Sample GUI for LPC4088. Base code to begin dev

Dependencies:   DMBasicGUI DMSupport

Fork of lpc4088_displaymodule_shipped_demo by Embedded Artists

Revision:
0:b94e330c98ac
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/AppDraw.cpp	Fri Mar 20 13:36:44 2015 +0000
@@ -0,0 +1,151 @@
+/*
+ *  Copyright 2014 Embedded Artists AB
+ *
+ *  Licensed under the Apache License, Version 2.0 (the "License");
+ *  you may not use this file except in compliance with the License.
+ *  You may obtain a copy of the License at
+ *
+ *    http://www.apache.org/licenses/LICENSE-2.0
+ *
+ *  Unless required by applicable law or agreed to in writing, software
+ *  distributed under the License is distributed on an "AS IS" BASIS,
+ *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ *  See the License for the specific language governing permissions and
+ *  limitations under the License.
+ */
+
+
+#include "mbed.h"
+#include "EthernetInterface.h"
+#include "AppDraw.h"
+#include "lpc_swim_font.h"
+#include "lpc_colors.h"
+
+/******************************************************************************
+ * Defines and typedefs
+ *****************************************************************************/
+ 
+#define BTN_OFF    20
+
+/******************************************************************************
+ * Local variables
+ *****************************************************************************/
+
+static const COLOR_T COLORS[] = {
+  RED,
+  GREEN,
+  BLUE,
+  CYAN,
+  MAGENTA,
+  YELLOW,
+  BLACK,
+};
+
+/******************************************************************************
+ * Private functions
+ *****************************************************************************/
+
+static void buttonClicked(uint32_t x)
+{
+  bool* done = (bool*)x;
+  *done = true;
+}
+
+void AppDraw::draw()
+{
+    // Prepare fullscreen
+    swim_window_open(_win, 
+                   _disp->width(), _disp->height(),         // full size
+                   (COLOR_T*)_fb,
+                   0,0,_disp->width()-1, _disp->height()-1, // window position and size
+                   0,                                       // border
+                   WHITE, WHITE, BLACK);                    // colors: pen, backgr, forgr
+    
+    _btn = new ImageButton(_win->fb, _win->xpmax - BTN_OFF - _resOk->width(), _win->ypmax - BTN_OFF - _resOk->height(), _resOk->width(), _resOk->height());
+    _btn->loadImages(_resOk);
+    _btn->draw();
+}
+
+/******************************************************************************
+ * Public functions
+ *****************************************************************************/
+
+AppDraw::AppDraw() : _disp(NULL), _win(NULL), _fb(NULL), _btn(NULL), _resOk(NULL)
+{
+}
+
+AppDraw::~AppDraw()
+{
+    teardown();
+}
+
+bool AppDraw::setup()
+{
+    _disp = DMBoard::instance().display();
+    _win = (SWIM_WINDOW_T*)malloc(sizeof(SWIM_WINDOW_T));
+    _fb = _disp->allocateFramebuffer();
+
+    return (_win != NULL && _fb != NULL);
+}
+
+void AppDraw::runToCompletion()
+{
+    // Alternative 1: use the calling thread's context to run in
+    bool done = false;
+    draw();
+    _btn->setAction(buttonClicked, (uint32_t)&done);
+    void* oldFB = _disp->swapFramebuffer(_fb);
+    
+    // Wait for touches
+    TouchPanel* touch = DMBoard::instance().touchPanel();
+    bool ignore;
+    int fingers = 0;
+    touch->info(&ignore, &fingers, &ignore);
+    if (fingers > MaxSupportedFingers) {
+        fingers = MaxSupportedFingers;
+    }
+    while(!done) {
+      // wait for a new touch signal (signal is sent from AppLauncher,
+      // which listens for touch events)
+      Thread::signal_wait(0x1);
+      if (touch->read(_coords, fingers) == TouchPanel::TouchError_Ok) {
+        for (int i = 0; i < fingers; i++) {
+          if (_coords[i].z > 0) {
+            _win->pen = COLORS[i];
+            swim_put_circle(_win, _coords[i].x, _coords[i].y, 2, 1);
+          }
+        }
+        if (_btn->handle(_coords[0].x, _coords[0].y, _coords[0].z > 0)) {
+            _btn->draw();
+        }
+      }
+    }
+    
+    // User has clicked the button, restore the original FB
+    _disp->swapFramebuffer(oldFB);
+    swim_window_close(_win);
+}
+
+bool AppDraw::teardown()
+{
+    if (_win != NULL) {
+        free(_win);
+        _win = NULL;
+    }
+    if (_fb != NULL) {
+        free(_fb);
+        _fb = NULL;
+    }
+    if (_btn != NULL) {
+        delete _btn;
+        _btn = NULL;
+    }
+    return true;
+}
+
+
+void AppDraw::addResource(Resources id, Resource* res)
+{
+    _resOk = res;
+}
+