this example is to demonstrate how to manage a set of + * Apps and launch them either as a result of clicked buttons or (in the + * case of the TouchCalibrationApp) after an extended press of the USER + * button on the back of the display module. + */ +class AppLauncherSpecial : public App { +public: + + AppLauncherSpecial(int iconWidth=64, int iconHeight=64); + virtual ~AppLauncherSpecial(); + + enum CommonApplicationIDs { + CalibrationApp = 0xffff, + }; + + virtual bool setup(); + virtual void runToCompletion(); + virtual bool teardown(); + + void setAppCreatorFunc(App*(*callback)(uint32_t buttonID)); + + bool addButton(uint32_t buttonID, const char* caption); + bool addImageButton(uint32_t buttonID, const char* imgUp, const char* imgDown = 0); + bool addImageButton(uint32_t buttonID, const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown = 0, unsigned int imgDownSize = 0); + bool addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, const char* imgUp, const char* imgDown = 0); + bool addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, const unsigned char* imgUp, unsigned int imgUpSize, const unsigned char* imgDown = 0, unsigned int imgDownSize = 0); + bool addImageButton(uint32_t buttonID, const char* caption, COLOR_T color, Resource* resUp, Resource* resDown = 0); + + enum Resources { + Resource_Background, + }; + + /** Specifies the resource to use + * + * Adds a resource for a specific id. This allows the + * user program to select e.g. which image to use and + * if it should be loaded from a file or an array. + * + * @param id the identifier + * @param res the resource + */ + void addResource(Resources id, Resource* res); + +private: + enum Constants { + TitleHeight = 20, + ButtonWidth = 75, + ButtonHeight = 75, + ButtonRows = 2, + ButtonColumns = 5, + NumberOfButtons = ButtonRows*ButtonColumns, + }; + + Display* _disp; + SWIM_WINDOW_T* _win; + void* _fb; + Clickable* _buttons[NumberOfButtons]; + int _usedButtons; + App*(*_callback)(uint32_t buttonID); + bool _supportsCalibration; + bool _newTouchEvent; + bool _newButtonEvent; + Image::ImageData_t _bgImg; + char _currentTime[30]; + Resource* _resBg; + int _iconWidth; + int _iconHeight; + + void draw(); + void onTouchEvent(); + void onButtonEvent(); +}; + +#endif + +